Random Fight Events [.NET] 2.0
4 509
28
4 509
28
RANDOM FIGHT EVENTS 2.0
Arguments can end quietly. The ones that don't can take over the street.
While you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They might trade insults, move closer, shove each other, or simply walk away. When an argument turns violent, it can become a team fight or a free-for-all brawl.
You can watch it happen, step between them, or provoke a fighter yourself. The people around the scene may react too.
WHAT'S NEW IN 2.0
______________________________
- Completely overhauled encounter spawning and NPC behavior
- New free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Safer spawning on city pavement and rural dirt or sand beside ordinary roads
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2-6 fighters
- Cowardly, brave, and neutral NPCs with different reactions to danger
- Fights that can begin after an argument or end without violence
- Surrender, fleeing, fake surrender, and retaliation when the player intervenes
- A wider selection of melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable frequency, NPC counts, fight types, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy for PC
- Script Hook V
- Community Script Hook V .NET 3
______________________________
INSTALLATION
______________________________
1. Install the requirements above.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V Legacy scripts folder.
3. Launch the game. Encounters happen automatically.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, an automatic encounter is checked once per minute with a 20% chance. Successful spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, then press F5. The key can be changed with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul
- Rebuilt encounter placement to find supported ground on city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Changed fighter models to use GTA's available pedestrian population instead of fixed model lists.
- Added a 50/50 choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, approaching, and close-range shoves. Some arguments now end peacefully.
- Expanded NPC reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a firearm selection that includes pistols, Micro SMGs, Mini SMGs, and double-barrel shotguns.
- Added reactions from existing bystanders and passing traffic. Some bystanders or drivers may join a fight.
- Added more outcomes after a fight, including taunts, photos, smoking, and attacks on downed opponents.
- Added possible vehicle escapes, money carried by some spawned fighters, and ambulance dispatch requests after casualties.
- Updated map blips, speech handling, cleanup, and the default configuration. Encounters are now automatic by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Arguments can end quietly. The ones that don't can take over the street.
While you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They might trade insults, move closer, shove each other, or simply walk away. When an argument turns violent, it can become a team fight or a free-for-all brawl.
You can watch it happen, step between them, or provoke a fighter yourself. The people around the scene may react too.
WHAT'S NEW IN 2.0
______________________________
- Completely overhauled encounter spawning and NPC behavior
- New free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Safer spawning on city pavement and rural dirt or sand beside ordinary roads
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2-6 fighters
- Cowardly, brave, and neutral NPCs with different reactions to danger
- Fights that can begin after an argument or end without violence
- Surrender, fleeing, fake surrender, and retaliation when the player intervenes
- A wider selection of melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable frequency, NPC counts, fight types, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy for PC
- Script Hook V
- Community Script Hook V .NET 3
______________________________
INSTALLATION
______________________________
1. Install the requirements above.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V Legacy scripts folder.
3. Launch the game. Encounters happen automatically.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, an automatic encounter is checked once per minute with a 20% chance. Successful spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, then press F5. The key can be changed with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul
- Rebuilt encounter placement to find supported ground on city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Changed fighter models to use GTA's available pedestrian population instead of fixed model lists.
- Added a 50/50 choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, approaching, and close-range shoves. Some arguments now end peacefully.
- Expanded NPC reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a firearm selection that includes pistols, Micro SMGs, Mini SMGs, and double-barrel shotguns.
- Added reactions from existing bystanders and passing traffic. Some bystanders or drivers may join a fight.
- Added more outcomes after a fight, including taunts, photos, smoking, and attacks on downed opponents.
- Added possible vehicle escapes, money carried by some spawned fighters, and ambulance dispatch requests after casualties.
- Updated map blips, speech handling, cleanup, and the default configuration. Encounters are now automatic by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Dodano: 23 października 2025
Ostatnia aktualizacja: 20 seconds ago
Last Downloaded: 1 minutę temu
25 Komentarzy
More mods by LPK:
RANDOM FIGHT EVENTS 2.0
Arguments can end quietly. The ones that don't can take over the street.
While you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They might trade insults, move closer, shove each other, or simply walk away. When an argument turns violent, it can become a team fight or a free-for-all brawl.
