Random Fight Events [.NET] 2.0 Overhaul (Legacy & Enhanced)
4.545
29
4.545
29
RANDOM FIGHT EVENTS 2.0 — LEGACY + ENHANCED
Arguments can end quietly. The ones that don't can take over the street.
As you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They trade insults, move closer, shove each other, or walk away. If things turn violent, the encounter becomes a team fight or a chaotic free-for-all brawl.
Watch from the sidelines, step in to help, or provoke a fighter yourself. Bystanders and passing traffic may react to the scene too.
WHAT'S NEW IN 2.0
______________________________
- One DLL for GTA V Legacy and GTA V Enhanced
- Rebuilt encounter spawning and expanded NPC behavior
- Free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Improved placement on city pavement and rural roadsides
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2–6 fighters
- Cowardly, brave, and neutral NPCs who react differently to danger
- Arguments that may turn into fights or end peacefully
- Team fights and free-for-all brawls
- Surrender, fleeing, fake surrender, and retaliation
- Melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Survivors who may thank you for helping them
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable encounter frequency, NPC counts, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy or GTA V Enhanced for PC
- Script Hook V
- Script Hook V .NET 3 (SHVDN) or Script Hook V .NET Enhanced (SHVDNE)
______________________________
INSTALLATION
______________________________
1. Install Script Hook V and a compatible SHVDN or SHVDNE runtime for your game.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V scripts folder.
3. Launch Story Mode. Encounters happen automatically.
The same RandomFightEvents.dll works with GTA V Legacy and Enhanced. The required script runtimes are not included in the mod ZIP.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, the mod checks for an automatic encounter once per minute with a 20% chance. Successful automatic spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, reload the script, and press F5. You can change the key with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul and Legacy + Enhanced Support
- Added support for GTA V Legacy and Enhanced with one DLL.
- Rebuilt encounter placement for city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Switched fighter models to GTA's local pedestrian population.
- Added a configurable choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, movement, and close-range shoves. Some arguments end peacefully.
- Expanded reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a wider selection of firearms.
- Added reactions from existing bystanders and passing traffic. Some may join a fight.
- Added more post-fight outcomes, vehicle escapes, money carried by some fighters, and ambulance dispatch requests after casualties.
- Added thanks from survivors when the player helps them, including after a one-punch takedown during an argument.
- Updated blips, speech handling, cleanup, and the default configuration. Automatic encounters are on by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Arguments can end quietly. The ones that don't can take over the street.
As you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They trade insults, move closer, shove each other, or walk away. If things turn violent, the encounter becomes a team fight or a chaotic free-for-all brawl.
Watch from the sidelines, step in to help, or provoke a fighter yourself. Bystanders and passing traffic may react to the scene too.
WHAT'S NEW IN 2.0
______________________________
- One DLL for GTA V Legacy and GTA V Enhanced
- Rebuilt encounter spawning and expanded NPC behavior
- Free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Improved placement on city pavement and rural roadsides
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2–6 fighters
- Cowardly, brave, and neutral NPCs who react differently to danger
- Arguments that may turn into fights or end peacefully
- Team fights and free-for-all brawls
- Surrender, fleeing, fake surrender, and retaliation
- Melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Survivors who may thank you for helping them
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable encounter frequency, NPC counts, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy or GTA V Enhanced for PC
- Script Hook V
- Script Hook V .NET 3 (SHVDN) or Script Hook V .NET Enhanced (SHVDNE)
______________________________
INSTALLATION
______________________________
1. Install Script Hook V and a compatible SHVDN or SHVDNE runtime for your game.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V scripts folder.
3. Launch Story Mode. Encounters happen automatically.
The same RandomFightEvents.dll works with GTA V Legacy and Enhanced. The required script runtimes are not included in the mod ZIP.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, the mod checks for an automatic encounter once per minute with a 20% chance. Successful automatic spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, reload the script, and press F5. You can change the key with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul and Legacy + Enhanced Support
- Added support for GTA V Legacy and Enhanced with one DLL.
- Rebuilt encounter placement for city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Switched fighter models to GTA's local pedestrian population.
