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@3_Washing_Machines
I tried loading bennys_sp.oiv again with the updated GameplayFixesV and it no longer gets stuck on the black screen. It looks like that mod was causing an incompatibility, and its latest update fixed it. Thanks for the help anyway, and sorry for wasting your time.
@3_Washing_Machines I’m on GTA V Legacy (latest version). With v1.3.1 and bennys_sp.oiv enabled alongside EAI, the game doesn’t crash, but it gets stuck on a black screen, and gta5.exe shows 0 MB/s disk usage in Task Manager.
If I go back to the .asi from v1.2.2 (keeping the latest .dll and .ini), everything works fine. So it only fails when loading through the OIV package.
My setup: latest ScriptHookV and ScriptHookVDotNet nightly builds, scripts and mods installed with OIV Package Installer, plus other mods like JavelinV and EAI v46. It could be an issue with my installation, but I wanted to let you know in case it helps.
still doesnt work for me, i installed it correctly and removed the old files
@3_Washing_Machines ty! i already fixed it puting the asi again and disabling bennys_sp.oiv, but im gonna try the update, anyway, thank you
Is there a way to prevent EAI from loading Benny’s interior while keeping the other online interiors enabled?
im having problems with EAI v46 and this mod in the version 1.3.0
i love your mod bro, thanks for your countributions 👏
I think I found a possible crash issue with the mod.
I'm using GTA V Legacy build 1.0.3889.0 with the latest ScriptHookV and ScriptHookVDotNet nightly.
I've had two crashes with the exact same crash signature. Both were 0xC0000005 access violations at GTA5.exe+0x3BA53AB, and in both crash dumps the call stack points to:
ScriptHookVDotNet3!GTA.Native.Function.Call
"RealisticMoneyDrop!LegacyMoneyDrop.OnTick+0x7B1"
The crashes happened during normal gameplay.
I'm going to test the game without RealisticMoneyDrop to see if the crashes stop. I wanted to report this in case there is an issue with one of the native calls used by the mod on build 3889.
I ran tests, completed missions, played in the open world, did activities, saved and loaded the game, and everything works fine without the mod.
I can provide the crash dump / WinDbg information if needed.
Great mod! I really like the concept of bringing Stash Houses from GTA Online into Story Mode.
I do have a few suggestions that I think would make them feel more immersive and balanced:
Instead of having every stash house permanently marked on the map, only one should be active at a time.
It could respawn every 24 in-game hours in a random location.
Rather than showing the exact house, the map could display a "?" search area, so the player has to find the correct building inside that zone.
The payout could be reduced to around $80,000–$120,000, with a small chance of finding a special stash worth up to $170,000.