Police Remastered Final 3.4
4.105
52
4.105
52
My modder name is: 3DMen i just cannot change it!
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
3.1:
-Added that if the news helicopter is tracking you, the police won't lose you.
-Combat difficulty: enemies are more accurate, use cover, take more time to aim, and patrol the area instead of standing their ground.
-Civilian reactions: they record, flee, watch, or run depending on the situation (gunfire, speed, proximity).
-Permanent blockades: police stations and the airport are reinforced at high wanted levels.
Civilian traffic yields to nearby sirens.
-Dispatch: more police and SWAT units (and faster response times) as your wanted level increases.
-Ambient patrols: traffic stops, station guard duty, stakeouts, and routine patrols active when they aren't actively pursuing you.
-Pursuit groups: units split into direct pursuit, flanking, and interception roles, with those not in direct pursuit receiving a speed boost.
-NPC's react to the danger in a more immersive way and some of them record you
-More police depeending on the stars you have
-Minor fixes, stability and realism improvements
-Fixed police spawning ramdomly
-Fixed police losing you for no reason
-Fixed ini settings they were not correctly working while swaping
3.2:
-Fixed NPC'S
-New surrender and improvements
-Minor fixes
-Fixed police leaving abnormally vehicles or vessels
-Fixed police stand still at the LSIA metro station.
-Surrender is now triggered by pressing a key, not by a timer. Pressing it: your weapon
is unequipped, you raise your hands, and your wanted level drops to 1
star. You are free to press the key again and get your wanted level back.
3.3:
-Minor fixes for police behaviour
-Fixed police suddenly disappearing after dying
3.4:
-Fixed police spawns at sea or water
-Fixed police spawning from wherever
-RDE And PEV Compatibility check is done, now its official that my mod supports other police script/game police mods
-BetterChase is compatible too
-Fixed polices doing tactics when no wanted level on
-More police, smarter, and they take care about their life they do not rush into you like they dont care about live or die
-Fixed an issue where some police officers would run away for no reason while fighting you.
-Police now spawns in the streets, patroles, walking
-Fixed police not shooting you for no reason
-Fixed an issue where the police would appear or use tactics without a wanted level, now police appears on a realistic way as i said before
-Added car surrender (WIP)
-Almost full mod and tactics redone with improvements like:
-The police aren't afraid, but they are careful not to get killed while seeking cover or shooting at you in self defense whenever they can
-More police deployed strategically, employing aggressive tactics while operating in groups
-Now the police try to corner you
More added stuff:
-The police split into groups: some use tactical maneuvers, others tail you, and helicopters either chase you or bring in reinforcements, they set up ambushes or try to force you off the road
-Now they set up ambushes on both sides of the street to trap you and kill or arrest you
-If you get out of the car and engage combat, other patrols currently performing tactics at a distance will move in to fight you, if you get back in and escape, the surviving patrols will chase you in their cars until new ones deploy different tactics to stop you
-more helicopters splitting tactics liek dropping swats, shooting or following you
-Police helicopter ini settings came back
-Redone police and swat spawns for more immersive and realistic experience (WIP)
3.5: WIP
-Fixed some spawns and police behaviour
-More agressive police and swat
-Smarter and faster deecisions at police for more immersion
-finally removed bugs relateed to not fully deleted NPC Reactions, an old work i tried to make
-Fixed script errors that caused wrong behaviour at the police (BIG FIX)
-More policee, swat etc variety
-More tactics and divided groups with harder behaviour to scape or survive
-Fixed police following you after losing stars
-Fixed weird or afraid behaviour
-More police variety
4.0: COMING SOON (this is just a plan for my script i want to do)
-Jail sistem when surrended
-My own finite cops
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
3.1:
-Added that if the news helicopter is tracking you, the police won't lose you.
-Combat difficulty: enemies are more accurate, use cover, take more time to aim, and patrol the area instead of standing their ground.
-Civilian reactions: they record, flee, watch, or run depending on the situation (gunfire, speed, proximity).
-Permanent blockades: police stations and the airport are reinforced at high wanted levels.
Civilian traffic yields to nearby sirens.
-Dispatch: more police and SWAT units (and faster response times) as your wanted level increases.
-Ambient patrols: traffic stops, station guard duty, stakeouts, and routine patrols active when they aren't actively pursuing you.
