Gang Wars: Enhanced Relationship Mod 1.2
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8,231
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This mod aims to enhance both NPC and animal behaviour and relations in the game by making it more realistic, varied and spontaneous. The main goal has been to make all NPCs behave less aggressive towards the player as well as adding correct relationships between gangs by basing it on all gangs true affiliations and enemies according to GtaWiki. This modifications goes further though, by improving relations between NPCs, animals, police, gangs, civilians, and gaurds in a variety of ways.
-FEATURES-
• Civilians will be more friendly towards the player.
• Civilians will be less afraid of the player (In vanilla, civilians could become scared if you dwelled around).
• The police will be more friendly towards the player.
• All domestics animals (hens, cows, cats dogs) no longer hate the player. (In vanilla they were set to hate the player and like everyone other NPC).
• Cats are afraid of dogs and dogs are neutral to cats.
• Cougars are hostile to other wildlife (except for other cougars).
• Cougars are hostile towards all domestic animals.
• All NPCs are hostile to cougars.
• Sharks are hostile to all NPCs. (in vanilla sharks were only hostile to the player but tame to other NPCs).
• Security Gaurds will not tolerate other NPCs to enter restricted areas with exception for firefighters, cops, medics, the army, and private military. In vanilla gaurds would only intervene if the player entered restricted areas.
• Gaurd dogs may become hostile towards other NPCs. (In vanilla gaurd dogs only attacked player.)
• The relationship between all gangs are enhanced to mimic their true relationship based on information on GTAWIKI and ingame events. For example, rednecks are friendly to Triads and Ballas because they are affiliated. Because The Lost tried (and are trying) to gain power over the drug trade in Senora Desert Rednecks don’t like them (or those who are left after Trevors rampage). Open war among gangs may break out on the street.
If you want to know more about GTA V gang relations, visit:
http://gta.wikia.com/wiki/Category:Gangs_in_GTA_V
• The players relationship with gangs has been enhanced. In summary, all gangs are less aggressive towards the player meaning they are less likely to attack or offend the player for no reason. It is now possible to roam around neighborhoods on foot or by car without any interference from local gangs. But do not be fooled; certain areas are safer than others. For example, in the Families respect you because your alliance with them (because both Michael and Trevor are friends of Franklin) and they wont open fire on you even if you fire first.) But in Ballas turf, gangs will not treat you as kindly, while other gangs are more neutral to you. If you stay stationary in a vehicle or drive around at the same spot you may also raise suspicion (depending on in which turf you are in).
• The police does not have identical relationship towards all gangs. For example, Rancho is known for its high gang activity and crime rate, therefore police will be much less tolerant against those who cause this.
• Gangs does not have identical relation towards civilians, police, and gaurds. The Lost, for example, is known for their rebellious behavior and their violent codes (’’the Almighty forgives, the lost don't’’) and will therefore not accept peds that do them what they consider as injustice.
1.2
• Civilians can attack each others
• Cops hate drugdealers
• Cops relation with raobbers changed
• Cops relation with hookers changed
• Family gang no longer take kindly to drug dealers
• Mexicans no longer take kindly to cops patrolling their neighboorhood
-OTHER-
This mod changes behaviour between NPC and animals in the game. If you’re using other mods that changes the amount of civilians and/or animals in the world it may make shootouts, car chases, and such either more or less common in the world depending on what other mods you have installed.
-INSTALL-
Before you install this mod ensure you have OPEN IV installed and that you have backed up the files that are about to be replaced – always back up your files. Pay attention that the game automatically update your game files once you log in to Social Club. This may cause modifications to be reset and therefore they will not function. Create a separate mod folder to get around this problem.
1. Replace the file ''relationships.dat'' in GTAV/common.rpf/data 2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai
2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai View topic on GTAForums »
-FEATURES-
• Civilians will be more friendly towards the player.
• Civilians will be less afraid of the player (In vanilla, civilians could become scared if you dwelled around).
• The police will be more friendly towards the player.
• All domestics animals (hens, cows, cats dogs) no longer hate the player. (In vanilla they were set to hate the player and like everyone other NPC).
• Cats are afraid of dogs and dogs are neutral to cats.
