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Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Script Hook V .NET Enhanced and copy the following files into your game directory:
- ScriptHookVDotNet.asi
- ScriptHookVDotNet2.dll
- ScriptHookVDotNet3.dll
- ScriptHookVDotNet.ini
- MinHook.x64.dll (required starting from v1.1.0.0)
- GTA5 Enhanced users are encouraged to download DirectStorageFix.
- For linux installation steps, please refer to this discussion on GitHub.
Changelog
- v1.1.0.6
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1158.13).
- It also removes v2 deprecation warnings, which only confuses users.
- Issues addressed in this release:
- v1.1.0.5
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1013.34).
- Issues addressed in this release:
- v1.1.0.4
- Issues addressed in this release:
- This release fixes a faulty offset introduced in v1.1.0.3 which caused GTA5 Legacy in particular to crash if World.GetAllBlips is called.
- Issues addressed in this release:
- v1.1.0.3
- Issues addressed in this release:
- Fixed memory patterns, which broke on the newest version of GTA5 Legacy (1.0.3788.0) and Enhanced (1.0.1013.33), causing scripts to crash when accessing certain pools and other memory-related functionality.
- New features:
- v3 API additions:
- Added GTA.Hud.IsBigMapActive and GTA.Hud.SetBigMapActive.
- Ensured API compatibility with SHVDN.
- Added MiniMapComponentData to allow the modification of the minimap (position, size, alignment, etc.) at runtime.
- Added Game.ToggleSteeringAutoCenteringWhenExitingVehicle and Game.IsSteeringAutoCenteringWhenExitingVehicleActive to allow disabling/enabling wheel-auto-centering upon exiting vehicles.
- Core :
- Added a bypass to allow Orbital Cannon Explosions in single player using World.AddExplosion.
- Added the underlying functionality for MiniMap-related features and the steering auto-centering patch.
- Setting the language using Game.Language now updates the language immediately without the need to open then close the pause menu
- v3 API additions:
- Note:
- pdb files are included starting with this release, which are irrelevant for players, but could be used for debugging purposes
- Issues addressed in this release:
- v1.1.0.2
- Issues addressed in this release:
- Fixed a crash that occurs randomly near some LS Customs locations after the last update 1.0.3717.0 / 1.0.1013.17. The bug was discovered by myself and alloc8or, who helped confirm its cause.
- Issues addressed in this release:
- v1.1.0.1
- Issues addressed in this release:
- Fixed an insta crash upon load on the newest Gta5 Enhanced version (1.0.1013.17), which was caused by a change in the function from which we fetch the CameraPool pointer.
- Added the new drift car hashes to DriftCarHash
- Issues addressed in this release:
- v1.1.0.0
- Issues addressed in this release:
- Updated the pattern for enabling MP cars in SP on Legacy builds prior to 46.
- Fixed homing missiles not redirecting when their Target was changed.
- Additional minor fixes and stability improvements.
- New features:
- v3 API additions:
- Added Enum DriftCarHash: contains 20 drift-car model hashes.
- Added CAIHandlingInfo, CAICurvePoint, and AIHandlingHash (AI driving behavior & handling editing).
- Added AdvancedFlags to CarHandlingData (see CarAdvancedFlags).
- HandlingData improvements:
- Added ModelFlags, HandlingFlags, and DamageFlags.
- Added CAIHandlingInfo and CAIHandlingHash (values retrievable via CAIHandlingInfo.GetByHash).
- Added SpecialFlightHandlingData, including a new Flags attribute (see SpecialFlightHandlingFlags).
- Game API additions:
- Game.Language can now be set from scripts.
Some languages require a restart; most take effect by opening -> closing -> opening the pause menu. - Added SetLocalizedString: replaces the text for a given gxt2 hash.
Use with caution; modifying critical labels may crash the game. - Added custom GXT entry management:
- AddCustomGxtEntry
- UpdateCustomGxtEntry
- GetCustomGxtEntry
- RemoveCustomGxtEntry
- Game.Language can now be set from scripts.
- Vehicle API additions:
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
-> enables Oppressor Mk II–style flight on (almost) any vehicle. - IsDriftModeActivated, ActivateDriftMode, DeactivateDriftMode
-> apply drift-car handling to any Automobile. - IsModelHandlingCompatibleWithVehicleModel: checks handling compatibility between two vehicle models.
- EngineTorqueMultiplier now has a getter (patched via memory scanning).
- PatchEngineTorqueMultiplierUpdate stops the game from resetting torque to 1.0.
