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Advanced Timecycle Editor (ENHANCED) 4.3

2.554

Changelog 4.3
  • updated for 1.0.1158.16

Changelog 4.2
  • fixed a stupid mistake where I completely missed that timecycle_mods_1.xml got changed in the last update
  • the ATE folder is now created right inside the Enhanced game directory. Delete your old ATE folder from Documents (or wherever you kept it)
  • fixed slow response times across all four timecycle mod files
  • further reduced stuttering while the tool is open and when making multiple live tweaks
  • a few other minor things I forgot


Important Note regarding visual mods
  • make sure to load custom files alongside the clean vanilla version in your References folder
  • all files supported by the editor must be completely vanilla inside mods/onigiri. You cannot have the exact same custom files actively running in game via OpenRPF.asi or onigiri.asi and load them from ATE imports at the same time
  • Why? The mod loader has already altered the file's runtime base, while ATE is trying to additionally resolve, compare, and live edit that exact same data. Doing this will tank your FPS and your visual changes simply won't show up.

  • I haven't found a better way to handle this yet..so this is the workaround for now!

    final note: you still need the reference files for Weather Render Files if you want to use the before/after


Changelog 4.1
  • updated for the latest Enhanced version
  • fixed a bunch of UI and layout stuff


  • Changelog 4.0

    Custom Files and References Update
    Comments, headers, and unknown extra values are kept whenever possible.

    Check Files
    If a file has broken values, missing values, or duplicates, the tool warns you instead of half loading the file and causing weird results.
    If Check Files shows up, hover over it, repair the file and load it again.

    Important: References Folder

    Imports = vanilla or custom file you want to edit.
    References = clean original file (vanilla) the tool can compare against.

    References are required. This is especially important for Weather Render Files and before/after comparisons.

    You only need the files you want to edit, but a visual mod can look very different from the full mod without its textures, shaders, or other required mod files installed.
    Exception: Delete all custom files such as timecycles from the mods folder.

    Import Guide

    Imports\Timecycles\ -> normal timecycles (w_clear.xml, etc.)
    Imports\Timecycle Mods\ -> timecycle_mods .xmls
    Imports\Weather Files\ -> weather.xml, watertune.xml, vfxlightningsettings.xml and the render files here (rainstorm_render_drop.xml, etc.)
    Imports\ (root folder) -> ONLY for visualsettings.dat.

    References Guide (vanilla)

    References\Timecycles\ -> normal timecycles (w_clear.xml, etc.)
    References\Timecycle Mods\ -> timecycle_mods .xmls
    References\Weather Files\ -> weather.xml, watertune.xml, vfxlightningsettings.xml and the render files here (rainstorm_render_drop.xml, etc.)
    References\ (root folder) -> ONLY for visualsettings.dat.

    Misc category was removed from ATE 4.0.
    carcols.ymt / siren editing will be released as a separate tool instead.

    Changelog 3.0
    Added Weather and Misc Editors

    Weather Tab
    Live tweaking for weather.xml. Almost all (24) render files work perfectly live right now. fog render ground.xml and urban dust render drop.xml don´t work.
    watertune.xml and vfxlightningsettings.xml are also fully live editable now.

    Misc Tab
    live edit sirens carcols.ymt

    Important Note: Starting with Version 3.0, opening the menu for the first time will take about 10 seconds.

    Import Guide
    Just to be absolutely clear on where your files need to go:
    • Imports\Timecycles\ -> normal timecycles (w clear.xml, etc.)
    • Imports\Timecycle Mods\ -> timecycle mods .xmls
    • Imports\Weather Files\ -> weather.xml and the render files here (rainstorm render drop.xml, etc.), watertune.xml, vfxlightningsettings.xml
    • Imports\Misc\ -> carcols.ymt
    • Imports\ (root folder) -> ONLY for visualsettings.dat.


    Fixes and UI Tweaks

      CodeWalker by dexyfex was a massive help for this update
    • Timecycle Mods: added 108 verified teleport spots to easily test interiors, tunnels, etc. Added a teleports only filter.


    Changelog 2.0
    Added Timecycle Mods Editor

    Warning: only mess with Timecycle Mods if you know what you're doing. These files control interiors, special FX, cameras, and missions. A tiny tweak can completely blow out the visuals.

    Quick tip for switching modifiers always toggle the new one on before tweaking it. The tool only previews one modifier at a time to keep your visuals from getting mixed up. Your previous edits stay in the background.

    Live Preview vs. Export the live preview forces the modifier to show up around you, so it might look broader than the actual game result (GTA normally blends these dynamically via rooms or scripts).

    Visualsettings Notes
    • I kept a few entries out for now (Ausgeschlossen). Some use shared memory addresses or packed data, making live edits unpredictable. I'll bring them back once they're solid.
    • Getting an ImGui warning on some DOF values? Ignore it. Rockstar left duplicates in the vanilla file, so the tool is working fine.
    • Some effects are heavily tied to the current game state. For example, if you edit vehicle headlight values during daylight, the game might actually turn the headlights off completely. Gta dynamically controls these lights based on time of day, weather, or vehicle state. So if an effect suddenly disappears while you are tweaking it, the parameter isn't broken, the game engine is just overriding it at that moment.


    Advanced Timecycle Editor for GTA 5 Enhanced
    This is an in-game visual editor that lets you tweak timecycle .xml files and visualsettings.dat while the game is running.

    Timecycles
    • edit Global and Urban regions separately (copy edits between them)
    • compare changes (before and after)


    Visualsettings
    • live-edit visual parameters
    • compare changes live (before and after)
    • preserve original order and unsupported extra entries (hidden custom parameters are safely preserved but remain uneditable)


    Install

    drop the .asi into your GTA 5 Enhanced main directory. F9 opens the menu.

    Right now, there is no automatic region detection. Use the tool to teleport to URBAN or GLOBAL first, just to be sure your location matches the editor.

    Requirements
    • ScriptHookV by Alexander Blade


    Compatibility
    This build was made and tested specifically for GTA 5 Enhanced version 1.0.1013.34. Because this tool relies on heavy live memory hooking, a Rockstar update will likely break some runtime features. If that happens, I'll look into it and push an update.

    Development & Bugs
    Built using Dear ImGui, MinHook, and ScriptHookV by Alexander Blade.
    Building this required a ton of Ghidra and IDA analysis, CE tests, memory debugging, and failing a lot.

    Bugs are possible! If something loads wrong, exports wrong, causes huge FPS drops, or behaves strangely, let me know what file you used, what you changed, and what happened.
    Use WinMerge to verify that your changes exported correctly.

    Redistribution of this tool is not allowed without my permission.
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    Poprvé nahráno: 19. Květen 2026
    Poslední aktulizace: 16. Září 2026
    Last Downloaded: před 34 minutami

    All Versions

     4.3 (current)

    284 stažení , 1,2 MB
    16. Září 2026

     4.2

    443 stažení , 1,2 MB
    23. Srpen 2026

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