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@Guadmaz Do you think it is possible to fix the bug where when the y-coordinate gets over 4999.99 it turns to a negative number and the objects teleport to the actual 5000 y-coordinate? Thanks for your time and your wonderful mod.
When I edit an objects Y coordinate near the Paleto bay area, the object just teleports to a location across the map, any fix for this? It seems that once the Y coordinate gets over around 4900 it turns to a negative 4900
@valogrant Ok sounds good, my business email is firstname.lastname@example.org. Thanks for your help!
@valogrant Ok thanks! Is there any possible way for you to send me your config?
@valogrant I have the same problem. My game crashes on the loading screen only when I'm using this addon, the pagani addon, and the YCA, but every other one works perfectly fine. Hopefully someone will find whats not working and fix it.
@CSYON Whats the graphics mod you used in the background of the first screenshot?
favorite car ever! <3 @Vans123
@Guadmaz @scorz Yeah that be great.For example I have a map set in Paleto forest and since I've already validated the objects, I only have access to the houses in Paleto and to take a house from vinewood I would have to go over to that location and spawn in the object, and then transport it to there. But currently it will not be there once you reload the map.
@PostaL I got 11320 after validating. I guess its based on what parts of the world are loaded in at that time. I seem to just be getting parts of the world that I am currently in but when I loaded it on the other side of the map i got those. (ex: Paleto pier, houses in vinewood.)