Lamborghini Asterion 2015 [Add-On / Replace]



► Lamborghini Asterion LPI 910-4 (2015) ◄

My 13th car mod

Model converted from GTA SA Mod by artur0777

watch this Asterion in action: YouTube

- iPhone 4s (with showing radio station name)
- Spoiler as 'extra'
- Color 2 on wheels
- Breakable windows (with dirt and cracks on it)
- Working steeringwheel and dials
- Dirt
- Correct direction of mirror reflection
- Correct door opening
- Working lights
- Bullet impact
- Correct window tint (no tint on lights)
- Wheels don't disappear in the near distance

Addon (tnx @Sm00thOps) / Replace (Furore GT)
Read the readme files inside the archive

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Please, don't ask for cars. It's a long and hard process and i make my favorite cars first. If you want that i convert your car, you can make a donation. Contact me in Facebook for details.
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First Uploaded: November 30, 2015
Last Updated: November 30, 2015
Last Downloaded: 4 hours ago

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17,695 downloads , 28.2 MB


  • 467883 shon

    @Gta5KoRn Are you talking about my pack? On my system it is working with just dlclist, but on some other you must add it on two places more. Extracontentupdatedata and create zpack folder in update.rpf with content from my dlc. Spawn cars with sjaak327 trainer I provided inside archive.

    January 30, 2016
  • 162933 korn logo3tmb1

    @kizacudo no, i meant that i try now to create own addon for bmw 750Li, but its not working

    January 30, 2016
  • 467883 shon
  • 467883 shon

    @Gta5KoRn You have few BMW's in my dlc. Try various settings for every part. One of them must work. It is just matter of bones to which are parts attached and which one you must turn off with some parts (in case of more bonnets, you must turn of previous).

    January 30, 2016
  • 162933 korn logo3tmb1

    @kizacudo looks like i figured out, how to make addons. but i have now only my car as addon. and i heard there is a limit of possible count of addons?

    January 30, 2016
  • 467883 shon

    @Gta5KoRn Yes but you can broke that limit by editing gameconfig. In one version of the game I have 12 addons with 200 added cars and 150 in game replaced cars. So limits are there to be broken. My latest 1.5GB pack with 91 cars broke system file size or some kind of environment memory limit. I added more cars but some scripts are crashing, like Open Interiors which disabled all dials to work.

    January 30, 2016
  • 162933 korn logo3tmb1

    @kizacudo ah ok, and what exactly should i edit in the gameconfig?

    January 30, 2016
  • 467883 shon

    @Gta5KoRn The numbers of cars and peds which are driving them and the number of added cars. If you downloaded my pack, you have inside info.txt everything and separate gameconfigs for various update versions.

    January 30, 2016
  • 162933 korn logo3tmb1

    @kizacudo i downloaded already, will check this later.

    January 30, 2016
  • Gtao47

    no working dials and wrong coronas on add on

    March 12, 2016
  • 3f2001 12747730 803501023088804 240802868 a

    @tornedo64 Do you need to comment your video on EVERY Lamborghini mod?

    April 17, 2016
  • Starlet2

    @PietatoPlays Because i used those lambos in one video :)

    April 20, 2016
  • 3f2001 12747730 803501023088804 240802868 a

    @tornedo64 I take instagram GTA pictures, do you see me commenting on every mod I've used saying "look at my instagram" ?

    April 20, 2016
  • Starlet2

    @PietatoPlays i do it because thats my ego :) and i am sorry if you have any problem with it :)

    April 20, 2016
  • 604073 main logo32

    If dials doesn't work when you install with add-on, please follow instructions below
    1. open openiv
    2. go to your add-on file storage(update/x64/dlcpacks/asterion)
    3. export vehicles.meta
    4. find the line noted
    and change to
    5. add this line between </InitDatas> from <CVehicleModelInfo_InitDataList>

    6. Enjoy :)

    if you did this thing but didn't work, put script_rt_dials_banshee.dds of vehicle_banshee_interior.ytd which placed in x64e.rpf\levels\gta5\vehicles.rpf\ to asterion.ytd in vehicles.rpf file

    @Gta5KoRn furore gt doesn't use supergt dials but use banshee dials, it could be found at x64w.rpf/dlcpacks/mplts/dlc.rpf/common/data/levels/vehicles.meta.
    so you need to change the value of dial to banshee, bro

    May 30, 2016
  • 114230

    @RChestnut thx thx ;)

    September 05, 2016
  • 114230

    Great car, thx ;)

    September 05, 2016
  • 114230

    Full vehicles.meta (100% ok ) ;)

    <?xml version="1.0" encoding="UTF-8"?>
    <residentAnims />


    <animConvRoofWindowsAffected />
    <scenarioLayout />
    <FirstPersonDriveByIKOffset x="0.045000" y="-0.120000" z="-0.020000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="-0.005000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.065000" z="-0.040000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.140000" y="-0.100000" z="-0.040000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.120000" z="-0.020000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="-0.005000" />
    <FirstPersonMobilePhoneOffset x="0.135000" y="0.216000" z="0.523000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.158000" y="0.158000" z="0.416000" />
    <PovCameraOffset x="0.000000" y="-0.230000" z="0.57500" />
    <PovCameraVerticalAdjustmentForRollCage value="-0.010000" />
    <PovPassengerCameraOffset x="0.000000" y="-0.100000" z="0.000000" />
    <PovRearPassengerCameraOffset x="0.000000" y="-0.100000" z="0.000000" />
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="true" />
    <AllowSundayDriving value="true" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.264800" />
    <wheelScaleRear value="0.264800" />
    <dirtLevelMin value="0.000000" />
    <dirtLevelMax value="0.300000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.300000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="0.800000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    <minSeatHeight value="0.741" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="1" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="30" />
    <maxNum value="3" />
    <trailers />
    <additionalTrailers />
    <drivers />
    <extraIncludes />
    <doorsWithCollisionWhenClosed />
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras />
    <rewards />
    <NmBraceOverrideSet />
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="NULL" />


    Expand to read the full comment
    September 05, 2016
  • B00a8d 39531501

    @Gta5KoRn this car is absolute special and Awesome crazy.
    i hope to this Awesome cars be reworked to more quality !! thx a lot koRn!!

    September 16, 2016
  • Default

    cool car, interior is like snow white without being able to change it. its just too bright

    April 29, 2017
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