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Bekannteste Mod
- Environment Config
4.64
44.748
294
2.2.5 Full [GTA V Legacy]
By Venator
Neueste Mods
(Alle ansehen)
- Environment Config
4.64
44.748
294
2.2.5 Full [GTA V Legacy]
By Venator
@miles83756 Yes but that is very hard to do cause there are so many parameters about the AI and its driving behaviour to interact with each other
@miles83756 Yes, that is on purpose.
@korean hwang What places and what time of the day?
@korean hwang @timbo6 Hello, yes that is possible. While i dont experience any crashes during loading, its absolutely possible that the high pedestrian settings cause issues with ingame limits. I will look into it and update when ready. Just, the population system is one of the most sensitive ingame, so there can always be an issue.
@zanghua For errors, bugs or similar, please note the following informations to allow for constructive and fast fixes:
- The mod version
- The game version
- What bug/error: When and how does there an error appear
Thanks!
@volteone You would have to lower values in popcycle.dat manually.
I personally got after long testing some issues with flickering car headlights on raytracing, most likely the same source of issue, an Engine from 2013 for GTA V that was overwritten with some taped-on Raytracing and now faces settings it was not designed for.
If i got a reliable fix to have it more stable, i will notify in the next update
Has been confirmed to not be the cause of the crash, save to use
While the script itself is working stable, there where issues with savegames, causing one to crash when entering a certain part of the GTAV map after prologue (pillbox hills, rockford hills) with no apparent reason. Please be aware taht this is not fixable and needs a new game or loading an old savegame, but the reasons are not yet discovered. When this script as the reason, as well and or an fix available, the mod script will be updated..
@agio20 Alright, great i could help! Did you test again or have any other informations?
For errors, bugs or similar, please note the following informations to allow for constructive and fast fixes:
- The mod version
- The game version
- What bug/error: When and how does there an error appear
Thanks!