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This script no longer includes and no longer supports BennysMapLoader.asi as its unreliable. I've included a different method for loading the Benny's interior without enabling MP maps via an automatic OIV package. The OIV package adds a bennys_sp dlc in dlcpacks that is empty, and only contains two XML edits. Update v1.3.0 has been released.
The scripted approach to loading Benny's without enabling MP maps has proven unreliable (Impossible to get it to re-insert when loading a game save without crashing). With v1.3, I'm switching to addon XML edits, which has proven stability. This provides ultimate reliability and compatibility across different game versions.
@tekknej Nope!
@bearrrr The .asi doesn't enable MP maps. It loads Benny's without enabling them. The next update should be out either tonight or tomorrow. It includes a new map loading method within the .dll, which should resolve this issue if it was being caused by the loading method used in the .asi.
@GRGamer911 Disable the interior in Enable all interiors, then try reloading scripts. If that doesn't work try restarting the game with the interior disabled in enable all interiors. PDM should have no issue loading the interior by itself.
@GRGamer911 If you’re using Enable All Interiors, make sure PDM's interior is disabled in that mod. If both Enable All Interiors and this mod are loading PDM, the interior is essentially being loaded twice, which causes issues.
@KhainLegend Try running ScriptHookVDotNet Enhanced even if you run on Legacy.
@Anatoly894 I meant the BennysMapLoader.log. Make sure you've installed "BennysMapLoader.asi" properly.
@gghome77 Do you mean the color doesn’t save after you purchase it, or does it revert after you hover over a different color?
@Slick_Nick Can you perhaps paste the map loader log? Preferably from v1.2.2
@Slick_Nick Can you confirm the map loader from v1.2.1 works?