-Pursuit groups: units split into direct pursuit, flanking, and interception roles, with those not in direct pursuit receiving a speed boost.
-NPC's react to the danger in a more immersive way and some of them record you
-More police depeending on the stars you have
-Minor fixes, stability and realism improvements
-Fixed police spawning ramdomly
-Fixed police losing you for no reason
-Fixed ini settings they were not correctly working while swaping
3.2:
-Fixed NPC'S
-New surrender and improvements
-Minor fixes
-Fixed police leaving abnormally vehicles or vessels
-Fixed police stand still at the LSIA metro station.
-Surrender is now triggered by pressing a key, not by a timer. Pressing it: your weapon
is unequipped, you raise your hands, and your wanted level drops to 1
star. You are free to press the key again and get your wanted level back.
3.3:
-Minor fixes for police behaviour
-Fixed police suddenly disappearing after dying
3.4:
-Fixed police spawns at sea or water
-Fixed police spawning from wherever
-RDE And PEV Compatibility check is done, now its official that my mod supports other police script/game police mods
-BetterChase is compatible too
-Fixed polices doing tactics when no wanted level on
-More police, smarter, and they take care about their life they do not rush into you like they dont care about live or die
-Fixed an issue where some police officers would run away for no reason while fighting you.
-Police now spawns in the streets, patroles, walking
-Fixed police not shooting you for no reason
-Fixed an issue where the police would appear or use tactics without a wanted level, now police appears on a realistic way as i said before
-Added car surrender (WIP)
-Almost full mod and tactics redone with improvements like:
-The police aren't afraid, but they are careful not to get killed while seeking cover or shooting at you in self defense whenever they can
-More police deployed strategically, employing aggressive tactics while operating in groups
-Now the police try to corner you
More added stuff:
-The police split into groups: some use tactical maneuvers, others tail you, and helicopters either chase you or bring in reinforcements, they set up ambushes or try to force you off the road
-Now they set up ambushes on both sides of the street to trap you and kill or arrest you
-If you get out of the car and engage combat, other patrols currently performing tactics at a distance will move in to fight you, if you get back in and escape, the surviving patrols will chase you in their cars until new ones deploy different tactics to stop you
-more helicopters splitting tactics liek dropping swats, shooting or following you
-Police helicopter ini settings came back
-Redone police and swat spawns for more immersive and realistic experience (WIP)
3.5: WIP
-Fixed some spawns and police behaviour
-More agressive police and swat
-Smarter and faster deecisions at police for more immersion
-finally removed bugs relateed to not fully deleted NPC Reactions, an old work i tried to make
-Fixed script errors that caused wrong behaviour at the police (BIG FIX)
-More policee, swat etc variety
-More tactics and divided groups with harder behaviour to scape or survive
-Fixed police following you after losing stars
-Fixed weird or afraid behaviour
-More police variety
4.0: COMING SOON (this is just a plan for my script i want to do)
-Jail sistem when surrended
-My own finite cops
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
Zuerst hochgeladen: 10. August 2026
Letztes Update: vor 6 Tagen
Last Downloaded: vor 23 Minuten
All Versions
86 Kommentare
More mods by gtamodslreal:
My modder name is: 3DMen i just cannot change it!
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
3.1:
-Added that if the news helicopter is tracking you, the police won't lose you.
-Combat difficulty: enemies are more accurate, use cover, take more time to aim, and patrol the area instead of standing their ground.
-Civilian reactions: they record, flee, watch, or run depending on the situation (gunfire, speed, proximity).
-Permanent blockades: police stations and the airport are reinforced at high wanted levels.
Civilian traffic yields to nearby sirens.
-Dispatch: more police and SWAT units (and faster response times) as your wanted level increases.
-Ambient patrols: traffic stops, station guard duty, stakeouts, and routine patrols active when they aren't actively pursuing you.
-Pursuit groups: units split into direct pursuit, flanking, and interception roles, with those not in direct pursuit receiving a speed boost.
-NPC's react to the danger in a more immersive way and some of them record you
-More police depeending on the stars you have
-Minor fixes, stability and realism improvements
-Fixed police spawning ramdomly
-Fixed police losing you for no reason
-Fixed ini settings they were not correctly working while swaping
3.2:
-Fixed NPC'S
-New surrender and improvements
-Minor fixes
-Fixed police leaving abnormally vehicles or vessels
-Fixed police stand still at the LSIA metro station.