You can watch it happen, step between them, or provoke a fighter yourself. The people around the scene may react too.
WHAT'S NEW IN 2.0
______________________________
- Completely overhauled encounter spawning and NPC behavior
- New free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Safer spawning on city pavement and rural dirt or sand beside ordinary roads
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2-6 fighters
- Cowardly, brave, and neutral NPCs with different reactions to danger
- Fights that can begin after an argument or end without violence
- Surrender, fleeing, fake surrender, and retaliation when the player intervenes
- A wider selection of melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable frequency, NPC counts, fight types, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy for PC
- Script Hook V
- Community Script Hook V .NET 3
______________________________
INSTALLATION
______________________________
1. Install the requirements above.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V Legacy scripts folder.
3. Launch the game. Encounters happen automatically.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, an automatic encounter is checked once per minute with a 20% chance. Successful spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, then press F5. The key can be changed with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul
- Rebuilt encounter placement to find supported ground on city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Changed fighter models to use GTA's available pedestrian population instead of fixed model lists.
- Added a 50/50 choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, approaching, and close-range shoves. Some arguments now end peacefully.
- Expanded NPC reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a firearm selection that includes pistols, Micro SMGs, Mini SMGs, and double-barrel shotguns.
- Added reactions from existing bystanders and passing traffic. Some bystanders or drivers may join a fight.
- Added more outcomes after a fight, including taunts, photos, smoking, and attacks on downed opponents.
- Added possible vehicle escapes, money carried by some spawned fighters, and ambulance dispatch requests after casualties.
- Updated map blips, speech handling, cleanup, and the default configuration. Encounters are now automatic by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Arguments can end quietly. The ones that don't can take over the street.
While you explore Los Santos and Blaine County, pedestrians may begin arguing nearby. They might trade insults, move closer, shove each other, or simply walk away. When an argument turns violent, it can become a team fight or a free-for-all brawl.
You can watch it happen, step between them, or provoke a fighter yourself. The people around the scene may react too.
WHAT'S NEW IN 2.0
______________________________
- Completely overhauled encounter spawning and NPC behavior
- New free-for-all brawls alongside team fights
- Arguments with speech, gestures, movement, and occasional shoves
- Safer spawning on city pavement and rural dirt or sand beside ordinary roads
- More reactions from fighters, bystanders, and passing traffic
______________________________
FEATURES
______________________________
- Automatic encounters with 2-6 fighters
- Cowardly, brave, and neutral NPCs with different reactions to danger
- Fights that can begin after an argument or end without violence
- Surrender, fleeing, fake surrender, and retaliation when the player intervenes
- A wider selection of melee weapons and occasional firearms
- Existing pedestrians who may watch, cheer, film, or join a fight
- Passing drivers who may honk or, rarely, get out and intervene
- Winners who may taunt, celebrate, smoke, take a picture, or attack a downed opponent
- Fighters who may leave on foot or use a nearby car
- Yellow Agitator blips during arguments and red Aggressor blips during fights
- Configurable frequency, NPC counts, fight types, weapons, blips, and controls
______________________________
REQUIREMENTS
______________________________
- GTA V Legacy for PC
- Script Hook V
- Community Script Hook V .NET 3
______________________________
INSTALLATION
______________________________
1. Install the requirements above.
2. Copy RandomFightEvents.dll and RandomFightEvents.ini into your GTA V Legacy scripts folder.
3. Launch the game. Encounters happen automatically.
______________________________
CONFIGURATION
______________________________
Edit RandomFightEvents.ini to customize the mod.
With the included settings, an automatic encounter is checked once per minute with a 20% chance. Successful spawns have a minimum three-minute gap.
Manual spawning is off by default. To use it, set ManualSpawnEnabled=true in the INI, then press F5. The key can be changed with ManualSpawnKey.
______________________________
CHANGELOG
______________________________
2.0 — Major Overhaul
- Rebuilt encounter placement to find supported ground on city sidewalks and rural roadsides, while avoiding highways and unsuitable structures.
- Changed fighter models to use GTA's available pedestrian population instead of fixed model lists.
- Added a 50/50 choice between team fights and free-for-all brawls.
