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2.1.0 Menu + Hostage Mission
By nytoniaz
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1.0.0 Alpha
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- Mission
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2.1.0 Menu + Hostage Mission
By nytoniaz
I think that's an enemy stuck in an interior? Try using menyoo to drag them out in the open
Join the DLC Plug Discord: https://discord.gg/QtMKESB7T
Be part of what's coming next 🎮💬
Join the DLC Plug Discord: https://discord.gg/QtMKESB7T
Be part of what's coming next 🎮💬
Join the DLC Plug Discord: https://discord.gg/QtMKESB7T
Be part of what's coming next 🎮💬
Join the DLC Plug Discord: https://discord.gg/QtMKESB7T
Be part of what's coming next 🎮💬
@ZZL I just heard about LCPP for the first time! I'm going to do some research on it and see if it fits my style of business UIs and mission design. Thanks for bringing it to my attention!
@Combativechenko Love this suggestion! Nightclub management has so much room for deeper mechanics.
I’ve actually mastered custom business UIs through my Alamo Tours DLC mod, you should definitely check it out.
Right now I'm learning how to work with custom MLOs and Online interior streams. It’s not on my immediate top 2 project board, but as I gain more experience, a full Nightclub expansion is definitely something I want to take on!
@Combativechenko Hey! Thanks so much for the awesome feedback—really glad you're having a blast with the hostage mechanics!
Witnesses: Tweak noted! Extending their timer will definitely help preserve the scene vibe longer.
Hostages: Yeah, vehicle AI can be a little quirky, if you exit vehicle while they are trying to enter, ped will finish enter vehicle animation instantly, then you can get back in the vehicle
Stats Tracking: A stats/progress board is a killer idea for long-term progression—definitely adding that to the concept list!
I’m currently channeling a lot of these refined systems into my next major project. If you want to see behind-the-scenes progress, come drop by my Patreon (it's free to join). Thanks again for playing and testing!
@ComeFlyWithMe I can't confirm that cause i don't use enable all interiors, i use Open All Interiors for Story Mode Interiors and the FIB Building is a part of the initial story locations.
@ManWhoLaughs Haha, that’s a strange one for sure! This was actually one of my very first mods while I was still figuring out spawn logic, so it definitely has its quirks.
Really appreciate you taking the time to test it and share the details! Everything I learned from this one helped me build much tighter, smoother systems for my current and upcoming projects.