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It looks like its working and the actual issue was when I went to indent, my IDE app wasn't set to 4 spaces so that messed up the coding. Your high/high still too much for me so I'm using your gameconfig with the exception of this Los Santos traffic edit. Still makes it look populated without crashing my rig. FPS is about the same
Here's the one I'm talking about, manual install - https://www.gta5-mods.com/misc/l-s-traffic
Med/Med seems to work stable for me but streets seem a bit bare. I really like the heap adjuster and packfile files you linked - using my original gameconfig it seemed to boost my fps by about 10 frames.
Using a last known good backup of the update.rpf and will test without other modifications.
eh well doesn't work for me. I have the EGS version and had been using this Los Santos traffic gameconfig which seemed to be working. I noticed some indentation misalignment in that version and "fixed" fixed it. Game doesn't load on that version, doesn't load on the previous version I saved as a backup, doesn't load on any of your gameconfigs.
Not saying this is your fault but can't give a recommendation either. It's back to the drawing board to figure out why the game won't launch anymore (can get to main menu, just stuck on loading forever).
I made a fix to the dirt mapping of your files. Do I have permission to upload or will you be updating that (maybe I can send your way and you can include with your mod)?
current - https://i.imgur.com/grgP1qv.jpg
fix, side - https://i.imgur.com/1SK9ani.jpg
fix, back - https://i.imgur.com/pps7OQj.jpg
If I recall correctly, the original used the surrounding cars for a "red light" state. Some weird effects occur like if the light just turned green and the traffic hasn't moved but you do, it can trigger a blip (if nearby) or making left hand turns across traffic on a red light since turns are "excluded" from the red light triggers.
Do you have any plans to refine these detected states in the future or due to engine limitations, they're unable to be resolved?
Any way to fix the dirt map on the pounder?
Correction, after more experiments, the kifflom replacer from https://www.lcpdfr.com/downloads/gta5mods/audio/17787-no-more-kifflom-updated/ seems to work better. I had to extract the rar to a new rpf and archive fix it but it worked.
Very nice! Quick question, it seems like semis with trailers in the wild is a rare sighting, mostly just semis without trailers. Any idea why that is? Can I change that setting somewhere?
Wound up using this kifflom replacer: https://www.lcpdfr.com/downloads/gta5mods/scripts/16746-kifflom-replacement-id-requests-from-gta-iv/ Made me crash so had to unpack and repack and archivefix it. Works like a beaut with this mod.
Those that are still having issues, I use dotnet 2.10.10 or whatever the latest one is before 3.0.
Also try downloading the latest nativeUI.dll (I think I'm using whichever one better chases+ has - could be wrong).