- Expanded arguments with varied speech, gestures, approaching, and close-range shoves. Some arguments now end peacefully.
- Expanded NPC reactions to player aim, gunfire, and provocation, including surrender, fleeing, and fake surrender.
- Added more melee weapons and a firearm selection that includes pistols, Micro SMGs, Mini SMGs, and double-barrel shotguns.
- Added reactions from existing bystanders and passing traffic. Some bystanders or drivers may join a fight.
- Added more outcomes after a fight, including taunts, photos, smoking, and attacks on downed opponents.
- Added possible vehicle escapes, money carried by some spawned fighters, and ambulance dispatch requests after casualties.
- Updated map blips, speech handling, cleanup, and the default configuration. Encounters are now automatic by default; manual F5 spawning is optional.
1.2 Fixed NPC spawning issues.
1.1 Fixed NPC fleeing behavior.
1.0 Initial release.
______________________________
Do not repost or reupload this mod without my permission.
Dodano: 23 października 2025
Ostatnia aktualizacja: 20 seconds ago
Last Downloaded: 1 minutę temu











@SalsaCookies23 Alright no problem ill lyk when i upload an update with that included!
@LePtitKiller OK Good luck with ur work :)
Interesting mod, but brawls often appear in odd places :D
keeps crashing my game after 10-15 min
@Wolfhound-W can you send me the log? or tell me when does this happen please
wich log do you want
@Wolfhound-W scripthook v dot net but do you have an idea what could have caused the crash i dont think you'll see it in logs
[15:07:21] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[15:07:21] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[15:07:21] [DEBUG] Initializing NativeMemory members...
[15:07:22] [DEBUG] Loading scripts from E:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[15:07:24] [DEBUG] Loading assembly All MP Vehicles in SP.dll ...
[15:07:24] [INFO] Found 3 script(s) in All MP Vehicles in SP.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:24] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
[15:07:24] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API version 2.11.6 (target API version: 2.10.13).
[15:07:24] [DEBUG] Loading assembly Consciousness.dll ...
[15:07:24] [INFO] Found 1 script(s) in Consciousness.dll resolved to API version 3.7.0 (target API version: 3.6.0).
[15:07:24] [DEBUG] Loading assembly FunctionalJB700.dll ...
[15:07:25] [INFO] Found 1 script(s) in FunctionalJB700.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:25] [DEBUG] Loading assembly GangAndTurfMod.dll ...
[15:07:25] [INFO] Found 7 script(s) in GangAndTurfMod.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:25] [DEBUG] Loading assembly Hao's Special Works in SP.dll ...
[15:07:25] [INFO] Found 3 script(s) in Hao's Special Works in SP.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[15:07:25] [DEBUG] Loading assembly INMNativeUI.dll ...
[15:07:25] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API version 2.11.6 (target API version: 2.10.12).
[15:07:25] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[15:07:25] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
[15:07:25] [DEBUG] Loading assembly Metadata.dll ...
[15:07:25] [INFO] Found 0 script(s) in Metadata.dll (target API version: 2.10.13).
[15:07:25] [DEBUG] Loading assembly NativeUI.dll ...
[15:07:25] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (target API version: 2.10.9).
[15:07:25] [DEBUG] Loading assembly PEDFireFromHeliCopter.dll ...
[15:07:25] [INFO] Found 1 script(s) in PEDFireFromHeliCopter.dll resolved to API version 3.7.0 (target API version: 3.6.0).
[15:07:25] [DEBUG] Loading assembly PullMeOver.dll ...
[15:07:25] [INFO] Found 2 script(s) in PullMeOver.dll resolved to API version 2.11.6 (target API version: 2.10.6).
[15:07:25] [DEBUG] Loading assembly RandomFightEvents.dll ...
[15:07:25] [INFO] Found 1 script(s) in RandomFightEvents.dll resolved to API version 2.11.6 (target API version: 2.11.6).
[15:07:25] [INFO] Found 5 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names:
[15:07:25] [WARNING] BennysOriginalMotorworks.dll
[15:07:25] [WARNING] INMNativeUI.dll
[15:07:25] [WARNING] NativeUI.dll
[15:07:25] [WARNING] PullMeOver.dll
[15:07:25] [WARNING] RandomFightEvents.dll
[15:07:25] [DEBUG] Instantiating script SaveVehicleScript ...
