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Accidents v1.2 (Final for now)

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Meepler1
Roads in real life aren't always safe and with the dumb AI of Los Santos accidents are bound to occur. This map adds one accident scene so far. It includes tow trucks, cop cars, firetrucks, and ambulances. If you want to help me out, you can donate so I can create crashed models to add in.

The lights on the emergency vehicles don't flash unless you activate them manually. I don't think there is a way to do it with the map editor.

Suggested by: TheChoz3nGladiator

Installation:

Put "accidents.xml" in your GTA directory.

Download the newest version of Map Editor by Guadmaz.

Install map editor.

When you get it working, go to "load map"

Type in "accidents"

OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory.

Put road work.xml in AutoloadMaps and when you start your game it should load in.

When you go to the areas it should load in.

Tips: Don't be near accident when you load in the map. Cars may be in the spawn area and screw everything up.

Changelog:

1.0: release

1.1: added a jackknifed tractor trailer at the highway merge south of Sandy Shores.

1.2: fixed a bug where the tractor trailer would not appear
First Uploaded: August 22, 2015
Last Updated: August 24, 2015
Last Downloaded: 3 hours ago
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50 Comments

  • Michael2

    @Meepler1 how do you browse through all the props to find the one you need??? I find it very hard to scroll through a thousand of items in a single list to find one.

    August 24, 2015
  • Michael3
    Meepler1

    @amitpaul911 Use the search function

    August 24, 2015
  • Fc0a67 photo

    @Meepler1 I just credited you for the inspiration in my construction mod!

    Cheers,
    Skier_Dude

    August 24, 2015
  • Michael3

    Hi, I am wanting to start to create mods for the community to enjoy. I was wondering what software, if any, I need and what are the basics of it? Thanks.

    August 24, 2015
  • Michael3
    Meepler1

    @Luquah map editor by Guadmaz

    August 24, 2015
  • Michael3

    And how do i save the map to my game and upload it to here? @Meepler1

    August 24, 2015
  • Michael3
    Meepler1

    @Luquah look for the .xml file.

    August 24, 2015
  • 930ce8 1996 vette

    @Meepler1 Great! Everything is spawning in the correct area. Although for some reason most things seem to fall from the sky as you approach now. Earlier it was only the northernmost one with the floating concrete lines. Sure makes for an insane crash scene though. I do run an awful lot of mods, so it may be something else causing this if you don't experience it. (Realism 6.2, Farnsworths GTA, LeFix Speedometer, Improved Trains, Speed Damage Suspension 5.5, Advanced Fuel Mod, Vulnerable Trains, No Police Blips, Wheel Turn, GTAIV Exit, Brake Lights, LSPDFR, Map Editor, Bullit Time, Longer Days and The Red House.)

    August 25, 2015
  • 930ce8 1996 vette

    @Meepler1 OK, I'm an idiot. Only actual weirdness is the northern accident where the trailer spawns on top of the floating Cement Pipes. I did something dumb and made a BAK file INSIDE the AutoLoadMaps file when I was playing with them. Stupid, Stupid, Stupid. Everything was doubled up.

    August 25, 2015
  • Michael3
    Meepler1

    @Pslytely Psycho make sure you sow loa the newest version so you can get rid of the floating trailer

    August 25, 2015
  • Michael3
    Meepler1

    I meant download lol

    August 25, 2015
  • 930ce8 1996 vette

    @Meepler1 No floating trailers...yea! The trailer still drops from the sky as you approach. However getting up to it left it lying on its side, so it looked excellent. I can confirm the three smaller pipes at that location glow orange at night.

    August 26, 2015
  • Michael3
    Meepler1

    @Pslytely Psycho The pipes seem to be an error with the map editor

    August 26, 2015
  • 930ce8 1996 vette

    @Meepler1 It occurs to me that I have been responding to you on the wrong thread as the northern truck accident is in Road Work.....It just seems like it should be in accidents...(:
    Yeah, I saw someone mention the glowing pipes but somehow missed your response. Map editor just updated again, so I will have to check it out later.
    Your new file doesn't like my ham-fisted editing in Notepad ++. I have been making everything dynamic because I hate having cones and barrels stop me cold in a chase. Guess I'll actually have to pay attention and figure out what the signs, cones and barrels are and selectively edit those. I'm guessing that I screw something necessary up, perhaps animations, as I get a crash if I replace all with dynamic=true.
    It seems if I add too many other construction area mods that I begin to lose some sites (I notice yours missing most, but that may be because I'm most familiar with yours) , hardcoded limit perhaps?

    August 26, 2015
  • Michael3
    Meepler1

    @Pslytely Psycho I think the newest scripthook v limit is around 1,000, so I dont see why you should get an issue unless you haven't updated. Also I think I may be done with these two maps for now

    August 26, 2015
  • 930ce8 1996 vette

    @Meepler1 Hehehe, 1000 limit may be the problem, you do know you set of a tsunami of construction mods!

    August 27, 2015
  • E035dc hh

    The new version of th editor added a siren checkbox for vehicles, update!

    August 27, 2015
  • Tubeguy

    Hey does this mod work with the road work map. like can I enable them both?

    November 18, 2015
  • Michael3
    Meepler1

    @Test Subject sorry for not responding sooner, but I have no idea if they work together. You might reach a prop limit. Been a while since I've used the map editor

    December 07, 2015
  • Tubeguy

    @Meepler1 yeah no problem man thanks for the response anyways Ill have to test it later. great map mod though!!

    December 07, 2015
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