- Added a configurable choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, movement, and close-range shoves. Some arguments end peacefully.
- Expanded reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a wider selection of firearms.
- Added reactions from existing bystanders and passing traffic. Some may join a fight.
- Added more post-fight outcomes, vehicle escapes, money carried by some fighters, and ambulance dispatch requests after casualties.
- Added thanks from survivors when the player helps them, including after a one-punch takedown during an argument.
- Updated blips, speech handling, cleanup, and the default configuration. Automatic encounters are on by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Poprvé nahráno: 23. Říjen 2025
Poslední aktulizace: 1 hour ago
Last Downloaded: 10 seconds ago
25 Komentářů
More mods by LPK:
RANDOM FIGHT EVENTS 2.0 — LEGACY + ENHANCED
Arguments can end quietly. The ones that don't can take over the street.
As you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They trade insults, move closer, shove each other, or walk away. If things turn violent, the encounter becomes a team fight or a chaotic free-for-all brawl.
Watch from the sidelines, step in to help, or provoke a fighter yourself. Bystanders and passing traffic may react to the scene too.
WHAT'S NEW IN 2.0
______________________________
- One DLL for GTA V Legacy and GTA V Enhanced
- Rebuilt encounter spawning and expanded NPC behavior
- Free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Improved placement on city pavement and rural roadsides
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2–6 fighters
- Cowardly, brave, and neutral NPCs who react differently to danger
- Arguments that may turn into fights or end peacefully
- Team fights and free-for-all brawls
- Surrender, fleeing, fake surrender, and retaliation
- Melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Survivors who may thank you for helping them
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable encounter frequency, NPC counts, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy or GTA V Enhanced for PC
- Script Hook V
- Script Hook V .NET 3 (SHVDN) or Script Hook V .NET Enhanced (SHVDNE)
______________________________
INSTALLATION
______________________________
1. Install Script Hook V and a compatible SHVDN or SHVDNE runtime for your game.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V scripts folder.
3. Launch Story Mode. Encounters happen automatically.
The same RandomFightEvents.dll works with GTA V Legacy and Enhanced. The required script runtimes are not included in the mod ZIP.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, the mod checks for an automatic encounter once per minute with a 20% chance. Successful automatic spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, reload the script, and press F5. You can change the key with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul and Legacy + Enhanced Support
- Added support for GTA V Legacy and Enhanced with one DLL.
- Rebuilt encounter placement for city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Switched fighter models to GTA's local pedestrian population.
- Added a configurable choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, movement, and close-range shoves. Some arguments end peacefully.
- Expanded reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a wider selection of firearms.
- Added reactions from existing bystanders and passing traffic. Some may join a fight.
- Added more post-fight outcomes, vehicle escapes, money carried by some fighters, and ambulance dispatch requests after casualties.
- Added thanks from survivors when the player helps them, including after a one-punch takedown during an argument.
- Updated blips, speech handling, cleanup, and the default configuration. Automatic encounters are on by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Arguments can end quietly. The ones that don't can take over the street.
As you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They trade insults, move closer, shove each other, or walk away. If things turn violent, the encounter becomes a team fight or a chaotic free-for-all brawl.
Watch from the sidelines, step in to help, or provoke a fighter yourself. Bystanders and passing traffic may react to the scene too.
WHAT'S NEW IN 2.0
______________________________
- One DLL for GTA V Legacy and GTA V Enhanced
- Rebuilt encounter spawning and expanded NPC behavior
- Free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Improved placement on city pavement and rural roadsides
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2–6 fighters
- Cowardly, brave, and neutral NPCs who react differently to danger
- Arguments that may turn into fights or end peacefully
- Team fights and free-for-all brawls
- Surrender, fleeing, fake surrender, and retaliation
- Melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Survivors who may thank you for helping them
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable encounter frequency, NPC counts, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy or GTA V Enhanced for PC
- Script Hook V
- Script Hook V .NET 3 (SHVDN) or Script Hook V .NET Enhanced (SHVDNE)
______________________________
INSTALLATION
______________________________
1. Install Script Hook V and a compatible SHVDN or SHVDNE runtime for your game.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V scripts folder.