-Surrender is now triggered by pressing a key, not by a timer. Pressing it: your weapon
is unequipped, you raise your hands, and your wanted level drops to 1
star. You are free to press the key again and get your wanted level back.
3.3:
-Minor fixes for police behaviour
-Fixed police suddenly disappearing after dying
3.4:
-Fixed police spawns at sea or water
-Fixed police spawning from wherever
-RDE And PEV Compatibility check is done, now its official that my mod supports other police script/game police mods
-BetterChase is compatible too
-Fixed polices doing tactics when no wanted level on
-More police, smarter, and they take care about their life they do not rush into you like they dont care about live or die
-Fixed an issue where some police officers would run away for no reason while fighting you.
-Police now spawns in the streets, patroles, walking
-Fixed police not shooting you for no reason
-Fixed an issue where the police would appear or use tactics without a wanted level, now police appears on a realistic way as i said before
-Added car surrender (WIP)
-Almost full mod and tactics redone with improvements like:
-The police aren't afraid, but they are careful not to get killed while seeking cover or shooting at you in self defense whenever they can
-More police deployed strategically, employing aggressive tactics while operating in groups
-Now the police try to corner you
More added stuff:
-The police split into groups: some use tactical maneuvers, others tail you, and helicopters either chase you or bring in reinforcements, they set up ambushes or try to force you off the road
-Now they set up ambushes on both sides of the street to trap you and kill or arrest you
-If you get out of the car and engage combat, other patrols currently performing tactics at a distance will move in to fight you, if you get back in and escape, the surviving patrols will chase you in their cars until new ones deploy different tactics to stop you
-more helicopters splitting tactics liek dropping swats, shooting or following you
-Police helicopter ini settings came back
-Redone police and swat spawns for more immersive and realistic experience (WIP)
3.5: WIP
-Fixed some spawns and police behaviour
-More agressive police and swat
-Smarter and faster deecisions at police for more immersion
-finally removed bugs relateed to not fully deleted NPC Reactions, an old work i tried to make
-Fixed script errors that caused wrong behaviour at the police (BIG FIX)
-More policee, swat etc variety
-More tactics and divided groups with harder behaviour to scape or survive
-Fixed police following you after losing stars
-Fixed weird or afraid behaviour
-More police variety
4.0: COMING SOON (this is just a plan for my script i want to do)
-Jail sistem when surrended
-My own finite cops
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
3.1:
-Added that if the news helicopter is tracking you, the police won't lose you.
-Combat difficulty: enemies are more accurate, use cover, take more time to aim, and patrol the area instead of standing their ground.
-Civilian reactions: they record, flee, watch, or run depending on the situation (gunfire, speed, proximity).
-Permanent blockades: police stations and the airport are reinforced at high wanted levels.
Civilian traffic yields to nearby sirens.
-Dispatch: more police and SWAT units (and faster response times) as your wanted level increases.
-Ambient patrols: traffic stops, station guard duty, stakeouts, and routine patrols active when they aren't actively pursuing you.
-Pursuit groups: units split into direct pursuit, flanking, and interception roles, with those not in direct pursuit receiving a speed boost.
-NPC's react to the danger in a more immersive way and some of them record you
-More police depeending on the stars you have
-Minor fixes, stability and realism improvements
-Fixed police spawning ramdomly
-Fixed police losing you for no reason
-Fixed ini settings they were not correctly working while swaping
3.2:
-Fixed NPC'S
-New surrender and improvements
-Minor fixes
-Fixed police leaving abnormally vehicles or vessels
-Fixed police stand still at the LSIA metro station.
-Surrender is now triggered by pressing a key, not by a timer. Pressing it: your weapon
is unequipped, you raise your hands, and your wanted level drops to 1
star. You are free to press the key again and get your wanted level back.
3.3:
-Minor fixes for police behaviour
-Fixed police suddenly disappearing after dying
3.4:
-Fixed police spawns at sea or water
-Fixed police spawning from wherever
-RDE And PEV Compatibility check is done, now its official that my mod supports other police script/game police mods
-BetterChase is compatible too
-Fixed polices doing tactics when no wanted level on
-More police, smarter, and they take care about their life they do not rush into you like they dont care about live or die
-Fixed an issue where some police officers would run away for no reason while fighting you.
