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@Seavinzz Try installing packfile limit adjuster and heap adjuster.
@MarcosR22 Try installing Static Bounds Limit Adjuster alongside a custom gameconfig.xml. I've noticed the issue you described before & it's usually caused by pool exhaustion.
@JoyLucien Can you paste the BennysMotorworksRevamped.log and your ScriptHookVDotNet.log??
@albq Sounds like you didn't install the OIV correctly. Try extracting it and installing it manually.
@quaxy20 Perhaps...
@MarcosR22 Is it crashing for you? Are EAI's MP maps not loading? I'm having no issues with EAI on my end.
@ShakeZone Will be fixed in the next update.
@Anatoly894 Try v1.3.1.
@MarcosR22 Fixed in version v1.3.1.
@Anatoly894 Should work fine.... I'm gunna upload a quick fix in a while. If that version doesn't work, then it's likely an incompatibility with your pirated version or you've installed the bennys_sp.oiv incorrectly.
@Unsearchably I've been looking into it, I don't really know what's causing it. I'll let you know what I come up with.
@Anatoly894 Should not be happening with the new OIV. The OIV enables benny's on both MP and SP maps. Do you use NVE?
This script no longer includes and no longer supports BennysMapLoader.asi as its unreliable. I've included a different method for loading the Benny's interior without enabling MP maps via an automatic OIV package. The OIV package adds a bennys_sp dlc in dlcpacks that is empty, and only contains two XML edits. Update v1.3.0 has been released.
The scripted approach to loading Benny's without enabling MP maps has proven unreliable (Impossible to get it to re-insert when loading a game save without crashing). With v1.3, I'm switching to addon XML edits, which has proven stability. This provides ultimate reliability and compatibility across different game versions.