3. Launch Story Mode. Encounters happen automatically.
The same RandomFightEvents.dll works with GTA V Legacy and Enhanced. The required script runtimes are not included in the mod ZIP.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, the mod checks for an automatic encounter once per minute with a 20% chance. Successful automatic spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, reload the script, and press F5. You can change the key with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul and Legacy + Enhanced Support
- Added support for GTA V Legacy and Enhanced with one DLL.
- Rebuilt encounter placement for city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Switched fighter models to GTA's local pedestrian population.
- Added a configurable choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, movement, and close-range shoves. Some arguments end peacefully.
- Expanded reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a wider selection of firearms.
- Added reactions from existing bystanders and passing traffic. Some may join a fight.
- Added more post-fight outcomes, vehicle escapes, money carried by some fighters, and ambulance dispatch requests after casualties.
- Added thanks from survivors when the player helps them, including after a one-punch takedown during an argument.
- Updated blips, speech handling, cleanup, and the default configuration. Automatic encounters are on by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Poprvé nahráno: 23. Říjen 2025
Poslední aktulizace: 1 hour ago
Last Downloaded: 10 seconds ago











@SalsaCookies23 Alright no problem ill lyk when i upload an update with that included!
@LePtitKiller OK Good luck with ur work :)
Interesting mod, but brawls often appear in odd places :D
keeps crashing my game after 10-15 min
@Wolfhound-W can you send me the log? or tell me when does this happen please
wich log do you want
@Wolfhound-W scripthook v dot net but do you have an idea what could have caused the crash i dont think you'll see it in logs
[15:07:21] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[15:07:21] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[15:07:21] [DEBUG] Initializing NativeMemory members...
[15:07:22] [DEBUG] Loading scripts from E:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[15:07:24] [DEBUG] Loading assembly All MP Vehicles in SP.dll ...
[15:07:24] [INFO] Found 3 script(s) in All MP Vehicles in SP.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:24] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
[15:07:24] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API version 2.11.6 (target API version: 2.10.13).
[15:07:24] [DEBUG] Loading assembly Consciousness.dll ...
[15:07:24] [INFO] Found 1 script(s) in Consciousness.dll resolved to API version 3.7.0 (target API version: 3.6.0).
[15:07:24] [DEBUG] Loading assembly FunctionalJB700.dll ...
[15:07:25] [INFO] Found 1 script(s) in FunctionalJB700.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:25] [DEBUG] Loading assembly GangAndTurfMod.dll ...
[15:07:25] [INFO] Found 7 script(s) in GangAndTurfMod.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:25] [DEBUG] Loading assembly Hao's Special Works in SP.dll ...
[15:07:25] [INFO] Found 3 script(s) in Hao's Special Works in SP.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:25] [DEBUG] Loading assembly INMNativeUI.dll ...
[15:07:25] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API version 2.11.6 (target API version: 2.10.12).
[15:07:25] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[15:07:25] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
[15:07:25] [DEBUG] Loading assembly Metadata.dll ...
[15:07:25] [INFO] Found 0 script(s) in Metadata.dll (target API version: 2.10.13).
[15:07:25] [DEBUG] Loading assembly NativeUI.dll ...
[15:07:25] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (target API version: 2.10.9).
[15:07:25] [DEBUG] Loading assembly PEDFireFromHeliCopter.dll ...
[15:07:25] [INFO] Found 1 script(s) in PEDFireFromHeliCopter.dll resolved to API version 3.7.0 (target API version: 3.6.0).
[15:07:25] [DEBUG] Loading assembly PullMeOver.dll ...
[15:07:25] [INFO] Found 2 script(s) in PullMeOver.dll resolved to API version 2.11.6 (target API version: 2.10.6).
[15:07:25] [DEBUG] Loading assembly RandomFightEvents.dll ...
[15:07:25] [INFO] Found 1 script(s) in RandomFightEvents.dll resolved to API version 2.11.6 (target API version: 2.11.6).