-Police now spawns in the streets, patroles, walking
-Fixed police not shooting you for no reason
-Fixed an issue where the police would appear or use tactics without a wanted level, now police appears on a realistic way as i said before
-Added car surrender (WIP)
-Almost full mod and tactics redone with improvements like:
-The police aren't afraid, but they are careful not to get killed while seeking cover or shooting at you in self defense whenever they can
-More police deployed strategically, employing aggressive tactics while operating in groups
-Now the police try to corner you
More added stuff:
-The police split into groups: some use tactical maneuvers, others tail you, and helicopters either chase you or bring in reinforcements, they set up ambushes or try to force you off the road
-Now they set up ambushes on both sides of the street to trap you and kill or arrest you
-If you get out of the car and engage combat, other patrols currently performing tactics at a distance will move in to fight you, if you get back in and escape, the surviving patrols will chase you in their cars until new ones deploy different tactics to stop you
-more helicopters splitting tactics liek dropping swats, shooting or following you
-Police helicopter ini settings came back
-Redone police and swat spawns for more immersive and realistic experience (WIP)
3.5: WIP
-Fixed some spawns and police behaviour
-More agressive police and swat
-Smarter and faster deecisions at police for more immersion
-finally removed bugs relateed to not fully deleted NPC Reactions, an old work i tried to make
-Fixed script errors that caused wrong behaviour at the police (BIG FIX)
-More policee, swat etc variety
-More tactics and divided groups with harder behaviour to scape or survive
-Fixed police following you after losing stars
-Fixed weird or afraid behaviour
-More police variety
4.0: COMING SOON (this is just a plan for my script i want to do)
-Jail sistem when surrended
-My own finite cops
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
Zuerst hochgeladen: 10. August 2026
Letztes Update: vor 6 Tagen
Last Downloaded: vor 23 Minuten





@XblapYblapZblap ill work on it!
@jupiterlovejam anyway this script just changes COPS and SWATS so it dhouldn't be my mod fault
@gtamodsreal Yeah, bodyguards. In Simple Trainer and Rampage trainer there's bodyguards and they both don't work with this mod. It's strange, the game shows their blue dot (friend) on minimap but they don't respond. Without your mod they work normal. I was just curious. Thanks
@jupiterlovejam i actuallly have a bodyguard mod menu and they work perfect lol
@gtamodsreal Found it; it's [CivilianReactions], if enabled and i get a wanted level and i'm outside of a vehicle with a bodyguard they leave bodyguard status. But, as long as I remain in a vehicle they keep bodyguard status. Saw some NPCs over by the Casino also just standing in-place due to CivilianReactions being enabled.
@jupiterlovejam oh yeah, its fixed on 3.3/3.4, just wait until 3.4 its fixed
@gtamodsreal Can you re-enable Police Helicopter options like you had in version 1.0 release?
@jupiterlovejam i did on new update, but im making sure it works nice for yall thats why i am that late sorry!
and im adding a lot of stuff yall see
@jupiterlovejam i will upload soon im just making sure the extra police spawns are realistic because i noticed that sometimes police spawns almost near you
can you make it so the police stop getting out of their cars like god damn
is this story mode compatible?.. was playing a new game save with this mods and Dispatch V, Dispatch reworked some police got their ai broken mid gunfight and just stroll around didnt react even if i walked up to them
ohh and having civiliansreaction enabled while having 1 star can break some missions too due to so npc fleeing around constantly and not doing what they're supposed to do in that mission
@horribleatmodding i still dont find the issue on th code lol anyway i touched something that shouldve fix it but holy moly man ill still look into it
@Melz i think it is i never playeed story mod with this mod
@Melz civilian reactions are deleted cuz was a wip with a lot of bugs, if you are using th old version disable it on th ini settings
@gtamodslreal oh im using 3.4 seems like its not fully deleted? but no worries i have it disabled
@Melz weird, ill take a look tho
Good job man, it seems really fun but why the helicopters won't stop following me after I lost the wanted starts? I had like 5 choppers following me everywhere even when the stars are gone
@lizardman dw man im working on fixes about that