Police Remastered Final 3.0
1,817
39
1,817
39
My modder name is: 3DMen i just cannot change it!
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot; instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) + mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
To do:
-new feature where, if the news helicopter is tracking you, the police won't lose you.
-RDE And PEV Compatibility check
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot; instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) + mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
To do:
-new feature where, if the news helicopter is tracking you, the police won't lose you.
-RDE And PEV Compatibility check
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
首次上传时间: 2026年08月10日
最后更新时间: 20小时前
最后下载: 31分钟前
46个评论
My modder name is: 3DMen i just cannot change it!
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot; instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) + mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
To do:
-new feature where, if the news helicopter is tracking you, the police won't lose you.
-RDE And PEV Compatibility check
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
Description
This mod overhauls the police artificial intelligence in a script, delivering a more realistic, tactical, and immersive pursuit experience. Designed to eliminate the omniscience of the original system, it adds stealth mechanics, and dynamic responses for much more fun and realistic gameplay.
Features:
Realistic Vision and Perception System
Cops no longer know your location as if by magic. Their ability to detect you strictly depends on their forward field of view, an unobstructed line of sight, and the time of day. Their visual range is drastically reduced at night.
Memory and Last Known Position
If you manage to break line of sight around a corner, officers will lose your direct trail. Instead, they will enter search mode and move to investigate the exact last coordinates where they saw you.
Weazel News Helicopter
During active pursuits, a news chopper will appear in the sky to hover over and cover your getaway. If it gets shot down or destroyed, it features a realistic cooldown timer to prevent aerial spawning spam.
Advanced Tactical Combat
In shootouts, police abandon suicidal rush tactics. They now use cover intelligently, coordinate alternating flanking maneuvers, and adjust their accuracy to deliver drawn-out, strategic firefights.
Search and Seizure
If you draw an officer's attention and trigger a suspicious state, getting too close while unarmed will prompt them to search you and confiscate your weapon inventory.
Vehicle Swap Evasion
Switching cars unnoticed now has a tangible impact. Entering a different vehicle while out of sight shifts the center of the police search grid, making your escape much easier.
Enhanced Driving and Aerial Tracking
Officers behind the wheel display more aggressive, human-like driving habits. Furthermore, police helicopters will not give up immediately when you enter a tunnel or interior. They will hover over the area tracking your potential exit points.
Surrender
The game normally prevents you from being arrested while you have one or more stars, but my mod changes this: if you drop your weapon for a duration that can be customized in the .ini file, your wanted level drops to one star and you get arrested though if you fire again, you'll jump to four stars. I also added a feature where having low health speeds up the arrest process (i.e. how quickly you drop to one star) you can customize both the timing and the health thresholds.
Police Behavior
The police are now more aggressive, intelligent, tactical, and realistic, their heightened aggression makes the game more realistic, immersive, and difficult.
Full Customization
All mechanics are integrated into a configuration file (.ini), allowing players to tailor the experience to their liking. You can toggle each feature individually and fine-tune field of view angles, daytime and nighttime detection distances, surrender timers, and the news helicopter's respawn delay.
Installation instructions
Drag and drop ASI and ini files to the GTA V directory
Changelog:
1.0: Release
1.1: Fixed helicopters not following you
1.2: The helicopter has been fixed, it now appears away from you instead of on top of you
1.3: Now stars have a customizable cooldown, minor fixes
(NEW BUG FOUND 1.3) helicopter got a bug and it doesnt spawn correctly, for now im out of my pc so please wait until i post V1.4
1.4: Fixed helicopter not spawning correctly
1.5: news helicopter now doesnt instantly disappears when destroyed, fixed wanted level blocked on 1 and 4 stars and more ini settings
1.6: fixed wanted level set to four always you shoot a police, stability fixes and improvements
2.0: reworked police behavior and aggression, fixed bugs where they would stand still and fail to attack upon spotting you, and added some tactics for the police helicopter pilots.
