Glory - Procedural Camera System [.NET] Reforged 0.0.0
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Glory is a lightweight first person camera overhaul script, Glory procedurally simulates camera motion, inertia, breathing, weapon handling, and vehicle movement to create a more natural first person experience.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
-Glory Reforged 0.0.0 Changelog-
Focus
Rewriting
Stability
Performance
Added
Added Dynamic interpolation
Added Multi-axis movement (Push back and Push up)
Added Weapon-specific geometry (Dynamic lengths)
Added Weapon-specific scaling
Added Procedural breathing sway
Added Movement-based aim penalty
Added Dynamic smoothing & deadzone logic
Added Non-linear weapon lag and inertia
Added Third Person Camera
Added a new custom settings menu
Added Dynamic/adaptive recoil
Added FireHeatTime, the longer you fire your weapon, the harder it becomes to control its spread
Added New bobbing and breathing systems
Added Per-weapon recoil and behavior
Added Weather and wind based bobbing and breathing behavior
Added Stamina fatigue (Instead of increasing fatigue when you aim while standing still, aimFatigueTimer now builds while p.IsSprinting this means if you sprint and pull up your gun, the breathing jitter will be magnified)
Added Landing Impacts (Replaced the sprint stop logic with UpdateMovementImpacts. By tracking p.IsInAir and p.Velocity.Z, the camera now detects when you hit the floor. It converts that downward velocity into a sharp camera pitch dip and roll wobble)
Improvements
Improved collision math & angle calculation
Improved anatomically accurate Raycasting
Improved camera responsiveness
Improved recoil behavior
Improved movement and inertia
Improved weapon handling
Improved performance and stability
Improved mouse smoothing
Improved snapping making camera feel smooth
Changed
Switched to Spring physics for smoother deadzone and aiming
Reworked major systems from scratch
Changed how weapon-specific behavior is handled
Rewrote the reticle system for greater accuracy
Reworked raycast drawing from the right hand to the gun muzzle
Rewrote side-to-side sway
Rewrote breathing
Rewrote inertia
Reworked major parts of the math to reduce CPU usage and improve overall feel
Rewrote autofocus
Rewrote figure-8
Fixed
Fixed excessive native API calls (Cause of frame drops and microstutters)
Fixed multiple memory leaks and optimized native calls
Fixed various edge cases
Fixed camera/animation conflicts
Fixed issues carried over from previous versions
Fixed Rockstar Editor shaders and shadows when using the camera
Fixed clamping (No more vehicle bugs hopefully please)
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
-Glory Reforged 0.0.0 Changelog-
Focus
Rewriting
Stability
Performance
Added
Added Dynamic interpolation
Added Multi-axis movement (Push back and Push up)
Added Weapon-specific geometry (Dynamic lengths)
Added Weapon-specific scaling
Added Procedural breathing sway
Added Movement-based aim penalty
Added Dynamic smoothing & deadzone logic
Added Non-linear weapon lag and inertia
Added Third Person Camera
Added a new custom settings menu
Added Dynamic/adaptive recoil
Added FireHeatTime, the longer you fire your weapon, the harder it becomes to control its spread
Added New bobbing and breathing systems
Added Per-weapon recoil and behavior
Added Weather and wind based bobbing and breathing behavior
Added Stamina fatigue (Instead of increasing fatigue when you aim while standing still, aimFatigueTimer now builds while p.IsSprinting this means if you sprint and pull up your gun, the breathing jitter will be magnified)
Added Landing Impacts (Replaced the sprint stop logic with UpdateMovementImpacts. By tracking p.IsInAir and p.Velocity.Z, the camera now detects when you hit the floor. It converts that downward velocity into a sharp camera pitch dip and roll wobble)
Improvements
Improved collision math & angle calculation
Improved anatomically accurate Raycasting
Improved camera responsiveness
Improved recoil behavior
Improved movement and inertia
Improved weapon handling
Improved performance and stability
Improved mouse smoothing
Improved snapping making camera feel smooth
Changed
Switched to Spring physics for smoother deadzone and aiming
Reworked major systems from scratch
Changed how weapon-specific behavior is handled
Rewrote the reticle system for greater accuracy
Reworked raycast drawing from the right hand to the gun muzzle