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
- Core (Internal):
- New internal Hooking system supporting both CallHooks and MinHook.
- Automatic cleanup of allocated hook pages upon domain unload.
- Improvements to MemScanner and MemDataMarshall.
- Full compatibility with SHVDN API additions from 24.08.2025 -> 16.11.2025
(except commit 124a59d, to be included in the next release).
- v3 API additions:
- More features and improvements are currently being worked on: stay tuned.
- Please report any bugs, crashes, or unexpected behavior.
- Issues addressed in this release:
- v1.0.0.2-beta
- Issues addressed in this release:
- Fixed a dynamically fetched offset, which would cause a System.OutOfMemoryException if Weapon.Components was called on many weapons and stored in a list, crashing the game. This was observed in Belle's Diamond Casino Heist.
- Fixed a memory pattern, which mistakenly fetched a negative offset, causing the game to crash when accessed. This was observed in Dual Wield - Reboot.
- Fixed the reload hotkey handler, which used to treat any keyboard press as the reloadKeyBinding after the initial press, causing SHVDNE to reload scripts with every key press and lag the game.
- New features:
- Added UseMpSelectionWheels(bool) : enables the GTA:Online selection wheels (weapon and radio wheels), without slow-motion, vignetting, or sound effect, if the parameter is true, and reverts back to the Singleplayer wheels if false.
- Added IsUsingMpSelectionWheels : returns whether the GTA:Online selection wheels are currently being used.
- More features and improvements are currently being worked on : stay tuned.
- Issues addressed in this release:
- v1.0.0.1-beta
- Issues addressed in this release:
- Fixed NativeMemory.GetPtfxAddress, which used to return the wrong address and caused the game to crash.
- Bumped the Major of the Version returned by FileVersion by 1, in order to distinguish from Legacy versions.
- Resolved incompatibilities with Simple Trainer for GTA V (TrainerV) in coordination with sjaak327 : these should no longer occur as of its latest version: 17.5.
- Confirmed compatibility with an unreleased version of Enable All Interiors (EAI). Simply wait for HKH191 to release it.
- New features:
- Added Game.FindPatternInScript : allows searching for a pattern within a game script.
- Added Game.GetScriptGlobalFromAddress : returns the index of a script global from an address within a game script.
- Improvements:
- Replaced some hardcoded offsets and found better patterns related to patching model spawning checks, improving robustness.
- More features and improvements are currently being worked on, stay tuned.
- Issues addressed in this release:
- v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() : returns all Pickup Placements on the map.
Pertama dimuat naik: 18 September, 2025
Tarikh Kemaskini: 4 hari yang lalu
Last Downloaded: 5 minit yang lalu
All Versions
281 Komen
More mods by Chiheb-Bacha:
Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Script Hook V .NET Enhanced and copy the following files into your game directory:
- ScriptHookVDotNet.asi
- ScriptHookVDotNet2.dll
- ScriptHookVDotNet3.dll
- ScriptHookVDotNet.ini
- MinHook.x64.dll (required starting from v1.1.0.0)
- GTA5 Enhanced users are encouraged to download DirectStorageFix.
- For linux installation steps, please refer to this discussion on GitHub.
Changelog
- v1.1.0.6
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1158.13).
- It also removes v2 deprecation warnings, which only confuses users.
- Issues addressed in this release:
- v1.1.0.5
- Issues addressed in this release:
- This release replaces a memory pattern that cannot be found on the latest version of GTA5 Enhanced (1.0.1013.34).
- Issues addressed in this release:
- v1.1.0.4
- Issues addressed in this release:
- This release fixes a faulty offset introduced in v1.1.0.3 which caused GTA5 Legacy in particular to crash if World.GetAllBlips is called.
- Issues addressed in this release:
- v1.1.0.3
- Issues addressed in this release:
- Fixed memory patterns, which broke on the newest version of GTA5 Legacy (1.0.3788.0) and Enhanced (1.0.1013.33), causing scripts to crash when accessing certain pools and other memory-related functionality.
- New features:
- v3 API additions:
- Added GTA.Hud.IsBigMapActive and GTA.Hud.SetBigMapActive.
- Ensured API compatibility with SHVDN.
- Added MiniMapComponentData to allow the modification of the minimap (position, size, alignment, etc.) at runtime.
- Added Game.ToggleSteeringAutoCenteringWhenExitingVehicle and Game.IsSteeringAutoCenteringWhenExitingVehicleActive to allow disabling/enabling wheel-auto-centering upon exiting vehicles.
