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203.623
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Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Script Hook V .NET Enhanced and copy the following files into your game directory:
- ScriptHookVDotNet.asi
- ScriptHookVDotNet2.dll
- ScriptHookVDotNet3.dll
- ScriptHookVDotNet.ini
- MinHook.x64.dll (required starting from v1.1.0.0)
- GTA5 Enhanced users are encouraged to download DirectStorageFix.
- For linux installation steps, please refer to this discussion on GitHub.
Changelog
- v1.1.0.6
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1158.13).
- It also removes v2 deprecation warnings, which only confuses users.
- Issues addressed in this release:
- v1.1.0.5
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1013.34).
- Issues addressed in this release:
- v1.1.0.4
- Issues addressed in this release:
- This release fixes a faulty offset introduced in v1.1.0.3 which caused GTA5 Legacy in particular to crash if World.GetAllBlips is called.
- Issues addressed in this release:
- v1.1.0.3
- Issues addressed in this release:
- Fixed memory patterns, which broke on the newest version of GTA5 Legacy (1.0.3788.0) and Enhanced (1.0.1013.33), causing scripts to crash when accessing certain pools and other memory-related functionality.
- New features:
- v3 API additions:
- Added GTA.Hud.IsBigMapActive and GTA.Hud.SetBigMapActive.
- Ensured API compatibility with SHVDN.
- Added MiniMapComponentData to allow the modification of the minimap (position, size, alignment, etc.) at runtime.
- Added Game.ToggleSteeringAutoCenteringWhenExitingVehicle and Game.IsSteeringAutoCenteringWhenExitingVehicleActive to allow disabling/enabling wheel-auto-centering upon exiting vehicles.
- Core :
- Added a bypass to allow Orbital Cannon Explosions in single player using World.AddExplosion.
- Added the underlying functionality for MiniMap-related features and the steering auto-centering patch.
- Setting the language using Game.Language now updates the language immediately without the need to open then close the pause menu
- v3 API additions:
- Note:
- pdb files are included starting with this release, which are irrelevant for players, but could be used for debugging purposes
- Issues addressed in this release:
- v1.1.0.2
- Issues addressed in this release:
- Fixed a crash that occurs randomly near some LS Customs locations after the last update 1.0.3717.0 / 1.0.1013.17. The bug was discovered by myself and alloc8or, who helped confirm its cause.
- Issues addressed in this release:
- v1.1.0.1
- Issues addressed in this release:
- Fixed an insta crash upon load on the newest Gta5 Enhanced version (1.0.1013.17), which was caused by a change in the function from which we fetch the CameraPool pointer.
- Added the new drift car hashes to DriftCarHash
- Issues addressed in this release:
- v1.1.0.0
- Issues addressed in this release:
- Updated the pattern for enabling MP cars in SP on Legacy builds prior to 46.
- Fixed homing missiles not redirecting when their Target was changed.
- Additional minor fixes and stability improvements.
- New features:
- v3 API additions:
- Added Enum DriftCarHash: contains 20 drift-car model hashes.
- Added CAIHandlingInfo, CAICurvePoint, and AIHandlingHash (AI driving behavior & handling editing).
- Added AdvancedFlags to CarHandlingData (see CarAdvancedFlags).
- HandlingData improvements:
- Added ModelFlags, HandlingFlags, and DamageFlags.
- Added CAIHandlingInfo and CAIHandlingHash (values retrievable via CAIHandlingInfo.GetByHash).
- Added SpecialFlightHandlingData, including a new Flags attribute (see SpecialFlightHandlingFlags).
- Game API additions:
- Game.Language can now be set from scripts.
Some languages require a restart; most take effect by opening -> closing -> opening the pause menu. - Added SetLocalizedString: replaces the text for a given gxt2 hash.
Use with caution; modifying critical labels may crash the game. - Added custom GXT entry management:
- AddCustomGxtEntry
- UpdateCustomGxtEntry
- GetCustomGxtEntry
- RemoveCustomGxtEntry
- Game.Language can now be set from scripts.
- Vehicle API additions:
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
-> enables Oppressor Mk II–style flight on (almost) any vehicle. - IsDriftModeActivated, ActivateDriftMode, DeactivateDriftMode
-> apply drift-car handling to any Automobile. - IsModelHandlingCompatibleWithVehicleModel: checks handling compatibility between two vehicle models.