[15:07:25] [INFO] Started script SaveVehicleScript.
[15:07:25] [DEBUG] Instantiating script SpawnMP ...
[15:07:26] [INFO] Started script SpawnMP.
[15:07:26] [DEBUG] Instantiating script TrafficMP ...
[15:07:26] [INFO] Started script TrafficMP.
[15:07:26] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
[15:07:30] [INFO] Started script BennysOriginalMotorworks.Bennys.
[15:07:30] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
[15:07:30] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
[15:07:30] [DEBUG] Instantiating script Consciousness ...
[15:07:30] [INFO] Started script Consciousness.
[15:07:30] [DEBUG] Instantiating script WorkingJB700.Class1 ...
[15:07:30] [INFO] Started script WorkingJB700.Class1.
[15:07:30] [DEBUG] Instantiating script GTA.GangAndTurfMod.AmbientGangMemberSpawner ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.AutoSaver ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.AutoSaver.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangMemberUpdater ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.GangMemberUpdater.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangVehicleUpdater ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.GangVehicleUpdater.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangWarManager ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.GangWarManager.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.ModCore ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.ModCore.
[15:07:31] [DEBUG] Instantiating script GTA.GangAndTurfMod.WorldLocChecker ...
[15:07:31] [INFO] Started script GTA.GangAndTurfMod.WorldLocChecker.
[15:07:31] [DEBUG] Instantiating script CameraControl ...
[15:07:31] [INFO] Started script CameraControl.
[15:07:31] [DEBUG] Instantiating script HaoCustom ...
[15:07:31] [INFO] Started script HaoCustom.
[15:07:31] [DEBUG] Instantiating script HSWSP ...
[15:07:31] [INFO] Started script HSWSP.
[15:07:31] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
[15:07:31] [INFO] Started script INMNativeUI.BigMessageThread.
[15:07:31] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[15:07:31] [INFO] Started script NativeUI.BigMessageThread.
[15:07:31] [DEBUG] Instantiating script ArmedVehicleAttackScript ...
[15:07:31] [INFO] Started script ArmedVehicleAttackScript.
[15:07:31] [DEBUG] Instantiating script PullMeOver.PullMeOverMain ...
[15:07:31] [INFO] Started script PullMeOver.PullMeOverMain.
[15:07:31] [DEBUG] Instantiating script PullMeOver.SpeedDisplay ...
[15:07:31] [INFO] Started script PullMeOver.SpeedDisplay.
[15:07:31] [DEBUG] Instantiating script RandomFightEvents ...
[15:07:31] [INFO] Started script RandomFightEvents.
@Wolfhound-W i personally never crash but dont worry i'll post an update soon
@LePtitKiller I haven't downloaded this mod yet but, I will, I do have a question though, how often these brawls happen? Is there like a fight somewhere going on like every minute or can it be toned down to happen less often?
@JAM102970 they happen around every minutes, in the config file you can change CombatChance=2 to CombatChance=1 for less frequent fights, or 3 if you want more but i recommend you keeping 2
I love it.
@Starfox1993 thanks :D
Some peds get stuck dropping off the roofs lol. U think there's a way to not have peds floating to the ground
@writtninblood lmao this happens sometimes but ill try to fix it
On a scale of 0 to 10, what you have as 1 should be a 4. Even set to 1 it's very rare that is not a fight happening on the side of the road when just cruising around. That's way too much. Try hiding out from a wanted level when a bunch of people are spawning nearly on top of you attracting cops..
It'd also be cooler if this affected peds that already existed rather than spawning them in within visual range - in mid air.
@LePtitKiller bro, do you make custom mods for people? Let me know because I’m looking for something similar to your street fight mod.
@LePtitKiller yoo you make custom mods for people?
fights happens very much even if i use CombatChance: 1, there should be a 0.5 - 0.2 option
@sS4imti8b hey! I just released a big 2.0 overhaul. the encounter system and spawn frequency have been completely reworked, so definitely check out the new version