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2016 Audi R8

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2016 AUDI R8 BY 【VG】VIP GROUP

Edit & Convert BY:VG-中二

Model Sponsor:VG-sunshinedcf

Screenshot BY:VG-TONG

Car features:

HQ interior

Working dials

Working steering wheel

Hands on steeringwheel

2016 AUDI R8 BY 【VG】VIP GROUP

MOD制作:VG-中二

模型赞助:VG-sunshinedcf

截图: VG-TONG

车辆介绍:

精致的内饰

可使用的表盘

正确的驾驶员位置


数据:无需更改数据,直接用原游戏数据即可,如想改为后驱车请自行修改数据。

安装方法:

请使用openIV软件进行全盘搜索,得出最新的路劲后替换它!

本MOD由【VG】VIP GROUP免费提供,请勿用于其他商业用途!

如想了解更多MOD进程,欢迎加入

【VG】VIP GROUP 团队QQ群:530797391
First Uploaded: May 06, 2016
Last Updated: May 06, 2016
Last Downloaded: 1 minute ago
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109 Comments

  • Heists

    If you get bug Textures on 1.33v or high use this line "Vehicle Meta"
    .
    <modelName>ninef</modelName>
    <txdName>ninef</txdName>
    <handlingId>NINEF</handlingId>
    <gameName>NINEF</gameName>
    <vehicleMakeName>OBEY</vehicleMakeName>
    <expressionDictName>null</expressionDictName>
    <expressionName>null</expressionName>
    <animConvRoofDictName>null</animConvRoofDictName>
    <animConvRoofName>null</animConvRoofName>
    <animConvRoofWindowsAffected />
    <ptfxAssetName>null</ptfxAssetName>
    <audioNameHash />
    <layout>LAYOUT_LOW</layout>
    <coverBoundOffsets>NINEF_COVER_OFFSET_INFO</coverBoundOffsets>
    <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
    <scenarioLayout />
    <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
    <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
    <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
    <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
    <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.045000" z="0.015000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.130000" y="0.211000" z="0.580000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.156000" z="0.463000" />
    <PovCameraOffset x="0.000000" y="-0.240000" z="0.570000" />
    <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
    <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
    <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
    <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="true" />
    <AllowSundayDriving value="true" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.268000" />
    <wheelScaleRear value="0.268000" />
    <dirtLevelMin value="0.000000" />
    <dirtLevelMax value="0.450000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    15.000000
    30.000000
    60.000000
    120.000000
    500.000000
    500.000000
    </lodDistances>
    <minSeatHeight value="0.812" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="1" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="30" />
    <swankness>SWANKNESS_4</swankness>
    <maxNum value="2" />
    <flags>FLAG_BOOT_IN_FRONT FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_HAS_INTERIOR_EXTRAS</flags>
    <type>VEHICLE_TYPE_CAR</type>
    <plateType>VPT_BACK_PLATES</plateType>
    <dashboardType>VDT_SUPERGT</dashboardType>
    <vehicleClass>VC_SPORT</vehicleClass>
    <wheelType>VWT_HIEND</wheelType>
    <trailers />
    <additionalTrailers />
    <drivers />
    <extraIncludes />
    <doorsWithCollisionWhenClosed />
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras />
    <rewards />
    <cinematicPartCamera>
    <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
    <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
    <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
    <Item>WHEEL_REAR_LEFT_CAMERA</Item>
    </cinematicPartCamera>
    <NmBraceOverrideSet />
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <!-- Example of adding extra vfx water samples
    <additionalVfxWaterSamples>
    <Item>
    <position x="2.0" y="0.0" z="0.0" />
    <size value="0.8" />
    </Item>
    <Item>
    <position x="-2.0" y="0.0" z="0.0" />
    <size value="0.8" />
    </Item>
    <Item>
    <position x="0.0" y="0.0" z="2.0" />
    <size value="1.0" />
    </Item>
    </additionalVfxWaterSamples>
    -->
    <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
    <Item>LOW_RAPIDGT_FRONT_LEFT</Item>
    <Item>LOW_RAPIDGT_FRONT_RIGHT</Item>
    </firstPersonDrivebyData>
    </Item>

    Expand to read the full comment
    June 26, 2016
  • Michael3

    @VIP GROUP Dude player position is wrong...

    June 27, 2016
  • 537444 large

    you could make an update to the lack Audi r8 in a spoiler as the true

    June 30, 2016
  • Heists2

    Can you please make a model of an
    "Audi etron spyder" would be awesome!!!

    July 07, 2016
  • Heists2

    @ChromosYT me lol

    July 15, 2016
  • Starlet

    @yolo321XD Check out my video showing the mod and "Faze Rains" Car if you'd like! https://www.youtube.com/watch?v=CrP_iIIJ8cc

    July 17, 2016
  • Gtao44

    how do i install?? no readme included

    July 18, 2016
  • Default

    Can you please remove the front license plate

    August 01, 2016
  • Heists2

    Great model but: No file "read me" and the no option to add. Please correct it and judge of five stars.

    August 04, 2016
  • Heists2

    I found the addon version: http://www.gtainside.com/en/gta5/cars/89288-audi-r8-v10-2015-add-on-replace/
    Please add on GTA 5-Mods

    August 04, 2016
  • Heists2
  • Default

    @ChromosYT Haha So did I

    August 20, 2016
  • E144f3 unbenannt

    @VIP GROUP Awesome dude, any chance to get the player corretly to the driver seat ?
    i will try some layouts

    August 22, 2016
  • Bff72e

    The position of the driver is wrong and the steering wheel is too short to be too far from the driver to cause the problem.

    November 06, 2016
  • Bff72e

    驾驶员的位置是错误的,可能是方向盘太短的原因导致了驾驶员整个向前移,增加方向盘的长度可能解决该问题

    November 06, 2016
  • Gtao48

    This version, the glass is not broken. Does anyone know how to fix it

    November 14, 2016
  • Heists2

    Tint on lights...

    December 25, 2016
  • 537444 large

    No reply on comments no update

    January 31, 2017
  • Default

    English tutorial...

    February 04, 2017
  • Default

    dont work

    7 days ago
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