Police Remastered 4.1
6.880
73
6.880
73
My modder name is: 3DMen i just cannot change it!
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
4.0:
REMADE WHOLE MOD FROM SCRATCH:
i made this decision because of the much stuff it has got and caused a lot of bugs so i left the stuff that really worked right, remade some, improved some and added some too, so this is the most polished version
-My own finite cops
-Minor fixes and better stabillity
-More real tactics
-Minor helicopter fixes
-Realism overhaul
-Reworked almost all tactics
-Better driving style
-Fixed missing tactics
-Added a lot more new real tactics
-Reworked logs for better bug fixes
-Reworked whole script for better stability and less bugs i found that were critical, this will end on the final version.
4.1:
-Siren now turns on 1.5 seconds after a car spawns to stop the odd light flares
-Native police helicopters are removed and the news helicopter stays
-Cops lose you less easily since drivers count as seeing you and stars hold while any cop is within 260 m
-Cops left far behind return to the reserve and respawn closer
-Reinforcements come from ahead when you drive fast
-Fixed the weapon pickup loop and cops no longer run out of ammo
-Fixed frame hitches by spawning one car every 220 ms
-Spawn point separation lowered to 45 m and 45 s
-Every cop death now counts, whoever caused it
-New non-lethal mode with stun gun and baton at 1 star until you harm someone or reach 2 stars
-Cops now stay in their cars while you drive and only bail out when you stop, go on foot or their car is disabled
-Cops on foot get back into their cars when you drive off
erimeter and overwatch cars now park across the road at their assigned spot and hold it as a rolling roadblock instead of hopping out on arrival
-Those roadblocks only break and rush you once you get within RoadblockBailDistance (28m by default)
-Cars getting ahead of you while you are still driving no longer get reassigned back to plain pursuit if they are holding a roadblock or overwatch position
-Officers who bail out right on top of you go berserk for a few seconds: higher accuracy, fire rate and move speed, and they charge and fight without regard for role or cover
-Division into pursuit, intercept, flank, perimeter, assault and overwatch is unchanged, so berserk only kicks in at close range instead of replacing the tactics
-Native police helicopters are restored: RemoveNativePoliceHelicopters now defaults to 0
-Never Wanted compatibility fix
-Reworked old perception for less bugs, more stability and better immersion
-Added last known position, police now doesnt know where are you magically
-Enhanced combat (general improvements)
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
My discord server: https://discord.gg/XjaVRwMfp6
you can add suggestions and a lot more, go check it out!
-----------------------------------------------------------------------------------
Ive been working on this mod for a long time, and there are still some errors, but as you can see, Im always trying to work on it and get it right as soon as possible. Even with the bugs, ill always strive to make it a solid, well-functioning mod. And you know, whenever you have good ideas for the mod or updates or especially if you find bugs just let me know! Haha.
-----------------------------------------------------------------------------------
Now that I'm busy with my studies and everything else, I'm busier, but I'll keep trying to bring you new weekly updates and monthly mods!
-----------------------------------------------------------------------------------
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
4.0:
REMADE WHOLE MOD FROM SCRATCH:
i made this decision because of the much stuff it has got and caused a lot of bugs so i left the stuff that really worked right, remade some, improved some and added some too, so this is the most polished version
-My own finite cops
-Minor fixes and better stabillity
-More real tactics
-Minor helicopter fixes
-Realism overhaul
-Reworked almost all tactics
-Better driving style
-Fixed missing tactics
-Added a lot more new real tactics
-Reworked logs for better bug fixes
-Reworked whole script for better stability and less bugs i found that were critical, this will end on the final version.
4.1:
-Siren now turns on 1.5 seconds after a car spawns to stop the odd light flares
-Native police helicopters are removed and the news helicopter stays
-Cops lose you less easily since drivers count as seeing you and stars hold while any cop is within 260 m
-Cops left far behind return to the reserve and respawn closer
-Reinforcements come from ahead when you drive fast
-Fixed the weapon pickup loop and cops no longer run out of ammo
-Fixed frame hitches by spawning one car every 220 ms
-Spawn point separation lowered to 45 m and 45 s
-Every cop death now counts, whoever caused it
-New non-lethal mode with stun gun and baton at 1 star until you harm someone or reach 2 stars
-Cops now stay in their cars while you drive and only bail out when you stop, go on foot or their car is disabled
-Cops on foot get back into their cars when you drive off
erimeter and overwatch cars now park across the road at their assigned spot and hold it as a rolling roadblock instead of hopping out on arrival
-Those roadblocks only break and rush you once you get within RoadblockBailDistance (28m by default)
-Cars getting ahead of you while you are still driving no longer get reassigned back to plain pursuit if they are holding a roadblock or overwatch position
-Officers who bail out right on top of you go berserk for a few seconds: higher accuracy, fire rate and move speed, and they charge and fight without regard for role or cover
-Division into pursuit, intercept, flank, perimeter, assault and overwatch is unchanged, so berserk only kicks in at close range instead of replacing the tactics
-Native police helicopters are restored: RemoveNativePoliceHelicopters now defaults to 0
-Never Wanted compatibility fix
-Reworked old perception for less bugs, more stability and better immersion
-Added last known position, police now doesnt know where are you magically
-Enhanced combat (general improvements)
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
My discord server: https://discord.gg/XjaVRwMfp6
you can add suggestions and a lot more, go check it out!
