Glory - Procedural First Person Camera 1.0.0 Gold
1,462
23
1,462
23
Glory is a lightweight first person camera overhaul script, Glory procedurally simulates camera motion, inertia, breathing, weapon handling, and vehicle movement to create a more natural first person experience.
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
First Uploaded: July 12, 2026
Last Updated: 7 days ago
Last Downloaded: 13 minutes ago
71 Comments
More mods by AusfTheGreatGuy:
- Ped Config
5.0
2,202
40
1.0 Release Candidate
Glory is a lightweight first person camera overhaul script, Glory procedurally simulates camera motion, inertia, breathing, weapon handling, and vehicle movement to create a more natural first person experience.
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
-Glory 1.0.0 Gold Changelog-
Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam
Improved
Improved free aim.
Improved auto exposure.
Improved GForce.
Rewrote
Rewrote AirCam.
Rewrote free aim.
Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.
-1.0.0 Foundation Changelog-
Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure
Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle
Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam
Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center
Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.
-1.0 Release Changelog-
Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.
Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.
Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.
Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.
Misc:
Improved configuration file readability and documentation.
Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle
Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.
Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.
Recommended:
Improved Weapon Physics and Ballistics for the best experience.
SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)
Requirements:
ScriptHookVDotNet Enhanced 3.90
Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
First Uploaded: July 12, 2026
Last Updated: 7 days ago
Last Downloaded: 13 minutes ago




Anything that annoyed you in Glory?
DM me on Discord (4c0v) with any bugs, annoyances, or features you'd like to see. I'm doing a cleanup pass before the next update and want to fix as much as possible.
tysm
@AusfTheGreatGuy is there an issue with camera on mpfemale ped when wearing heels in first person? like does it compensate for that or will it be same level?
@jjj777 Almost everything is changeable so if you see your model clipping you can play around with ForwardOffset and UpwardOffset.
awesome, awesome. awesome. do you edit values in the ini? Its like i remember there being a menu.
@Easytron There isn't a menu, at least for now I'm planning this soon just doing simple stuff with lemonui I still haven't picked the best UI Framework.
man imagine if we can propely ads with this! keep up!
@pete_englishman I mean i could add ADS i already made it i just never implemented it, Its going to be in the next update, Thanks for reminding me i prob couldve forgot about it.
Hi first of all you were right I had a problem with my shvdn and now it works, and I really like the progress you made and that it is customisable. If someone want to edit the setting without restarting the game you can press "F4" and type "Reload()" (without quote) and it will reload the script.
The only downside currently is that when I press "S" to move backward it moves forward.
@lizardman Thanks, One of the testers told me to add it since he would get jumpscared by a forehead and i was like alright i have no idea how to do that but ill do my best, Yes working on a better way 😭✌🏻
peak brother
@Poorsoul44 Thanks man 🥹🥹🥹
I love love love this
@Nnightly Love the pfp got 40 hours on DDLC
Quando aperto as teclas do .ini, nada acontece. Pode me ajudar?
@fred4456 Install Script Hook V .Net Enhanced 1.1.0.6.
when i try to shoot/aim using one of the "Semi Realistic,Hardcore,Arcadey" INI, the camera goes crazy - gta version 1.66 *Video: https://qu.ax/mTL9o
@sS4imti8b This is a pretty weird problem to debug I even went to the effort of making a debug version for somebody that had this problem, From what i understand this only happens with high end GPUs with frame gen, Basically I removed everything from it for somebody and he still has this problem {Reported 3K yaw and pitch}, What you need to do is open the game without the INI so just the DLL, Then put in the INI, This fixes it.
@AusfTheGreatGuy it temporary fixes only when i use michael ability
@sS4imti8b I quite have no idea what causes this and only 2 other people have this making you the third, I have tried it on FreeBSD, Windows 10, Windows 11, Alpine Linux, Gentoo, All fresh installs and it works fine, No idea what would cause the pitch and yaw to be 3000