Rewrote side-to-side sway
Rewrote breathing
Rewrote inertia
Reworked major parts of the math to reduce CPU usage and improve overall feel
Rewrote autofocus
Rewrote figure-8
Fixed
Fixed excessive native API calls (Cause of frame drops and microstutters)
Fixed multiple memory leaks and optimized native calls
Fixed various edge cases
Fixed camera/animation conflicts
Fixed issues carried over from previous versions
Fixed Rockstar Editor shaders and shadows when using the camera
Fixed clamping (No more vehicle bugs hopefully please)
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
최초 업로드: 2026년 07월 12일
마지막 업로드: 2026년 09월 09일
마지막 다운로드: 25분 전
댓글 93
Glory is a lightweight first person camera overhaul script, Glory procedurally simulates camera motion, inertia, breathing, weapon handling, and vehicle movement to create a more natural first person experience.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
-Glory Reforged 0.0.0 Changelog-
Focus
Rewriting
Stability
Performance
Added
Added Dynamic interpolation
Added Multi-axis movement (Push back and Push up)
Added Weapon-specific geometry (Dynamic lengths)
Added Weapon-specific scaling
Added Procedural breathing sway
Added Movement-based aim penalty
Added Dynamic smoothing & deadzone logic
Added Non-linear weapon lag and inertia
Added Third Person Camera
Added a new custom settings menu
Added Dynamic/adaptive recoil
Added FireHeatTime, the longer you fire your weapon, the harder it becomes to control its spread
Added New bobbing and breathing systems
Added Per-weapon recoil and behavior
Added Weather and wind based bobbing and breathing behavior
Added Stamina fatigue (Instead of increasing fatigue when you aim while standing still, aimFatigueTimer now builds while p.IsSprinting this means if you sprint and pull up your gun, the breathing jitter will be magnified)
Added Landing Impacts (Replaced the sprint stop logic with UpdateMovementImpacts. By tracking p.IsInAir and p.Velocity.Z, the camera now detects when you hit the floor. It converts that downward velocity into a sharp camera pitch dip and roll wobble)
Improvements
Improved collision math & angle calculation
Improved anatomically accurate Raycasting
Improved camera responsiveness
Improved recoil behavior
Improved movement and inertia
Improved weapon handling
Improved performance and stability
Improved mouse smoothing
Improved snapping making camera feel smooth
Changed
Switched to Spring physics for smoother deadzone and aiming
Reworked major systems from scratch
Changed how weapon-specific behavior is handled
Rewrote the reticle system for greater accuracy
Reworked raycast drawing from the right hand to the gun muzzle
Rewrote side-to-side sway
Rewrote breathing
Rewrote inertia
Reworked major parts of the math to reduce CPU usage and improve overall feel
Rewrote autofocus
Rewrote figure-8
Fixed
Fixed excessive native API calls (Cause of frame drops and microstutters)
Fixed multiple memory leaks and optimized native calls
Fixed various edge cases
Fixed camera/animation conflicts
Fixed issues carried over from previous versions
Fixed Rockstar Editor shaders and shadows when using the camera
Fixed clamping (No more vehicle bugs hopefully please)
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
-Glory Reforged 0.0.0 Changelog-
Focus
Rewriting
Stability
Performance
Added
Added Dynamic interpolation
Added Multi-axis movement (Push back and Push up)
Added Weapon-specific geometry (Dynamic lengths)
Added Weapon-specific scaling
Added Procedural breathing sway
Added Movement-based aim penalty
Added Dynamic smoothing & deadzone logic
Added Non-linear weapon lag and inertia
Added Third Person Camera
Added a new custom settings menu
Added Dynamic/adaptive recoil
Added FireHeatTime, the longer you fire your weapon, the harder it becomes to control its spread
Added New bobbing and breathing systems
Added Per-weapon recoil and behavior
Added Weather and wind based bobbing and breathing behavior
Added Stamina fatigue (Instead of increasing fatigue when you aim while standing still, aimFatigueTimer now builds while p.IsSprinting this means if you sprint and pull up your gun, the breathing jitter will be magnified)
Added Landing Impacts (Replaced the sprint stop logic with UpdateMovementImpacts. By tracking p.IsInAir and p.Velocity.Z, the camera now detects when you hit the floor. It converts that downward velocity into a sharp camera pitch dip and roll wobble)
Improvements
