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GTA IV Style Handling Mod For GTA V 1.0

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This mod changes:
- Top speeds and acceleration of all cars (+DLC cars) to realistic (Adder = Veyron - 407 Km/h etc.)
- Weight of all cars (+DLC cars) to more realistic
- All have cars physics similar for that from GTA IV (+DLC cars)
- Reworked all bikes physics for more realistic suspension
- Speed of submersible and boats
- Increased deformation for all cars (+DLC cars)
- Increased durability of all cars (+DLC cars)
- Disables aircraft and chopper turbulences.

Mod replaces handling.meta file.

You need:
- OpenIV 2.6
- OpenIV Asi Plugin (installed thru OpenIV)
- Lastest Scripthook
- And your skills in modding :P

1. Open OpenIV
2. Go to update > update.rpf > common > data
3. Enable edit mode
4. Replace handling.meta that I provided.

Changelog:
v1.0
- Added cars from new DLC
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension

v0.8
- Added cars from new DLC (Ill Gotten Gains Part II)
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension

v0.7
- Added missing cars (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- Now the cars speed up like real ones. Reworked Acceleration on all cars.
- Reworked Top Speeds. Now all cars reach final gear.
- Reworked suspension for (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- No more 2 versions of deformation (there will be only one 2xdeformation becouse i dont have time for doing another version)

v0.4.1
- Included all cars from new DLC "I'll Goten Gains"
(Version without 3x damage and Real Top Speed)

v0.4
- Included 2 versions of deformation (2x and 3x)
- Increased top speed for all cars (+DLC) (warning : watch out for super cars like Adder after all mods from LSC. it is very very faster after that :DDD (stock 407km/h)
- Disabled turbulence for choppers
- Reworked mass for couple of cars
- Softer suspension for Dubsta2 and Mesa offroad
- Reworked fDriveBiasFront for couple of cars (mostly changed for 4x4)
- Increased number of gears in super cars
- Decreased fInitialDragCoeff for all cars ( better aerodynamics)

v0.3
- Now works with all patches
- Increased deformation (x3) for all cars + (DLC) (More like GTA IV)
- Increased speed of submersible and boats.
- Rebalanced mass for all cars (+DLC) and couple of bikes
- Rebalanced acceleration and top speed for all cars (+ DLC) (may be not visible too much [work in progress])
- Reworked suspension for Dubsta 6x6,Dubsta,Blade,Landstalker

v0.2
- Repaired crash at loading
- Disabled turbulence for aircrafts
- Fixed bikes wheele

v0.1
- Initial relase
View topic on GTAForums »
First Uploaded: May 11, 2015
Last Updated: March 22, 2016
Last Downloaded: 5 hours ago
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272 Comments

  • Ca59d0 gta f

    Yeah, sure, we're waiting. 301 people at least. :)
    p.s. listen, Pegassi Speeder didn't work (didn't start the engine), but i fixed it myself in my copy. I hope you fixed it too in the new version. Thank you for your mod.

    August 12, 2016
  • Default

    @obajtektsw92 Great !
    I have just returned to GTA for third playtrough and It would be awesome to play with all these new cars with your great mod! I just can't wait!

    August 12, 2016
  • Default

    Can't wait for the update. Car handling in iv was challenging and fun! great Job!. Motorcycles and bicycles though... Want to be able to crash if I hit a tree going 60mph down hill. but also crash into cyclists going 60mph through a residential area and send them flying without their bikes attached.

    August 13, 2016
  • 7e194e image

    @obajtektsw92 YES i thought this was dead! glad to see youre alive!

    August 16, 2016
  • 37962c

    @obajtektsw92 we all are waiting

    August 17, 2016
  • 0340e6 pickle smiling 22322497

    Sweet! GTA 4's driving was superior to GTA 5's, can't wait for the update!

    August 25, 2016
  • Default

    Hey dude - just noticed that I the Vapid Sadler does over 340km/h. Might need fixing!

    August 25, 2016
  • Ca59d0 gta f

    @obajtektsw92 Dear obajtektsw92, could you make all (or most) vehicles a little bit more heavier perhaps, or do you think that everything is ok with their weight?
    God bless you.

    September 22, 2016
  • 95bbb5 fav cosplay

    @obajtektsw92
    Pls! For the love of baby Jesus, pls share the mod for "aircraft and chopper turbulences disabler" separately

    September 22, 2016
  • Gtao35

    I'm waiting for the update, great mod!

    September 29, 2016
  • 476767 spotlight games

    @obajtektsw92 When you update it for the bikers dlc, you might want to see https://www.gta5-mods.com/vehicles/realistic-ducati-1098-handling which needs https://www.gta5-mods.com/vehicles/bike-drift-and-burnouts so you can do things like pull a wheelie with just tapping gas or clutch engaging and drift.

    October 13, 2016
  • 2e86ab

    Don't think your mod went unnoticed, mate. We are all eagerly waiting for the update.
    :D

    November 16, 2016
  • Default

    great work, but it's too unreal... with a bit of kicks or punches , the car is whole broken. can you fix that?

    December 18, 2016
  • 0a6710 nanface

    @Mid Night Club i don't think we'll be getting another update :(

    December 19, 2016
  • Trevor3

    GREAT headling! I miss IV!

    December 22, 2016
  • Default

    My GTA5 is in ver1.36,I used handling.meta v1.0 in this mod. All DLC Cars and old bikes like Akuma, Hakouchou,... work very well but with DLC Bikes: Hakouchou2, RatBike,.. when I spawn these bike, its just get lost even when I sit on. Anyone got this proplem like me??
    MerryChristmas n Happy new year @obajtektsw92 and everyone!!!
    Sr4myEng.

    December 28, 2016
  • Ca59d0 gta f

    @needfspeed You should use a trainer which prevents disappearing of the DLC bikes. LIke this one:
    https://www.gta5-mods.com/scripts/enhanced-native-trainer-zemanez-and-others

    January 01, 2017
  • Default

    @Slash-Alex Tks mate. I fixed that proplem but cant delete the comment. I used this mod: https://www.gta5-mods.com/scripts/mp-vehicles-in-sp
    Now I'll check mod in your link. Look sweet ;)

    January 02, 2017
  • 3de49c aeris

    Damn if you could also eliminate that arcade shake at top speed for cars it would be perfect. Rockstar need to reconsider their employers.

    January 10, 2017
  • Default

    @andrew225 i know right

    February 06, 2017
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