• Cougars are hostile to other wildlife (except for other cougars).
• Cougars are hostile towards all domestic animals.
• All NPCs are hostile to cougars.
• Sharks are hostile to all NPCs. (in vanilla sharks were only hostile to the player but tame to other NPCs).
• Security Gaurds will not tolerate other NPCs to enter restricted areas with exception for firefighters, cops, medics, the army, and private military. In vanilla gaurds would only intervene if the player entered restricted areas.
• Gaurd dogs may become hostile towards other NPCs. (In vanilla gaurd dogs only attacked player.)
• The relationship between all gangs are enhanced to mimic their true relationship based on information on GTAWIKI and ingame events. For example, rednecks are friendly to Triads and Ballas because they are affiliated. Because The Lost tried (and are trying) to gain power over the drug trade in Senora Desert Rednecks don’t like them (or those who are left after Trevors rampage). Open war among gangs may break out on the street.
If you want to know more about GTA V gang relations, visit:
http://gta.wikia.com/wiki/Category:Gangs_in_GTA_V
• The players relationship with gangs has been enhanced. In summary, all gangs are less aggressive towards the player meaning they are less likely to attack or offend the player for no reason. It is now possible to roam around neighborhoods on foot or by car without any interference from local gangs. But do not be fooled; certain areas are safer than others. For example, in the Families respect you because your alliance with them (because both Michael and Trevor are friends of Franklin) and they wont open fire on you even if you fire first.) But in Ballas turf, gangs will not treat you as kindly, while other gangs are more neutral to you. If you stay stationary in a vehicle or drive around at the same spot you may also raise suspicion (depending on in which turf you are in).
• The police does not have identical relationship towards all gangs. For example, Rancho is known for its high gang activity and crime rate, therefore police will be much less tolerant against those who cause this.
• Gangs does not have identical relation towards civilians, police, and gaurds. The Lost, for example, is known for their rebellious behavior and their violent codes (’’the Almighty forgives, the lost don't’’) and will therefore not accept peds that do them what they consider as injustice.
1.2
• Civilians can attack each others
• Cops hate drugdealers
• Cops relation with raobbers changed
• Cops relation with hookers changed
• Family gang no longer take kindly to drug dealers
• Mexicans no longer take kindly to cops patrolling their neighboorhood
-OTHER-
This mod changes behaviour between NPC and animals in the game. If you’re using other mods that changes the amount of civilians and/or animals in the world it may make shootouts, car chases, and such either more or less common in the world depending on what other mods you have installed.
-INSTALL-
Before you install this mod ensure you have OPEN IV installed and that you have backed up the files that are about to be replaced – always back up your files. Pay attention that the game automatically update your game files once you log in to Social Club. This may cause modifications to be reset and therefore they will not function. Create a separate mod folder to get around this problem.
1. Replace the file ''relationships.dat'' in GTAV/common.rpf/data 2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai
2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai View topic on GTAForums »
First Uploaded: March 11, 2016
Last Updated: August 07, 2016
Last Downloaded: 9 hours ago
62 Comments
This mod aims to enhance both NPC and animal behaviour and relations in the game by making it more realistic, varied and spontaneous. The main goal has been to make all NPCs behave less aggressive towards the player as well as adding correct relationships between gangs by basing it on all gangs true affiliations and enemies according to GtaWiki. This modifications goes further though, by improving relations between NPCs, animals, police, gangs, civilians, and gaurds in a variety of ways.
-FEATURES-
• Civilians will be more friendly towards the player.
• Civilians will be less afraid of the player (In vanilla, civilians could become scared if you dwelled around).
• The police will be more friendly towards the player.
• All domestics animals (hens, cows, cats dogs) no longer hate the player. (In vanilla they were set to hate the player and like everyone other NPC).
• Cats are afraid of dogs and dogs are neutral to cats.
• Cougars are hostile to other wildlife (except for other cougars).
• Cougars are hostile towards all domestic animals.
• All NPCs are hostile to cougars.
• Sharks are hostile to all NPCs. (in vanilla sharks were only hostile to the player but tame to other NPCs).
• Security Gaurds will not tolerate other NPCs to enter restricted areas with exception for firefighters, cops, medics, the army, and private military. In vanilla gaurds would only intervene if the player entered restricted areas.
