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@FlareXll I discovered while working on one of my other mods, it sets the police vehicle as "previouslyownedbyplayer". Is this important for the mod? It interferes with a locking mod I've been working on (this causes the doors to be unlocked and allows the player to open the doors).
I've been working on a revised version, would you mind terribly if I were able to share it here (link)?
Enhanced version 1013.33 here - https://www.nexusmods.com/gta5enhanced/mods/1945
One of the pictures show their map in German - probably simple translation oversight.
Have a good day, Humand.
@PixelV seems to work fine on Enhanced. Could there be settings to change the hud positions (and possible tweak rates for users on preference?) otherwise thonks!
Edit: Actually I tested my other hud stuff and they can move but it would be a nice idea to move those elements around.
I just realized the amount of violations correlate to "records" in your ini file (they appear as a 5 digit number (i think)) just delete those and and it resets the violations. I don't save my game when doing test runs so it doesn't make sense for violations to persist when reloading an earlier save.
Pretty nice. It helped me spot an improperly closed tag in a euphoria mod I had downloaded (while fixing it found another small problem). Found a double listing in my dlc list and fixed it noice.
Generally I alt F4 and it considers it a crash and says its probably scripthooks fault.
It likes to point out I'm missing OpenIV when I'm running OpenRPF. Little stuff like that.
On Enhanced 1013.33 it doesn't even launch the game.
Running Resource Adjuster and this site says that this mod (fwBoxStreamerVariable patch) would help with texture loss.
https://www.modding-forum.com/guide/26-avoiding-texture-loss/
@FunniMafaka Its been updated now thanks for the report.
I don't support AI in taking artistic jobs and opportunities but am happy to see it aid in coding and helping nubs like me deploy new ideas and updates.
@FunniMafaka Thanks for the details I will look into it.
@ Triggaa Thanks for creating this mod.
I was reading through the comments and discovered how charges are supposed to be made.
It seems (if I'm understanding this correctly) that I need to know how much I'm about to spend in order to draw that into the debit amount? I was hoping more for it to auto deduct without any pre fiddling.
Makes spending for LS Customs upgrades kind of tedious - or am I missing an important piece here?