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Refined Weapons and Gameplay 4.7a

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State_of_Mind
Finance & Felony needed otherwise your game will crash!
FEATURES:
Weapons
-Recoil has been increased and the intensity depends on what type of weapon it is
-Each weapon's damage has been modified in regards to its caliber
-Modifed damage is balanced between realism and fun
-Every weapon's magazine size has been based off of its real life counterpart
-Amount of reserve ammo reduced
-Reloading is slower for each weapon
-Farther ranges
-Bullets will now have to travel, each weapon has its own bullet speed
-Tracers removed from most weapons
-Reduced hipfire accuracy
-Modified FoV for every weapon
-Explosions have more range and fires burn longer
-Handguns will only shoot one bullet when fired
-Unique names for each weapon
AI
-Accuracy for the cops and gangs are more realistic
-Combat effiency is modified, giving gangs more reckless behavior while cops use strategy
-Every weapon's magazine size has been based off of its real life counterpart
-NPCs will not always call the cops when hearing gunshots or a fistfight
Gameplay
-Stealth kills are less likely to cause police attention
-NPCs have more weight to them when shot
-Realistic health for pedestrians, some die quickly and some can survive a big hit
-NPCs will be in an injured state after being shot or hit by a car
-Melee combat is faster paced
-Punching damage is decreased
-Health packs, armor, and guns need a button press to be picked up
Special Features
-Zoomable scope for the Marksman Rifle
-Sniper Rifle sway after firing a shot
-More force and penetration for the Heavy Sniper
-Stick magazine for the Gusenberg Sweeper
-Non-lethal Stun Gun with increased range and stun time
-Proper aiming stances for the Micro SMG, MG, Combat MG
-Faster rocket speeds for rocket launchers
-Double Barrel Shotgun is hip fired and no longer shoots in bursts

RECOMMENDED:
Gang Hideouts by StateofMind

CHANGES
Version 4.7a
-Updated New Weapon names file for the new patch
-Decreased Desert Magnum magazine to 5
-Custom Sawn-Off is now Double Barrel 12g Sawn-Off
-RKS-69u name correction
-Animation changes for some rifles

Version 4.7
WEAPONS
-HP-11 standard magazine increased to 8
-1922 standard magazine increased to 12, extended to 24
-Custom Sawn-Off is now fired from the hip, and no more BURST FIRE!!
MISC
-Hopefully fixed Default FOV for everyone
-EX-9 recoil bug fixed

Version 4.6a
-Fix for Default FOV(?)

Version 4.6
WEAPONS
-Double Barrel Shotgun Tweaks
-Compact Rifle Tweaks
-Heavy Shotgun reticule modified to pistol reticule
GAMEPLAY
-Animation changes
-Gangs will now use different weapons
-Some pedestrians will now carry stun guns or pistols
MISC
-Default FoV re added
-OpenIV Package Installer now is split into three parts
-Part 1:Original Weapons
-Part 2:DLC
-Part 3:Weapon Names

Version 4.5a
-Wallets no longer flash
-OpenIV Package Installer added for Standard RWG

Version 4.5
WEAPONS
-Machine Pistol reticule modified to the SMG reticule
-Double Barrel Shotgun tweaks
GAMEPLAY
-All weapons have their own unique parody names complete with manufacturers
-Extended clip is now correctly called extended magazine in the weapon wheel
-Each scope has their own name ei: Urban Scope, Small Scope
-Melee Combat Tweaked
-Money pickups are now wallets
-Pickups will not flash anymore
AI
-Police will sometimes use the Combat Pistol
MISC
-Semi Auto RWG Added
-Carbine Rifle and Machine Pistol are now fired semi-automatic
-Baka's Sound Mod RWG Added
-Compatible with his sound mod

Version 4.4
WEAPONS
-Compact Rifle and Double Barrel Shotgun were modified
-Drum Magazine capacities for weapons have been modified to fit their sizes
-The Assault Rifle, MG, Pistol .50, Double Barrel Shotgun and Sawed-Off Shotgun now penetrate armor
-Pistols will now only shoot one bullet at a time
GAMEPLAY
-To pick up weapons, health packs, and armor you have to press the interaction button(Default:E)
MISC
-Easier install method

Version 4.3
WEAPONS
-All drive-by weapons now have different reload times while in vehicles
-All weapons have modified drop off ranges
-Heavy Revolver range increased
-Grenade Launcher magazine reduced to 6
-Homing Launcher rocket speed decreased
MISC
-No Reticule readded
-Default FoV readded

Version 4.2
WEAPONS
-Machine Pistol damage, reload speed, accuracy, range and recoil modified
-Heavy Revolver damage, reload speed, accuracy, range and recoil modified
-Heavy Revolver fire rate increased, slower reloading

Version 4.1
WEAPONS
-Aircraft Weapons modified (Thanks to PsalmZero)
-Homing Launcher zoom increased
-RPG zoom decreased and launch speed increased
-Tank Cannon launch speed increased
-Shotgun Spread tweaked
- Pump Shotgun spread reduced
- Sawed off Shotgun spread reduced
- Bullpup Shotgun spread reduced
-MG magazine sizes increased to 100 and 200
-Bullet Force values tweaked
- Assault Rifle decreased
AI
-Distances crimes can be heard tweaked
GAMEPLAY
-MG ammo pickup now gives 100 rounds
MISC
-Compatibility for sound mods for Standard RWG
-Added 3.0 files