- Core :
- Added a bypass to allow Orbital Cannon Explosions in single player using World.AddExplosion.
- Added the underlying functionality for MiniMap-related features and the steering auto-centering patch.
- Setting the language using Game.Language now updates the language immediately without the need to open then close the pause menu
- v3 API additions:
- Note:
- pdb files are included starting with this release, which are irrelevant for players, but could be used for debugging purposes
- Issues addressed in this release:
- v1.1.0.2
- Issues addressed in this release:
- Fixed a crash that occurs randomly near some LS Customs locations after the last update 1.0.3717.0 / 1.0.1013.17. The bug was discovered by myself and alloc8or, who helped confirm its cause.
- Issues addressed in this release:
- v1.1.0.1
- Issues addressed in this release:
- Fixed an insta crash upon load on the newest Gta5 Enhanced version (1.0.1013.17), which was caused by a change in the function from which we fetch the CameraPool pointer.
- Added the new drift car hashes to DriftCarHash
- Issues addressed in this release:
- v1.1.0.0
- Issues addressed in this release:
- Updated the pattern for enabling MP cars in SP on Legacy builds prior to 46.
- Fixed homing missiles not redirecting when their Target was changed.
- Additional minor fixes and stability improvements.
- New features:
- v3 API additions:
- Added Enum DriftCarHash: contains 20 drift-car model hashes.
- Added CAIHandlingInfo, CAICurvePoint, and AIHandlingHash (AI driving behavior & handling editing).
- Added AdvancedFlags to CarHandlingData (see CarAdvancedFlags).
- HandlingData improvements:
- Added ModelFlags, HandlingFlags, and DamageFlags.
- Added CAIHandlingInfo and CAIHandlingHash (values retrievable via CAIHandlingInfo.GetByHash).
- Added SpecialFlightHandlingData, including a new Flags attribute (see SpecialFlightHandlingFlags).
- Game API additions:
- Game.Language can now be set from scripts.
Some languages require a restart; most take effect by opening -> closing -> opening the pause menu. - Added SetLocalizedString: replaces the text for a given gxt2 hash.
Use with caution; modifying critical labels may crash the game. - Added custom GXT entry management:
- AddCustomGxtEntry
- UpdateCustomGxtEntry
- GetCustomGxtEntry
- RemoveCustomGxtEntry
- Game.Language can now be set from scripts.
- Vehicle API additions:
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
-> enables Oppressor Mk II–style flight on (almost) any vehicle. - IsDriftModeActivated, ActivateDriftMode, DeactivateDriftMode
-> apply drift-car handling to any Automobile. - IsModelHandlingCompatibleWithVehicleModel: checks handling compatibility between two vehicle models.
- EngineTorqueMultiplier now has a getter (patched via memory scanning).
- PatchEngineTorqueMultiplierUpdate stops the game from resetting torque to 1.0.
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
- Core (Internal):
- New internal Hooking system supporting both CallHooks and MinHook.
- Automatic cleanup of allocated hook pages upon domain unload.
- Improvements to MemScanner and MemDataMarshall.
- Full compatibility with SHVDN API additions from 24.08.2025 -> 16.11.2025
(except commit 124a59d, to be included in the next release).
- v3 API additions:
- More features and improvements are currently being worked on: stay tuned.
- Please report any bugs, crashes, or unexpected behavior.
- Issues addressed in this release:
- v1.0.0.2-beta
- Issues addressed in this release:
- Fixed a dynamically fetched offset, which would cause a System.OutOfMemoryException if Weapon.Components was called on many weapons and stored in a list, crashing the game. This was observed in Belle's Diamond Casino Heist.
- Fixed a memory pattern, which mistakenly fetched a negative offset, causing the game to crash when accessed. This was observed in Dual Wield - Reboot.
- Fixed the reload hotkey handler, which used to treat any keyboard press as the reloadKeyBinding after the initial press, causing SHVDNE to reload scripts with every key press and lag the game.
- New features:
- Added UseMpSelectionWheels(bool) : enables the GTA:Online selection wheels (weapon and radio wheels), without slow-motion, vignetting, or sound effect, if the parameter is true, and reverts back to the Singleplayer wheels if false.
- Added IsUsingMpSelectionWheels : returns whether the GTA:Online selection wheels are currently being used.
- More features and improvements are currently being worked on : stay tuned.