- EngineTorqueMultiplier now has a getter (patched via memory scanning).
- PatchEngineTorqueMultiplierUpdate stops the game from resetting torque to 1.0.
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
- Core (Internal):
- New internal Hooking system supporting both CallHooks and MinHook.
- Automatic cleanup of allocated hook pages upon domain unload.
- Improvements to MemScanner and MemDataMarshall.
- Full compatibility with SHVDN API additions from 24.08.2025 -> 16.11.2025
(except commit 124a59d, to be included in the next release).
- v3 API additions:
- More features and improvements are currently being worked on: stay tuned.
- Please report any bugs, crashes, or unexpected behavior.
- Issues addressed in this release:
- v1.0.0.2-beta
- Issues addressed in this release:
- Fixed a dynamically fetched offset, which would cause a System.OutOfMemoryException if Weapon.Components was called on many weapons and stored in a list, crashing the game. This was observed in Belle's Diamond Casino Heist.
- Fixed a memory pattern, which mistakenly fetched a negative offset, causing the game to crash when accessed. This was observed in Dual Wield - Reboot.
- Fixed the reload hotkey handler, which used to treat any keyboard press as the reloadKeyBinding after the initial press, causing SHVDNE to reload scripts with every key press and lag the game.
- New features:
- Added UseMpSelectionWheels(bool) : enables the GTA:Online selection wheels (weapon and radio wheels), without slow-motion, vignetting, or sound effect, if the parameter is true, and reverts back to the Singleplayer wheels if false.
- Added IsUsingMpSelectionWheels : returns whether the GTA:Online selection wheels are currently being used.
- More features and improvements are currently being worked on : stay tuned.
- Issues addressed in this release:
- v1.0.0.1-beta
- Issues addressed in this release:
- Fixed NativeMemory.GetPtfxAddress, which used to return the wrong address and caused the game to crash.
- Bumped the Major of the Version returned by FileVersion by 1, in order to distinguish from Legacy versions.
- Resolved incompatibilities with Simple Trainer for GTA V (TrainerV) in coordination with sjaak327 : these should no longer occur as of its latest version: 17.5.
- Confirmed compatibility with an unreleased version of Enable All Interiors (EAI). Simply wait for HKH191 to release it.
- New features:
- Added Game.FindPatternInScript : allows searching for a pattern within a game script.
- Added Game.GetScriptGlobalFromAddress : returns the index of a script global from an address within a game script.
- Improvements:
- Replaced some hardcoded offsets and found better patterns related to patching model spawning checks, improving robustness.
- More features and improvements are currently being worked on, stay tuned.
- Issues addressed in this release:
- v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() : returns all Pickup Placements on the map.
Zuerst hochgeladen: 18. September 2025
Letztes Update: 7 hours ago
Last Downloaded: 20 seconds ago
All Versions
262 Kommentare
More mods by Chiheb-Bacha:
Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Script Hook V .NET Enhanced and copy the following files into your game directory:
- ScriptHookVDotNet.asi
- ScriptHookVDotNet2.dll
- ScriptHookVDotNet3.dll
- ScriptHookVDotNet.ini
- MinHook.x64.dll (required starting from v1.1.0.0)
- GTA5 Enhanced users are encouraged to download DirectStorageFix.
- For linux installation steps, please refer to this discussion on GitHub.
Changelog
- v1.1.0.6
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1158.13).
- It also removes v2 deprecation warnings, which only confuses users.
- Issues addressed in this release:
- v1.1.0.5
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1013.34).
- Issues addressed in this release:
- v1.1.0.4
- Issues addressed in this release:
- This release fixes a faulty offset introduced in v1.1.0.3 which caused GTA5 Legacy in particular to crash if World.GetAllBlips is called.
- Issues addressed in this release:
- v1.1.0.3
- Issues addressed in this release:
- Fixed memory patterns, which broke on the newest version of GTA5 Legacy (1.0.3788.0) and Enhanced (1.0.1013.33), causing scripts to crash when accessing certain pools and other memory-related functionality.