Version 4.0
WEAPONS
-SMG class recoil rebalanced
- SMG recoil slightly changed
- Assault SMG recoil slightly decreased
- Gusenberg Sweeper recoil decreased
- Combat PDW recoil decreased
-MG class recoil slightly reduced and spread decreased
-Automatic Rifle class recoil modified
- Assault Rifle recoil slightly decreased
- Carbine Rifle recoil error time decreased, allowing faster recovery
- Advanced Rifle recoil error time decreased
- Special Carbine recoil decreased
- Bullpup Rifle recoil error time decreased
-Explosions have a larger blast and fires burn longer
-Minigun damage, accuracy, and bullet speed modified
-Shotgun spread tweaked
-FoV modified on most weapons
-Zooms on Pistols have been decreased, Rifle zooms have been increased
-Camera Views on MGs have been changed
-Tracers removed from MGs
AI
-Ped health modified
-NPC accuracy while injured and driving have been modified
-Animals can no longer call the police
-Punching damage slightly decreased
GAMEPLAY
-Hitting a pedestrian must be reported by witnesses
-Punching a pedestrian now have less chances of gaining a wanted level
-Stealth fix added
- Silent kills are less likely to cause police attention
-Ammo pickups now give the correct amount regarding the weapon's magazine
MISC
-Added pedhealth.meta documentation
-Crouching is now a separate option

INSTALLATION
You need OpenIV
Run OpenIV and go into editmode
-Go into INSTALL inside the mod folder
-Go into REQUIRED
-Choose New Weapon names
-Drag and drop global.oxt into \update\update.rpf\x64\data\lang\american_rel.rpf

Then Go into Refined Weapons and Gameplay
-Manual install
-update.rpf
-Drag and drop common and dlc_patch into update\update.rpf

After that close archive and exit OpenIV

Play GTA V

OR

use the OpenIV package installer
-Install 1,2,2.5,3 in that order!


CREDITS
Drkz for drum mag idea on the Assault Rifle
Thanks to SWATAGENT2000 for the help in finding the Combat PDW files
BobJaneTMart for loadouts.meta and his method of editing ymt files
View topic on GTAForums »
First Uploaded: May 10, 2015
Last Updated: July 13, 2016
Last Downloaded: 12 minutes ago
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1,199 Comments

  • 8d06b1 gtavlogo
    State_of_Mind
    Pinned Comment

    @HeySlickThatsMe I have already modified them, I will be releasing in about a month to finalize all the changes. Sorry for such a long absence I have been very busy. But I have a new computer, my studies are almost done. So I will be working on this game much more :)

    April 24, 2017
  • Default

    The FOV is fucked up. I want the default FOV version. PLS Update it.

    March 14, 2017
  • 8d06b1 gtavlogo
    State_of_Mind

    @Armageddonn <RecoilShakeAmplitude value="1.363000" />
    each weapon has their own recoil value.

    March 29, 2017
  • Default

    reload speed is very slow, how to fix it?

    March 29, 2017
  • Cd2f7e hauptcharakter aiden[1]

    @State_of_Mind Will you modify biker weapons?

    April 06, 2017
  • Gtao64

    I have an error, when ever I try to do the first mission you do as Michael (save his son while hes trapped in a boat) whenever I try to get in Amandas car the game instantly crashes.

    any fix for this?

    April 13, 2017
  • Gtao64

    did all the support for this mod drop?

    April 17, 2017
  • 02af53 img 0261

    Will it conflict with the pickups mod?

    April 21, 2017
  • Cd2f7e hauptcharakter aiden[1]

    @State_of_Mind Nice , and thanks for the reply!
    Hype train incoming!

    April 24, 2017
  • Default

    54k downloads, i remember when this had 1000. congrats :D

    May 03, 2017
  • A72d17 images

    Looks like great mod :)
    Does this mod work well with?
    Crime and Police Rebalance & Enhancement v1.402
    Realistic guns sounds 1.1

    May 09, 2017
  • A72d17 images

    Any incompatibility because of changed weapon names?

    May 09, 2017
  • A72d17 images

    hmm I find two global.oxt files in "New Weapons Names" folder, one in the fikder and one in the "DLC" folder, do I install both??

    May 09, 2017
  • 8d06b1 gtavlogo
    State_of_Mind

    @xxx78 The mod works well with CPRE, just install my mod first then his. I am not sure if Realistic gun sounds would conflict, does it have a weapons.meta? If so, use mine instead.
    Install both for the weapon names.

    May 12, 2017
  • Default

    i want to use the attachment as first person shooting game game ,so can this mod help me?
    if so how??

    9 days ago
  • 8d06b1 gtavlogo
    State_of_Mind

    @Jonathan3512 What do you mean?

    3 days ago
  • Default

    @State_of_Mind
    A mod nicely done ! I'm using it with Gang and turf mod and it's really challenging. But I would like to remove the limit of ammo. Sometimes I had to fight a lot (250 ennemies with great weapons and skills) and it could be really annoying to go back to the ammunition in the middle of the battle.
    Could you please tell me what is the file which modify the ammo storage on the character ? (And the file in case it's not easy to guess)
    Thank you :)

    12 hours ago
  • 8d06b1 gtavlogo
    State_of_Mind

    Search <Item type="CAmmoInfo">
    Under it you will find the ammo limit for each weapon class.
    For example, under <Name>AMMO_PISTOL</Name>
    there is <AmmoMax value="36" />
    <AmmoMax50 value="60" />
    <AmmoMax100 value="100" />
    The max 50 and max 100 refer to the shooting skill level. So if you want to carry 9999 at the max level change
    <AmmoMax100 value="100" /> to <AmmoMax100 value="9999" />

    11 hours ago
  • 8d06b1 gtavlogo
    State_of_Mind

    @FryTHF ^ look at this

    11 hours ago
  • Default

    @State_of_Mind
    5* for your support too ! That's perfect thank you !!
    That's a smart idea to link the shooting level with also the ammo quantity !
    Cheers bro and keep up your good work!

    6 hours ago
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