-----------------------------------------------------------------------------------
Ive been working on this mod for a long time, and there are still some errors, but as you can see, Im always trying to work on it and get it right as soon as possible. Even with the bugs, ill always strive to make it a solid, well-functioning mod. And you know, whenever you have good ideas for the mod or updates or especially if you find bugs just let me know! Haha.
-----------------------------------------------------------------------------------
Now that I'm busy with my studies and everything else, I'm busier, but I'll keep trying to bring you new weekly updates and monthly mods!
-----------------------------------------------------------------------------------
Primo Caricamento: 10 agosto 2026
Ultimo Aggiornamento: 24 settembre 2026
Last Downloaded: 1 hour ago
169 Commenti
My modder name is: 3DMen i just cannot change it!
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
4.0:
REMADE WHOLE MOD FROM SCRATCH:
i made this decision because of the much stuff it has got and caused a lot of bugs so i left the stuff that really worked right, remade some, improved some and added some too, so this is the most polished version
-My own finite cops
-Minor fixes and better stabillity
-More real tactics
-Minor helicopter fixes
-Realism overhaul
-Reworked almost all tactics
-Better driving style
-Fixed missing tactics
-Added a lot more new real tactics
-Reworked logs for better bug fixes
-Reworked whole script for better stability and less bugs i found that were critical, this will end on the final version.
4.1:
-Siren now turns on 1.5 seconds after a car spawns to stop the odd light flares
-Native police helicopters are removed and the news helicopter stays
-Cops lose you less easily since drivers count as seeing you and stars hold while any cop is within 260 m
-Cops left far behind return to the reserve and respawn closer
-Reinforcements come from ahead when you drive fast
-Fixed the weapon pickup loop and cops no longer run out of ammo
-Fixed frame hitches by spawning one car every 220 ms
-Spawn point separation lowered to 45 m and 45 s
-Every cop death now counts, whoever caused it
-New non-lethal mode with stun gun and baton at 1 star until you harm someone or reach 2 stars
-Cops now stay in their cars while you drive and only bail out when you stop, go on foot or their car is disabled
-Cops on foot get back into their cars when you drive off
erimeter and overwatch cars now park across the road at their assigned spot and hold it as a rolling roadblock instead of hopping out on arrival
-Those roadblocks only break and rush you once you get within RoadblockBailDistance (28m by default)
-Cars getting ahead of you while you are still driving no longer get reassigned back to plain pursuit if they are holding a roadblock or overwatch position
-Officers who bail out right on top of you go berserk for a few seconds: higher accuracy, fire rate and move speed, and they charge and fight without regard for role or cover
-Division into pursuit, intercept, flank, perimeter, assault and overwatch is unchanged, so berserk only kicks in at close range instead of replacing the tactics
-Native police helicopters are restored: RemoveNativePoliceHelicopters now defaults to 0
-Never Wanted compatibility fix
-Reworked old perception for less bugs, more stability and better immersion
-Added last known position, police now doesnt know where are you magically
-Enhanced combat (general improvements)
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
My discord server: https://discord.gg/XjaVRwMfp6
you can add suggestions and a lot more, go check it out!
-----------------------------------------------------------------------------------
Ive been working on this mod for a long time, and there are still some errors, but as you can see, Im always trying to work on it and get it right as soon as possible. Even with the bugs, ill always strive to make it a solid, well-functioning mod. And you know, whenever you have good ideas for the mod or updates or especially if you find bugs just let me know! Haha.
-----------------------------------------------------------------------------------
Now that I'm busy with my studies and everything else, I'm busier, but I'll keep trying to bring you new weekly updates and monthly mods!
-----------------------------------------------------------------------------------
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
4.0:
REMADE WHOLE MOD FROM SCRATCH:
i made this decision because of the much stuff it has got and caused a lot of bugs so i left the stuff that really worked right, remade some, improved some and added some too, so this is the most polished version
-My own finite cops
-Minor fixes and better stabillity
-More real tactics
-Minor helicopter fixes
-Realism overhaul
-Reworked almost all tactics
-Better driving style
-Fixed missing tactics
-Added a lot more new real tactics
-Reworked logs for better bug fixes
-Reworked whole script for better stability and less bugs i found that were critical, this will end on the final version.