- New features:
- v3 API additions:
- Added GTA.Hud.IsBigMapActive and GTA.Hud.SetBigMapActive.
- Ensured API compatibility with SHVDN.
- Added MiniMapComponentData to allow the modification of the minimap (position, size, alignment, etc.) at runtime.
- Added Game.ToggleSteeringAutoCenteringWhenExitingVehicle and Game.IsSteeringAutoCenteringWhenExitingVehicleActive to allow disabling/enabling wheel-auto-centering upon exiting vehicles.
- Core :
- Added a bypass to allow Orbital Cannon Explosions in single player using World.AddExplosion.
- Added the underlying functionality for MiniMap-related features and the steering auto-centering patch.
- Setting the language using Game.Language now updates the language immediately without the need to open then close the pause menu
- v3 API additions:
- Note:
- pdb files are included starting with this release, which are irrelevant for players, but could be used for debugging purposes
- Issues addressed in this release:
- v1.1.0.2
- Issues addressed in this release:
- Fixed a crash that occurs randomly near some LS Customs locations after the last update 1.0.3717.0 / 1.0.1013.17. The bug was discovered by myself and alloc8or, who helped confirm its cause.
- Issues addressed in this release:
- v1.1.0.1
- Issues addressed in this release:
- Fixed an insta crash upon load on the newest Gta5 Enhanced version (1.0.1013.17), which was caused by a change in the function from which we fetch the CameraPool pointer.
- Added the new drift car hashes to DriftCarHash
- Issues addressed in this release:
- v1.1.0.0
- Issues addressed in this release:
- Updated the pattern for enabling MP cars in SP on Legacy builds prior to 46.
- Fixed homing missiles not redirecting when their Target was changed.
- Additional minor fixes and stability improvements.
- New features:
- v3 API additions:
- Added Enum DriftCarHash: contains 20 drift-car model hashes.
- Added CAIHandlingInfo, CAICurvePoint, and AIHandlingHash (AI driving behavior & handling editing).
- Added AdvancedFlags to CarHandlingData (see CarAdvancedFlags).
- HandlingData improvements:
- Added ModelFlags, HandlingFlags, and DamageFlags.
- Added CAIHandlingInfo and CAIHandlingHash (values retrievable via CAIHandlingInfo.GetByHash).
- Added SpecialFlightHandlingData, including a new Flags attribute (see SpecialFlightHandlingFlags).
- Game API additions:
- Game.Language can now be set from scripts.
Some languages require a restart; most take effect by opening -> closing -> opening the pause menu. - Added SetLocalizedString: replaces the text for a given gxt2 hash.
Use with caution; modifying critical labels may crash the game. - Added custom GXT entry management:
- AddCustomGxtEntry
- UpdateCustomGxtEntry
- GetCustomGxtEntry
- RemoveCustomGxtEntry
- Game.Language can now be set from scripts.
- Vehicle API additions:
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
-> enables Oppressor Mk II–style flight on (almost) any vehicle. - IsDriftModeActivated, ActivateDriftMode, DeactivateDriftMode
-> apply drift-car handling to any Automobile. - IsModelHandlingCompatibleWithVehicleModel: checks handling compatibility between two vehicle models.
- EngineTorqueMultiplier now has a getter (patched via memory scanning).
- PatchEngineTorqueMultiplierUpdate stops the game from resetting torque to 1.0.
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
- Core (Internal):
- New internal Hooking system supporting both CallHooks and MinHook.
- Automatic cleanup of allocated hook pages upon domain unload.
- Improvements to MemScanner and MemDataMarshall.
- Full compatibility with SHVDN API additions from 24.08.2025 -> 16.11.2025
(except commit 124a59d, to be included in the next release).
- v3 API additions:
- More features and improvements are currently being worked on: stay tuned.
- Please report any bugs, crashes, or unexpected behavior.
- Issues addressed in this release:
- v1.0.0.2-beta
- Issues addressed in this release:
- Fixed a dynamically fetched offset, which would cause a System.OutOfMemoryException if Weapon.Components was called on many weapons and stored in a list, crashing the game. This was observed in Belle's Diamond Casino Heist.
- Fixed a memory pattern, which mistakenly fetched a negative offset, causing the game to crash when accessed. This was observed in Dual Wield - Reboot.
