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140 filer liked
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22 følgere
  • @FlareXll I discovered while working on one of my other mods, it sets the police vehicle as "previouslyownedbyplayer". Is this important for the mod? It interferes with a locking mod I've been working on (this causes the doors to be unlocked and allows the player to open the doors).

    en dag siden
  • I've been working on a revised version, would you mind terribly if I were able to share it here (link)?

    2 dage siden
  • Enhanced version 1013.33 here - https://www.nexusmods.com/gta5enhanced/mods/1945

    7 dage siden
  • One of the pictures show their map in German - probably simple translation oversight.
    Have a good day, Humand.

    @PixelV seems to work fine on Enhanced. Could there be settings to change the hud positions (and possible tweak rates for users on preference?) otherwise thonks!

    Edit: Actually I tested my other hud stuff and they can move but it would be a nice idea to move those elements around.

    7 dage siden
  • I just realized the amount of violations correlate to "records" in your ini file (they appear as a 5 digit number (i think)) just delete those and and it resets the violations. I don't save my game when doing test runs so it doesn't make sense for violations to persist when reloading an earlier save.

    8 dage siden
  • Pretty nice. It helped me spot an improperly closed tag in a euphoria mod I had downloaded (while fixing it found another small problem). Found a double listing in my dlc list and fixed it noice.

    Generally I alt F4 and it considers it a crash and says its probably scripthooks fault.
    It likes to point out I'm missing OpenIV when I'm running OpenRPF. Little stuff like that.

    10 dage siden
  • On Enhanced 1013.33 it doesn't even launch the game.
    Running Resource Adjuster and this site says that this mod (fwBoxStreamerVariable patch) would help with texture loss.

    https://www.modding-forum.com/guide/26-avoiding-texture-loss/

    10 dage siden
  • @FunniMafaka Its been updated now thanks for the report.

    I don't support AI in taking artistic jobs and opportunities but am happy to see it aid in coding and helping nubs like me deploy new ideas and updates.

    31. oktober 2026
  • @FunniMafaka Thanks for the details I will look into it.

    31. oktober 2026
  • @ Triggaa Thanks for creating this mod.
    I was reading through the comments and discovered how charges are supposed to be made.
    It seems (if I'm understanding this correctly) that I need to know how much I'm about to spend in order to draw that into the debit amount? I was hoping more for it to auto deduct without any pre fiddling.

    Makes spending for LS Customs upgrades kind of tedious - or am I missing an important piece here?

    24. oktober 2026