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Glory - Procedural Camera System [.NET] Reforged 0.0.0

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Glory is a lightweight first person camera overhaul script, Glory procedurally simulates camera motion, inertia, breathing, weapon handling, and vehicle movement to create a more natural first person experience.

Features list:
Dynamic inertia
Figure-8 bobbing
Breathing
Door interactions
Sprint stop momentum
Vehicle inertia
Dynamic autofocus
Adaptive recoil
Weapon-specific inspect animations
Free aim offsets
Procedural leaning
Wall avoidance
Weapon mounted UI
Side to side sway
MFDs for helicopters and aircraft
Raycast-based dynamic reticle

-Glory Reforged 0.0.0 Changelog-

Focus
Rewriting
Stability
Performance

Added
Added Dynamic interpolation
Added Multi-axis movement (Push back and Push up)
Added Weapon-specific geometry (Dynamic lengths)
Added Weapon-specific scaling
Added Procedural breathing sway
Added Movement-based aim penalty
Added Dynamic smoothing & deadzone logic
Added Non-linear weapon lag and inertia
Added Third Person Camera
Added a new custom settings menu
Added Dynamic/adaptive recoil
Added FireHeatTime, the longer you fire your weapon, the harder it becomes to control its spread
Added New bobbing and breathing systems
Added Per-weapon recoil and behavior
Added Weather and wind based bobbing and breathing behavior
Added Stamina fatigue (Instead of increasing fatigue when you aim while standing still, aimFatigueTimer now builds while p.IsSprinting this means if you sprint and pull up your gun, the breathing jitter will be magnified)
Added Landing Impacts (Replaced the sprint stop logic with UpdateMovementImpacts. By tracking p.IsInAir and p.Velocity.Z, the camera now detects when you hit the floor. It converts that downward velocity into a sharp camera pitch dip and roll wobble)

Improvements
Improved collision math & angle calculation
Improved anatomically accurate Raycasting
Improved camera responsiveness
Improved recoil behavior
Improved movement and inertia
Improved weapon handling
Improved performance and stability
Improved mouse smoothing
Improved snapping making camera feel smooth

Changed
Switched to Spring physics for smoother deadzone and aiming
Reworked major systems from scratch
Changed how weapon-specific behavior is handled
Rewrote the reticle system for greater accuracy
Reworked raycast drawing from the right hand to the gun muzzle
Rewrote side-to-side sway
Rewrote breathing
Rewrote inertia
Reworked major parts of the math to reduce CPU usage and improve overall feel
Rewrote autofocus
Rewrote figure-8

Fixed
Fixed excessive native API calls (Cause of frame drops and microstutters)
Fixed multiple memory leaks and optimized native calls
Fixed various edge cases
Fixed camera/animation conflicts
Fixed issues carried over from previous versions
Fixed Rockstar Editor shaders and shadows when using the camera
Fixed clamping (No more vehicle bugs hopefully please)

-Glory 1.0.0 Gold Changelog-

Added
Gear shifting animations.
GForce effects in aircrafts and helicopters.
GForce blackout.
Added Bike Cam

Improved
Improved free aim.
Improved auto exposure.
Improved GForce.

Rewrote
Rewrote AirCam.
Rewrote free aim.

Notes
This concludes development for now. I'll be taking a break to focus on personal life and speedrun career, Thanks to everyone who supported Glory.

-1.0.0 Foundation Changelog-

Focus
Stability
Realism
Driving Experience
Better Performance & Reduced GC Pressure

Added
Look to Apex
Dynamic FoV
Gear shifting kicks (Dynamic)
Controller Support
Zoom button while stopped in a vehicle

Improvements
Improved free aim offsets
Improved vehicle camera behavior
Improved vehicle and aircraft inertia
Improved FoV smoothing
Improved turbulence
Improved G-forces
Improved camera bobbing
Improved raycast reticle
Improved UI
Improved CrashFX
Improved recoil
Improved MFD
Improved AirCam

Changed
Engine vibration is now dynamic based on RPM and vehicle class. (For example, emergency vehicles have better engine dampening than sedans.)
Removed first person auto center

Notes
Switched from ScriptHookVDotNet 3.70 Nightly to ScriptHookVDotNet Enhanced 3.90. You must install ScriptHookVDotNet Enhanced, otherwise the script will fail to load with an assembly error.
This release is the foundation for future updates.
Continued focus on procedural camera movement and realistic vehicle experience.
Controller (Xbox / PlayStation) Hold L3 / LS (Left Stick Press) and DPad Up at the same time for camera toggle.

-1.0 Release Changelog-

Added:
CrashFX System.
Added an OIV to fix first person camera hand anims for vehicles.
Dynamic micro stutter effects when firing or holding heavy weapons.

Improved:
General code cleanup.
Almost every feature is now configurable through the .ini file.
Improved breathing calculations.
Improved camera bobbing calculations.
Improved inertia calculations for more natural movement.
Better camera placement.
Better sound dampening.
Better code stability.
Improved weapon inspection animations.
Better freeaim offsets.
Improved automatic exposure and light adaptation.
Better weapon group offsets.

Fixed:
Fixed inverted first person camera rotations in vehicles and aircraft.
Fixed the recoil on minigun and aircraft weapons.
Fixed player model visibility issues in both first and third person.
Fixed inaccurate reticle raycasting in third person.
Fixed FoV values not properly applying while inside vehicles and aircraft.

Changed:
Reworked breathing, camera bobbing, and inertia calculations for smoother and more realistic movement.
Reworked overall weapon handling.
Reworked weapon recoil handling.

Misc:
Improved configuration file readability and documentation.

Put Glory.dll in scripts folder
Then grab whatever INI you like e.g. Semi Realistic,Hardcore,Arcadey,
Then when you select your preset put it in scripts folder,
If you want to fix the hands moving too fast in vehicles there is an OIV run it and done.
Once ingame press U to activate camera.

Known bugs:
sometimes in first person the gun might phase thru the camera and the fix is to either lower the fov or use third person in camera.

Recommended:
Improved Weapon Physics and Ballistics for the best experience.

SourceMotion (optional, but highly recommended, adds improved IK and procedural ragdolls)

Requirements:
ScriptHookVDotNet Enhanced 3.90

Special Thanks to mister KliPeH for spotting bugs and helping with the INI readablity.
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İlk Yüklenme Zamanı: 12 Temmuz 2026 Pazar
Son Güncellenme Zamanı: 9 Eylül 2026 Çarşamba
Last Downloaded: 26 dakika önce

All Versions

 Reforged 0.0.0 (current)

557 indirme , 70 KB
9 Eylül 2026 Çarşamba

 1.0.0 Gold

1.056 indirme , 65 KB
1 Ağustos 2026 Cumartesi

 1.0.0 Foundation

297 indirme , 63 KB
27 Temmuz 2026 Pazartesi

 1.0 Release

557 indirme , 61 KB
18 Temmuz 2026 Cumartesi

 0.9 Bank Preview

472 indirme , 13 KB
12 Temmuz 2026 Pazar

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