- Fixed the reload hotkey handler, which used to treat any keyboard press as the reloadKeyBinding after the initial press, causing SHVDNE to reload scripts with every key press and lag the game.
- New features:
- Added UseMpSelectionWheels(bool) : enables the GTA:Online selection wheels (weapon and radio wheels), without slow-motion, vignetting, or sound effect, if the parameter is true, and reverts back to the Singleplayer wheels if false.
- Added IsUsingMpSelectionWheels : returns whether the GTA:Online selection wheels are currently being used.
- More features and improvements are currently being worked on : stay tuned.
- Issues addressed in this release:
- v1.0.0.1-beta
- Issues addressed in this release:
- Fixed NativeMemory.GetPtfxAddress, which used to return the wrong address and caused the game to crash.
- Bumped the Major of the Version returned by FileVersion by 1, in order to distinguish from Legacy versions.
- Resolved incompatibilities with Simple Trainer for GTA V (TrainerV) in coordination with sjaak327 : these should no longer occur as of its latest version: 17.5.
- Confirmed compatibility with an unreleased version of Enable All Interiors (EAI). Simply wait for HKH191 to release it.
- New features:
- Added Game.FindPatternInScript : allows searching for a pattern within a game script.
- Added Game.GetScriptGlobalFromAddress : returns the index of a script global from an address within a game script.
- Improvements:
- Replaced some hardcoded offsets and found better patterns related to patching model spawning checks, improving robustness.
- More features and improvements are currently being worked on, stay tuned.
- Issues addressed in this release:
- v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() : returns all Pickup Placements on the map.
Zuerst hochgeladen: 18. September 2025
Letztes Update: 7 hours ago
Last Downloaded: 20 seconds ago

Hey everyone,
SHVDNE 1.1.0.6 is out!
Have a great day :)
@Chiheb-Bacha I don’t see any channel on discord I only see welcome rules and roles nothing else.And I only have 1 scripts which is immersify im sure it work on enhanced before
@Whohello yeah you need to self-assign a role to get access to the other channels
@Chiheb-Bacha This is an amazing script. But I do wonder, are you aware of the incompatibility with RDE (https://www.lcpdfr.com/downloads/gta5mods/misc/9266-rebalanced-dispatch-enhanced/ / https://www.gta5-mods.com/misc/realism-dispatch-enhanced)? Of course it's not your place to make sure every .dll is compatible with Enhanced, but would there be anything you could do about your SHVDN working with RDE?
@N. Man hey. RDE is the one that needs to make sure it works with SHVDNE, and not the other way around 😅 Please bring it up to the RDE devs, and maybe they will compile a version using SHVDNE instead of SHVDN nightly. That way they get support for both Legacy and Enhanced, and they have a guarantee that the API won't change and break their script like it did recently with SHVDN nightly.
@Chiheb-Bacha Heard. Appreciate your reply ✌🏿
@N. Man anytime :)
Amazing Work! As always 🤩💯❤️
Thank you 😁
update to version 1158 kortz update please
update please game cannot open
Hi @Chiheb-Bacha, GTA 5 Enhanced recently updated they game and i'm not able to launch the game after the new update. Sad because Script Hook V .Net Enhanced is the only one who make some mods to run with GTA 5 Enhanced. Hope you can find something :D.
@Wyst_24 I already updated the code, but will only create a release after ScriptHookV is updated so that I can test that everything works. So we'd need to wait for AB to update SHV
@cantspnr @LividHv43l as I mentioned above, the game isn't opening not because of SHVDNE, but because of SHV. We need to wait for Alexander Blade to update it so that I can create an updated release for SHVDNE.
@Chiheb-Bacha Yep, also i forgot to mention you Packfile Limit Adjuster Enhanced [Legacy + Enhanced] 1.1 not working too. He give me a error [ Pattern log ] i think it's because of the new update they released.
@Wyst_24 Yep that also got updated and I will release it shortly. I just assumed not many people would be playing without SHV anyway, so I didn't rush it.
YES !! another banger :D
@Wyst_24 Thanks :)
since the last udpate my game not launching ,only a black screen, someone ?
What is new "MinHook.x64" ?