3.0:
Added:
-Verbal warning: upon reaching the "certainty" phase if you have a low wanted level and are nearby the officer aims their weapon ("Hands up!") for a few seconds without firing before actual combat begins.
-Containment/perimeter: officers searching the same area no longer bunch up at a single spot; instead, they spread out to form a ring around your last known location.
Vehicle pursuit: PIT maneuver (blows out rear tires upon contact, with a configurable success rate) + mobile roadblock appearing on the road ahead of you, featuring two officers who exit their vehicle and take cover behind it.
-K9 unit: if an officer searches for an extended period without success, a handler and dog with superior detection range are called in. (WIP)
-A lot more ini settings
Fixed:
-Surrender not working properly
-Fixed missing ini settings
-Minor issues
-Fixed missing tactics
-----------------------------------------------------------------------------------
please if you see any bug report it on comments and if its possible include log file
-----------------------------------------------------------------------------------
feel free to comment ideas to improve the mod i will read and reply to everyone!
-----------------------------------------------------------------------------------
To do:
-new feature where, if the news helicopter is tracking you, the police won't lose you.
-RDE And PEV Compatibility check
Requirements:
Script hook v: https://www.dev-c.com/gtav/scripthookv/
ASI Loader: https://openiv.com/
Recommended Mods:
Finite Cops: https://www.gta5-mods.com/scripts/finite-cops
Cops Back on the Beat: https://www.gta5-mods.com/misc/cops-back-on-the-beat
首次上传时间: 2026年08月10日
最后更新时间: 20小时前
最后下载: 31分钟前





compatible with RDE or and/with betterchase?
ty so mcuh
@Thomas_141 betterchase is compatible 100% sure
@Thomas_141 tbh i didn't try rde compatibility or pev but it should be 100% compatible, regarding that try by yourself and lemme know this is a script if it crashes or sum just delete and play again, then let me know if it works and if not with the log file or a text of issues
@gtamodslreal My virus protection keeps sending it to quartine.
@Starfox1993 its a false positive 100% look: https://www.virustotal.com/gui/file/1678885905ad5979336417eddae4ebc7965d10d6be739a953bc7ba3364b9ec98
idk if link works but, to fix it add the GTA V folder to your antivirus exclusions
@gtamodslreal Oh I believe it works well because it was green shielded, I guess my computer is just being sensitive.
@Starfox1993 yeah it happends sometimes, anywway any problem im here to help!
@gtamodslreal When the police chase me in patrol cars, they will follow me normally if I don’t pull away. But as soon as I speed up and drive off from them, the officers will exit their vehicles and open fire at me. As a result, none of the cops can catch up with me while I’m tearing through the streets. This, however, only seems to occur at lower wanted levels.This often leaves me already a long way ahead. The officers get out of their vehicles to open fire and even lose track of my position.
@gtamodslreal Additionally, regarding the [Surrender] feature, could a toggle switch be added? I have other mods with similar functions. What’s more, I’ve found that when the surrender feature activates, the wanted level drops to one star. If I raise my wanted level again at this point, no police units will spawn at all.
@CTadwafg you can disable surrender, look at the ini, ill look to test it and fix the issue, and please send the log file, you can enable it on the ini
@CTadwafg send log file
@CTadwafg i checked ini and i removed the option tio disable, sorry ill fix all!
Weazel News Helicopter at what wanted does it appear
@gtamodslreal Any chance you could do a jail system with this? Like do a certain amount of time depending on how many star warrants you have, pay bail if you can afford it, or 5 stars means no bail.
@Nightcralwer913 min 2 stars and you can look ini and change almost everything you want
@Starfox1993 i mean, i will look into it
@gtamodslreal I'm going to test it out in 3095, hopefully it will work with lcpp.
The pursuit behavior of regular police officers remains unchanged. You can try taking a lap on the highway. When the police encounter you, they will stop and open fire, but by that time the player has already driven far away.
@CTadwafg ill look into it rn