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@Koukol Love the mod. Suggestion: Adjustable limit pools... (Specifically heap, modkit, packfile, static bounds, etc.)
@Eville I'll try and have this added in the next update!
@AliG_15 The development of this mod really wasn't easy, but I choose to be proud of it! The thing is I really don't understand why my response disappointed you. I was trying to show you that I could've investigated and improved this mod... I mean technically I don't have to do anything. Anyway I respect your decision to stop using this mod. Apologies if I come off dismissive.
@ThugsBunny Can I have the names of some of the maps you've installed along with your GTA version?
@Seavinzz Make sure you install a custom gameconfig.xml. Also if you are running GTA 5 enhanced, make sure you install ScriptHookVDotNet Enhanced and NOT nightly. Can you give me your logs? (BennysMotorworksRevamped.log, ScriptHookVDotNet.log) There's no reason this mod causes your game to crash.
@AliG_15 I'm getting no stuttering with the latest version of the mod. It doesn't make sense why v1.1.0 would stutter for you when LSC initialization was rewritten to explicitly hook functions on startup. Perhaps you could've given me a log or something to identify your stuttering? Why bother though...
@ThugsBunny What map mods do you have installed? Also do you run MP maps? This sounds like a map loading conflict.
@EnkryptedKn1ght Try static bounds limit adjuster alongside this gameconfig: https://www.gta5-mods.com/scripts/static-bound-limit-adjuster
@Suzerain001 @ProbablyWorth Try installing Static Bounds Limit Adjuster: https://www.gta5-mods.com/scripts/static-bound-limit-adjuster
@idontlikepie Increase heap adjuster and pack file limit adjuster. If that doesn't help then try a fresh install because of file corruption.
@MarcosR22 No worries at all!
@JoyLucien The further I got into developing this mod, the more I regretted using LemonUI for the menus (already too late). I've already had to deal with so many issues with its API. Anyway I plan on forking lemonUI and fixing issues eventually.
@xXMEMERXx Glad it works! There are still issues but improvements are on the way...