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  • Michael2

    @shenaniganizer i think it would be a cool addition to the super punch side of your mod if we were able to super punch inanimate objects as well as interactive ones. i see it kinda weird to be able to punch and kick people and vehicles to the moon and back, but i cant kick a field goal with a fire hydrant or a pole or dead ped or dead car. is it possibly possible for you to make this work? the mod alone is beautiful the way it is, but i wanna punch and kick other things too lol.

    if it cant be done i wont think any different of the mod, i just wanted to toss in an idea and see if it can be added to your force menu :)

    July 02, 2015
  • Michael2

    @shenaniganizer heres my video i made, check it out!

    https://youtu.be/xFgFu4L37HY

    June 25, 2015
  • Michael2

    @shenaniganizer i just got done editing the video, i took a 20 minute recording and made it a little over 9 minutes, but its of the 3 mods i use the most, yours is number 1 so when i upload it ill get it posted right here!

    June 25, 2015
  • Michael2

    @shenaniganizer reversing into someone will cause that same effect, like punching the car but in the direction your facing, it ends up crazy and i love it!

    just dont try it without car god mode lol

    June 25, 2015
  • Michael2

    hmmm thats weird of this post to do. i didnt type your name twice two times like that it just posted that way lol. and that is supposed to be betting not petting*

    June 25, 2015
  • Michael2

    @shenaniganizer lol im petting thats what his issue is too ;) i have recorded some awesome stuff with only your new super punch section of your mod, it enables cars that your driving in to have the punch force when you hit peds, pets or another car, and its incredible!

    when you have that turned on, reverse into someone elses car, i dare you ;)

    that is what ive been having fun with.

    im going to try to upload this video later after i cut it and perfect it. not really perfect as im using windows movie maker lol. ill post a link here of my experience when its uploaded to youtube when i can get to it!

    thank you @shenaniganizer for creating this mod!

    June 25, 2015
  • Michael2

    @shenaniganizer i can confirm when the required files are actually there to load from, it works lol.

    my bad for the problem i had!

    the masterpiece is awesome!

    i must say, i love this mode more than any other, and i mean that! this is definitely my most favorite mod to date!

    i have learned a very valuable lesson today...
    when you read the directions...
    things work...
    :)

    June 24, 2015
  • Michael2

    or maybe its because i didnt copy that file along with the script. i now feel like an idiot. it comes with the mod lol

    i figured it was a stand alone file like your super punch mod was lol

    June 24, 2015
  • Michael2

    @shenaniganizer i dont seem to have that specific log, i get this error in the scripthook log:

    [02:39:09] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'D:\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'D:\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in d:\Steam\SteamApps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in d:\Steam\SteamApps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 68

    i assume this issue is related to me using a mod manager to run all my mods and its just refusing to create that log. none of my mods are in gta directory, it temporarily copies my mod list over when the game loads and deletes that list when the game exits

    June 24, 2015
  • Michael2

    @shenaniganizer when i refresh it with "Insert" it does say loading force unlimited mod, but i cant open the menu :/

    June 24, 2015