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Uber Driver Enhanced 1.0

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A full featured single player Uber style taxi job for GTA V Enhanced. Drive any suitable vehicle, pick up passengers across the map, earn fares with a live taximeter, and deal with realistic passenger reactions.

Reviewed and tested many times. Tested on GTA V Enhanced Build 1158.13 Online 1.73.

No further content updates are planned. This is the final feature set. No bugs were found during testing. If you find an issue, report it in the comments. There will be no new features, but fixes may still be released if real bugs are confirmed.

Requirements (GTA V Enhanced)

Script Hook V (Alexander Blade)
https://www.dev-c.com/gtav/scripthookv/

Script Hook V .NET Enhanced
https://github.com/Chiheb-Bacha/ScriptHookVDotNetEnhanced/releases/tag/v1.1.0.6

Microsoft .NET Framework 4.8 or higher
https://dotnet.microsoft.com/download/dotnet-framework/net48

Microsoft Visual C++ Redistributable 2015-2022 (x64)
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist

Install order: Script Hook V, then Script Hook V .NET Enhanced, then put this script and its .ini into the scripts folder. Story Mode only. Get in a vehicle and press L to start or stop.

How to start

Get in a vehicle. Press L (default toggle) to start or stop Uber work. The HUD shows Uber Driver when the job is active.

Features (job on)

- Toggle job with L
- Any 2-door or 4-door car, and motorcycles with a passenger seat
- 2-door + 2 passengers: nearest boards first, the other may leave and insult; trip continues with one
- 4-door: one or two passengers, passenger seats only (never driver)
- Motorcycle: passenger sits behind you
- Random pickups and destinations; same full route is not repeated in the same session
- Locations across the map, not only one area of Los Santos
- Moderate empty-drive distance between drop-off and next pickup
- Time of day affects trip types (work, home, night out, etc.)
- GPS route to pickup, then to destination
- Passengers wait near the marker and can smoke, phone, drink, or hang out
- Boarding: walk then hurry, enter through normal doors
- Too dirty or more than about 25 percent damaged: customers refuse before boarding
- Damage during the trip can reduce tip; extreme damage can mean no tip or cancel
- Live taximeter on billable trips and empty charges
- Deadhead: if pickup is over 1 km away, first 1 km free, then about 55 percent rate until pickup; normal fare after boarding
- Base fare plus distance; session totals while job stays on
- Tip timer on HUD: green full tip (about 40 percent), yellow decreasing, zero time means no tip but base fare still pays
- Small surcharge when two paying passengers finish a trip
- Fare dodgers (solo): may flee without paying; chase and claim as in an unpaid fare
- Cancel current fare with O (default)
- Crash reactions, weapon aim reactions like normal peds; killing a passenger cancels that fare
- Convertible roof down in rain: passenger may complain or insult (not on motorcycles)
- Rear seats: T near rear door for entry or body removal style interaction; F to exit inspection when shown
- Optional hazard lights at pickup via ini

Features (job off)

No Uber jobs, HUD, taximeter, or script passenger spawns.
Coffee at 24/7 and LTD style stores: unarmed at the counter, yellow notice Coffee $2 Press ENTER to buy; full drink animation then control returns.
Key T still uses normal game rear seat entry without Uber job messages.

Ini customization

Edit the .ini, then reload the game (or reload scripts if you use that).

Toggle – start/stop key (default L)
Units – MI or KM
Farepermile – pay per mile
Averagespeed – ideal trip time and tip window
Autosave – optional autosave related behavior
Hazardlights – 1 on at pickup, 0 off
Cancelkey – cancel fare (default O)
Entertimeout – passenger enter timing
Ratingsystem – 1 on, 0 off
Playerrating – starting rating when rating is on
Allowany2seat – flexible use of smaller capacity vehicles
Debug show – leave at 0 unless debugging

Notes

Single player Story Mode for GTA V Enhanced as tested. Do not use in GTA Online.
Do not expect feature updates. Report bugs in the comments if something breaks after a game patch.

Credits: developed and heavily tested for personal use, released as is for the community.
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Subido por primera vez: hace 1 día
Última actualización: hace 3 horas
Descarga más reciente: hace 8 minutos

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 1.0 (current)

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