Improved collision math & angle calculation
Improved anatomically accurate Raycasting
Improved camera responsiveness
Improved recoil behavior
Improved movement and inertia
Improved weapon handling
Improved performance and stability
Improved mouse smoothing
Improved snapping making camera feel smooth
Changed
Switched to Spring physics for smoother deadzone and aiming
Reworked major systems from scratch
Changed how weapon-specific behavior is handled
Rewrote the reticle system for greater accuracy
Reworked raycast drawing from the right hand to the gun muzzle
Rewrote side-to-side sway
Rewrote breathing
Rewrote inertia
Reworked major parts of the math to reduce CPU usage and improve overall feel
Rewrote autofocus
Rewrote figure-8
Fixed
Fixed excessive native API calls (Cause of frame drops and microstutters)
Fixed multiple memory leaks and optimized native calls
Fixed various edge cases
Fixed camera/animation conflicts
Fixed issues carried over from previous versions
Fixed Rockstar Editor shaders and shadows when using the camera
Fixed clamping (No more vehicle bugs hopefully please)
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
최초 업로드: 2026년 07월 12일
마지막 업로드: 2026년 09월 09일
마지막 다운로드: 25분 전




Any plans on having the ability to disable certain cameras like in viewpointv? Love the vehicle first person cam but the on foot is still a little janky for me on controller.
@Jodosodojo Yes. 1. Rewrote roughly 70% of the script to make it smoother. 2. Added a menu so you don't have to configure manually via the INI. 3. You can join the discord to get public previews and devlogs and dev builds.
I managed to fix the aim issue by editing the config file's "aiming responsiveness" from the default 14 to 3 like the normal camera responsiveness value
can you add ads on sniper rifles
@andrejgta5 I will probably add ADS as a toggle no idea about that tho I worked on it a few hours ago just fixing some bugs you can join the discord to get test versions
@AusfTheGreatGuy I love this mod as much as SM. The only thing I would like to ask you more is can you make this mod have a live config menu in-game so it's much easier to find the perfect camera? and is it also possible for you to release a camera preset that looks, feels, moves and behaves identical to the one in the game called "Bodycam" it would be INSANE with these two things
@Ballsy lmao I'm actually currently working on the menu its drawn by game natives so no lemonui no external deps and also its a PAIN to write a custom INI parser because if I didn't it would just overwrite the INI so I did this method where it reads the INI line by line lookinh for the exact settings you changed and updates only those values which is fire and yeah sure I will se what i can do about the Bodycam behavior I played that game for a while I might need to hop back in and study the behavior and see what I can do. Thanks for the suggestion you can join the Discord to get early versions,
please add the option to remove the suicide ability, its so annoying whenever im in a gunfight
@customor40450 You can by the INI
hey so the ini doesn't seem to work when i edit it for some reason, the fov remains ultrawide even when i lower it. i have all dependencies/asi stuff/scripthook installed
@xZiKo Seems weird. Looking into that it works fine for everyone else I might possibly update before the weekend maybe.
@AusfTheGreatGuy figured it out, for my windows locale expects commas for decimals (eg; 90,0 instead of 90.0) so it's essentially a regional formatting issue, changed the dots to commas and it works
@xZiKo I have never thought about that lol. Glad you figured it out because I probably wouldn't have figured it out.
hey ausf make the mod support shvdn nightly on legacy, i know you switched from it but the self radio v beta mod doesnt work with shvdn nightly i just really like the mod, if you cant do it, i wont force you to do it
does it work on legacy?
@Lixxs Why wouldn't it of course it does
@AusfTheGreatGuy well it didnt work for me and the requirements say scripthookV enhanced
@Lixxs It doesn't matter Script Hook V .NET works on legacy and enhanced. If you use Nightly just use the DLL in the Nightly folder but you generally don't want to use Nightly since it's unstable and basically no scripts support it unless very old scripts that barely work anymore
@AusfTheGreatGuy oh i was using nightly. and i was wondering why most of my mods weren't working, thanks
@Lixxs No problem :]