- Issues addressed in this release:
- v1.0.0.1-beta
- Issues addressed in this release:
- Fixed NativeMemory.GetPtfxAddress, which used to return the wrong address and caused the game to crash.
- Bumped the Major of the Version returned by FileVersion by 1, in order to distinguish from Legacy versions.
- Resolved incompatibilities with Simple Trainer for GTA V (TrainerV) in coordination with sjaak327 : these should no longer occur as of its latest version: 17.5.
- Confirmed compatibility with an unreleased version of Enable All Interiors (EAI). Simply wait for HKH191 to release it.
- New features:
- Added Game.FindPatternInScript : allows searching for a pattern within a game script.
- Added Game.GetScriptGlobalFromAddress : returns the index of a script global from an address within a game script.
- Improvements:
- Replaced some hardcoded offsets and found better patterns related to patching model spawning checks, improving robustness.
- More features and improvements are currently being worked on, stay tuned.
- Issues addressed in this release:
- v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() : returns all Pickup Placements on the map.
Pertama dimuat naik: 18 September, 2025
Tarikh Kemaskini: 4 hari yang lalu
Last Downloaded: 5 minit yang lalu

Hey everyone,
SHVDNE 1.1.0.6 is out!
Have a great day :)
Same here black screen when loading
@Violent__Nomad MinHook.x64.dll isn't new, it's been there since 1.1.0.0 and it's a library used for hooking, which allows for some advanced features
@Bigsossa @Wolfhound-W If you rename the mods folder, your game will launch fine. You likely have outdated rpfs in there and would need to update them with the new ones, and it's also possible that a new updated gameconfig is required. The issue is unrelated to SHVDNE
@Chiheb-Bacha ok thx u sir
@Chiheb-Bacha Ive used scripthookv years now and I didnt have that in my game folder :D ??
Hello everyone, has anyone else experienced the game simply refusing to launch? I've tried checking file integrity and removing other scripts, but none of it has gotten my game to work
It was necessary to update the Menyoo
@eblo remove Xinput1_4.dll or any other asi loader , for some stupid reason the game is either not launching scripts anymore or launching at all
Updated , fiddled around for 2+ hours to get things working again , if game launches the mods aren't working , scripthookvdotnet itself is not even creating a log file , only ScripthookV and ASI loader log , both of which say they can't load any ASIs files at all. The game absolutely refuses to load any scripts and just runs as normal no matter how many asi loaders i switch to , or it just says its already running but nothing happens. Fuck Rockstar Games
@Violent__Nomad I mean version 1.1.0.0 of ScriptHookVDotNetEnhanced.
For everyone not being able to launch their game, check all your mods and scripts for updates. The issue is unrelated to SHVDNE as I mentioned before.
Ok so after literally half a day of fiddling around , it just randomly worked again with all my mods. The mods im using are LUA , Menyoo 2.0 , Persistence Pro , ActionsV and thats literally it. I Deleted all files from the folder except the base game stuff and folders , then verified them through the Epic Launcher. Then i drag and dropped the latest versions of ScriptHookV with all the files in the zip , even Xinput1_4.dll , then i drag and dropped all the files from ScriptHookVDotnetEnhanced into the directory , then the Ultimate ASI loader Version.dll from NexusMods for the Enhanced copy. And....it just randomly worked.....i have zero idea why but it worked during one of these processes , its weird because i had all of these installed already before too. If it helps i also did the latest windows 11 update and restarted my PC. Genuinly fuck rockstar games for breaking mods like this instead of simply seperating Online from V
Anyone here has a good gameconfig for me to use ??
This is not working.
@silentzer14 Could you be more specific as to how it isn't working? Because I can guarantee you it works. If you have an issue with the game not launching, an error message, or a black screen, then it's unrelated to SHVDNE. If not, please send ScriptHookVDotNet.log, asiloader.log and ScriptHookV.log on my discord and I'll look into them.
@Chiheb-Bacha I've made mistake. It was because of the OpenIV, I deleted it, it worked now. Sorry for false info.
Thank you for your service.
For those who have a black screen or game not starting issue, make sure to update your update.rpf file in the mods folder. Simply copy update.rpf from GTAV/update/ and paste it into mods/update/ (don't forget to add your stuff in dlclist.xml). Also update menyoo. If you're using the Ped Selector mod, your game may crash after startup. It's better to wait for a new update of the Ped Selector mod before using it.
@silentzer14 All good np, and you're welcome :)
@eblo Yes but in my case a message pops up to download the lastest script hook v when i already did it