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  • Heists2

    @BarnesyPlayHD It's in the game main folder ( ...\Rockstar Games\Grand Theft Auto V ). Where there are "GTA5.exe" and "ScriptHookVDotNet.asi".
    @Guadmaz Thanks for the answer. I resolved. I saw in "asiloader.log" that "gtamp-unlock-all-objects.asi" returned error on load! I found that the version 1.1 doesn't run well. Using the old version 1.0 it works again!!

    July 15, 2016
  • Heists2

    @Guadmaz can you tell me something about my problem?:
    after the last game update, there are many Objects invisibles! Not "invalid", I can select, but I can't see them. I use MapEditor since last october and always with "Extended Object List".
    I'm talking about objects that I've always used. So, if I load one of my ".xml", about the 50% of objects I used are no more visible.
    I've already updated all the scripts more times.
    I don't know ...
    For example, in each house I made, I always put some "gold disks" on some wall. Well, these objects are:
    hei_heist_acc_artgolddisc_01=327628301
    hei_heist_acc_artgolddisc_02=-279450193
    hei_heist_acc_artgolddisc_03=-539078980
    hei_heist_acc_artgolddisc_04=-893639560
    I can't see them any more.
    Thanks.
    Here the ScriptHookDotNet log:
    [16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
    [16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
    [16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
    [16:40:47] [DEBUG] Starting 11 script(s) ...
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.

    Expand to read the full comment
    July 12, 2016
  • Heists2

    @WeazelMaps thankyou for the answer. These objects are absolutely known and valid. I use MapEditor since last october and always using the "Extended Object List".
    Simply, after the last game update, there are many objects ... not visible! They're valid ... I can select one ... but it's invisible!
    And I'm talking about objects that I've always used. So, if I load one of my ".xml", about the 50% of objects I used are no more visible.
    I've already updated all the scripts more times.
    I don't know ...
    For example, in each house I made, I always put some "gold disks" on some wall. Well, these objects are:
    hei_heist_acc_artgolddisc_01=327628301
    hei_heist_acc_artgolddisc_02=-279450193
    hei_heist_acc_artgolddisc_03=-539078980
    hei_heist_acc_artgolddisc_04=-893639560
    I can't see them any more. Instead, I think you should see ... I hope!

    July 09, 2016
  • Heists2

    @WeazelMaps thankyou for the answer. These objects are absolutely known and valid. I use MapEditor since last october and always using the "Extended Object List".
    Simply, after the last game update, there are many objects ... not visible! They're valid ... I can select one ... but it's invisible!
    And I'm talking about objects that I've always used. So, if I load one of my ".xml", about the 50% of objects I used are no more visible.
    I've already updated all the scripts more times.
    I don't know ...
    For example, in each home I made, I always put some "gold disks" on some wall. Well, these objects are:
    hei_heist_acc_artgolddisc_01=327628301
    hei_heist_acc_artgolddisc_02=-279450193
    hei_heist_acc_artgolddisc_03=-539078980
    hei_heist_acc_artgolddisc_04=-893639560
    I can't see them any more. Instead, I think you should see ... I hope!

    June 30, 2016
  • Heists2

    @Guadmaz or @WeazelMaps (you seem to be an expert):
    after the last game update, there are many Objects invisibles! Not "invalid", I can select, but I can't see them. And when I load one of my xml files ... well, half of the total objects is "lost". Please, can you help me? Thanks.
    Here the ScriptHookDotNet log:
    [16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
    [16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
    [16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
    [16:40:47] [DEBUG] Starting 11 script(s) ...
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.

    Expand to read the full comment
    June 28, 2016
  • Heists2

    I apologize but, I retry:
    after the last game update, there are many Objects ... invisibles! Not invalid, you can select, but you can't see them. And when I load one of my xml files ... well, half of the total objects is "lost". Please, can you help me?
    Here the ScriptHookDotNet log:
    [16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
    [16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
    [16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
    [16:40:47] [DEBUG] Starting 11 script(s) ...
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.

    Expand to read the full comment
    June 23, 2016
  • Heists2

    @Guadmaz, first of all this tool is amazing! In the last 6 months I made about 15 houses. But ... after the last game update, there are many Objects ... invisibles! Not invalid, you can select, but you can't see them. And when I load one of my xml files ... well, half of the total objects is "lost". Please, can you help me?
    Here the ScriptHookDotNet log:
    [16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
    [16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
    [16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
    [16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
    [16:40:47] [DEBUG] Starting 11 script(s) ...
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
    [16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
    [16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
    [16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.

    Expand to read the full comment
    June 19, 2016