4.1:
-Siren now turns on 1.5 seconds after a car spawns to stop the odd light flares
-Native police helicopters are removed and the news helicopter stays
-Cops lose you less easily since drivers count as seeing you and stars hold while any cop is within 260 m
-Cops left far behind return to the reserve and respawn closer
-Reinforcements come from ahead when you drive fast
-Fixed the weapon pickup loop and cops no longer run out of ammo
-Fixed frame hitches by spawning one car every 220 ms
-Spawn point separation lowered to 45 m and 45 s
-Every cop death now counts, whoever caused it
-New non-lethal mode with stun gun and baton at 1 star until you harm someone or reach 2 stars
-Cops now stay in their cars while you drive and only bail out when you stop, go on foot or their car is disabled
-Cops on foot get back into their cars when you drive off
erimeter and overwatch cars now park across the road at their assigned spot and hold it as a rolling roadblock instead of hopping out on arrival
-Those roadblocks only break and rush you once you get within RoadblockBailDistance (28m by default)
-Cars getting ahead of you while you are still driving no longer get reassigned back to plain pursuit if they are holding a roadblock or overwatch position
-Officers who bail out right on top of you go berserk for a few seconds: higher accuracy, fire rate and move speed, and they charge and fight without regard for role or cover
-Division into pursuit, intercept, flank, perimeter, assault and overwatch is unchanged, so berserk only kicks in at close range instead of replacing the tactics
-Native police helicopters are restored: RemoveNativePoliceHelicopters now defaults to 0
-Never Wanted compatibility fix
-Reworked old perception for less bugs, more stability and better immersion
-Added last known position, police now doesnt know where are you magically
-Enhanced combat (general improvements)
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
Make sure to change .asi and .ini on the game folder
-----------------------------------------------------------------------------------
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
My discord server: https://discord.gg/XjaVRwMfp6
you can add suggestions and a lot more, go check it out!
-----------------------------------------------------------------------------------
Ive been working on this mod for a long time, and there are still some errors, but as you can see, Im always trying to work on it and get it right as soon as possible. Even with the bugs, ill always strive to make it a solid, well-functioning mod. And you know, whenever you have good ideas for the mod or updates or especially if you find bugs just let me know! Haha.
-----------------------------------------------------------------------------------
Now that I'm busy with my studies and everything else, I'm busier, but I'll keep trying to bring you new weekly updates and monthly mods!
-----------------------------------------------------------------------------------
Primo Caricamento: 10 agosto 2026
Ultimo Aggiornamento: 24 settembre 2026
Last Downloaded: 1 hour ago





please to report bugs, i would love you guys to send me the log file, if you dont have one enable it on the ini settings and send it to me so its easier to fix issues
@theyesman2077 alllso i think enhanced is harder to mod. idk why i just feel like it is
I saw 4.1 changelogs still waiting hehehehe
@Jcats its coming soon
Also, I just realized, im not sure if this is just a part of the description being outdated, but cops absolutely know where you are at all times, you can test this by going into noclip zipping across the map. They will still move to your exact location.
@samanthathehypnolotl just added it, haha, i was reworking old techs to fix all bugs there was, i am reworking one by one and adding most real and funny ones, check new llines on changelog of 4.1 and wait until its approved
Thanks for new update man❤️🔥❤️🔥❤️
@gtamodslreal The best script modder I've found in this 2026, I congratulate you man, keep it up, I really appreciate your effort and work, I hope they pay you well, blessings 🥳🗿
@Trevor789FD nah no pay, my work is for free and enjoy
@Trevor789FD and tysm man! comments like this makes me keep making mods!
@gtamodslreal You're always welcome my good friend, have a great time and I hope your family is well, You're such a good modder brother, Blessings 🥹
@gtamodslreal I had an issue where too many cops spawns in causing the game to crash.
@Starfox1993 im still working on stability i just wanted to release update, but oh well, go ini settings and reduce some settingss about police limits. just check ini file
@gtamodslreal Ok thank you
Has anyone tested or does this mod have like tactical realistic fire suppression reaction just like in PEV or this mod "Realistic Suppression Fire Reaction 0.0.5.2". like do cops not rush you, just die running and actually take cover?
so far 4.1 update has been really good
idk if this is a feature but all the police for me are women dunno if thats meant to happen still cool mod tho
@cool guyy mmm weird, that doesnt happends to me, maybe another mod
if someone is wondering, this mod does work with enhanced
@gtamodslreal Hey, I have a suggestion. The current police ballistic shield script is broken and unusable. How about you rebuild it and update the mod? Also, what do you think about limiting shield usage to SWAT only? https://www.gta5-mods.com/scripts/shield-mod
@2017camarolike i will work on it ngl its a good idea, but im recently not workign too much on mods cuz of the school but i try to work on them slowly