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I think I found a possible crash issue with the mod.
I'm using GTA V Legacy build 1.0.3889.0 with the latest ScriptHookV and ScriptHookVDotNet nightly.
I've had two crashes with the exact same crash signature. Both were 0xC0000005 access violations at GTA5.exe+0x3BA53AB, and in both crash dumps the call stack points to:
ScriptHookVDotNet3!GTA.Native.Function.Call
"RealisticMoneyDrop!LegacyMoneyDrop.OnTick+0x7B1"
The crashes happened during normal gameplay.
I'm going to test the game without RealisticMoneyDrop to see if the crashes stop. I wanted to report this in case there is an issue with one of the native calls used by the mod on build 3889.
I ran tests, completed missions, played in the open world, did activities, saved and loaded the game, and everything works fine without the mod.
I can provide the crash dump / WinDbg information if needed.
Great mod! I really like the concept of bringing Stash Houses from GTA Online into Story Mode.
I do have a few suggestions that I think would make them feel more immersive and balanced:
Instead of having every stash house permanently marked on the map, only one should be active at a time.
It could respawn every 24 in-game hours in a random location.
Rather than showing the exact house, the map could display a "?" search area, so the player has to find the correct building inside that zone.
The payout could be reduced to around $80,000–$120,000, with a small chance of finding a special stash worth up to $170,000.