[15:07:25] [INFO] Found 5 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names:
[15:07:25] [WARNING] BennysOriginalMotorworks.dll
[15:07:25] [WARNING] INMNativeUI.dll
[15:07:25] [WARNING] NativeUI.dll
[15:07:25] [WARNING] PullMeOver.dll
[15:07:25] [WARNING] RandomFightEvents.dll
[15:07:25] [DEBUG] Instantiating script SaveVehicleScript ...
[15:07:25] [INFO] Started script SaveVehicleScript.
[15:07:25] [DEBUG] Instantiating script SpawnMP ...
[15:07:26] [INFO] Started script SpawnMP.
[15:07:26] [DEBUG] Instantiating script TrafficMP ...
[15:07:26] [INFO] Started script TrafficMP.
[15:07:26] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
[15:07:30] [INFO] Started script BennysOriginalMotorworks.Bennys.
[15:07:30] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
[15:07:30] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
[15:07:30] [DEBUG] Instantiating script Consciousness ...
[15:07:30] [INFO] Started script Consciousness.
[15:07:30] [DEBUG] Instantiating script WorkingJB700.Class1 ...
[15:07:30] [INFO] Started script WorkingJB700.Class1.
[15:07:30] [DEBUG] Instantiating script GTA.GangAndTurfMod.AmbientGangMemberSpawner ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.AutoSaver ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.AutoSaver.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangMemberUpdater ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.GangMemberUpdater.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangVehicleUpdater ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.GangVehicleUpdater.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangWarManager ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.GangWarManager.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.ModCore ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.ModCore.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.WorldLocChecker ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.WorldLocChecker.
[15:07:31] [DEBUG] Instantiating script CameraControl ...
[15:07:31] [INFO] Started script CameraControl.
[15:07:31] [DEBUG] Instantiating script HaoCustom ...
[15:07:31] [INFO] Started script HaoCustom.
[15:07:31] [DEBUG] Instantiating script HSWSP ...
[15:07:31] [INFO] Started script HSWSP.
[15:07:31] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
[15:07:31] [INFO] Started script INMNativeUI.BigMessageThread.
[15:07:31] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[15:07:31] [INFO] Started script NativeUI.BigMessageThread.
[15:07:31] [DEBUG] Instantiating script ArmedVehicleAttackScript ...
[15:07:31] [INFO] Started script ArmedVehicleAttackScript.
[15:07:31] [DEBUG] Instantiating script PullMeOver.PullMeOverMain ...
[15:07:31] [INFO] Started script PullMeOver.PullMeOverMain.
[15:07:31] [DEBUG] Instantiating script PullMeOver.SpeedDisplay ...
[15:07:31] [INFO] Started script PullMeOver.SpeedDisplay.
[15:07:31] [DEBUG] Instantiating script RandomFightEvents ...
[15:07:31] [INFO] Started script RandomFightEvents.
@Wolfhound-W i personally never crash but dont worry i'll post an update soon
@LePtitKiller I haven't downloaded this mod yet but, I will, I do have a question though, how often these brawls happen? Is there like a fight somewhere going on like every minute or can it be toned down to happen less often?
@JAM102970 they happen around every minutes, in the config file you can change CombatChance=2 to CombatChance=1 for less frequent fights, or 3 if you want more but i recommend you keeping 2
I love it.
@Starfox1993 thanks :D
Some peds get stuck dropping off the roofs lol. U think there's a way to not have peds floating to the ground
@writtninblood lmao this happens sometimes but ill try to fix it
On a scale of 0 to 10, what you have as 1 should be a 4. Even set to 1 it's very rare that is not a fight happening on the side of the road when just cruising around. That's way too much. Try hiding out from a wanted level when a bunch of people are spawning nearly on top of you attracting cops..
It'd also be cooler if this affected peds that already existed rather than spawning them in within visual range - in mid air.
@LePtitKiller bro, do you make custom mods for people? Let me know because I’m looking for something similar to your street fight mod.
@LePtitKiller yoo you make custom mods for people?
fights happens very much even if i use CombatChance: 1, there should be a 0.5 - 0.2 option
@sS4imti8b hey! I just released a big 2.0 overhaul. the encounter system and spawn frequency have been completely reworked, so definitely check out the new version