• Gaurd dogs may become hostile towards other NPCs. (In vanilla gaurd dogs only attacked player.)
• The relationship between all gangs are enhanced to mimic their true relationship based on information on GTAWIKI and ingame events. For example, rednecks are friendly to Triads and Ballas because they are affiliated. Because The Lost tried (and are trying) to gain power over the drug trade in Senora Desert Rednecks don’t like them (or those who are left after Trevors rampage). Open war among gangs may break out on the street.
If you want to know more about GTA V gang relations, visit:
http://gta.wikia.com/wiki/Category:Gangs_in_GTA_V
• The players relationship with gangs has been enhanced. In summary, all gangs are less aggressive towards the player meaning they are less likely to attack or offend the player for no reason. It is now possible to roam around neighborhoods on foot or by car without any interference from local gangs. But do not be fooled; certain areas are safer than others. For example, in the Families respect you because your alliance with them (because both Michael and Trevor are friends of Franklin) and they wont open fire on you even if you fire first.) But in Ballas turf, gangs will not treat you as kindly, while other gangs are more neutral to you. If you stay stationary in a vehicle or drive around at the same spot you may also raise suspicion (depending on in which turf you are in).
• The police does not have identical relationship towards all gangs. For example, Rancho is known for its high gang activity and crime rate, therefore police will be much less tolerant against those who cause this.
• Gangs does not have identical relation towards civilians, police, and gaurds. The Lost, for example, is known for their rebellious behavior and their violent codes (’’the Almighty forgives, the lost don't’’) and will therefore not accept peds that do them what they consider as injustice.
1.2
• Civilians can attack each others
• Cops hate drugdealers
• Cops relation with raobbers changed
• Cops relation with hookers changed
• Family gang no longer take kindly to drug dealers
• Mexicans no longer take kindly to cops patrolling their neighboorhood
-OTHER-
This mod changes behaviour between NPC and animals in the game. If you’re using other mods that changes the amount of civilians and/or animals in the world it may make shootouts, car chases, and such either more or less common in the world depending on what other mods you have installed.
-INSTALL-
Before you install this mod ensure you have OPEN IV installed and that you have backed up the files that are about to be replaced – always back up your files. Pay attention that the game automatically update your game files once you log in to Social Club. This may cause modifications to be reset and therefore they will not function. Create a separate mod folder to get around this problem.
1. Replace the file ''relationships.dat'' in GTAV/common.rpf/data 2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai
2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai View topic on GTAForums »
-FEATURES-
• Civilians will be more friendly towards the player.
• Civilians will be less afraid of the player (In vanilla, civilians could become scared if you dwelled around).
• The police will be more friendly towards the player.
• All domestics animals (hens, cows, cats dogs) no longer hate the player. (In vanilla they were set to hate the player and like everyone other NPC).
• Cats are afraid of dogs and dogs are neutral to cats.
• Cougars are hostile to other wildlife (except for other cougars).
• Cougars are hostile towards all domestic animals.
• All NPCs are hostile to cougars.
• Sharks are hostile to all NPCs. (in vanilla sharks were only hostile to the player but tame to other NPCs).
• Security Gaurds will not tolerate other NPCs to enter restricted areas with exception for firefighters, cops, medics, the army, and private military. In vanilla gaurds would only intervene if the player entered restricted areas.
• Gaurd dogs may become hostile towards other NPCs. (In vanilla gaurd dogs only attacked player.)
• The relationship between all gangs are enhanced to mimic their true relationship based on information on GTAWIKI and ingame events. For example, rednecks are friendly to Triads and Ballas because they are affiliated. Because The Lost tried (and are trying) to gain power over the drug trade in Senora Desert Rednecks don’t like them (or those who are left after Trevors rampage). Open war among gangs may break out on the street.
If you want to know more about GTA V gang relations, visit:
http://gta.wikia.com/wiki/Category:Gangs_in_GTA_V
• The players relationship with gangs has been enhanced. In summary, all gangs are less aggressive towards the player meaning they are less likely to attack or offend the player for no reason. It is now possible to roam around neighborhoods on foot or by car without any interference from local gangs. But do not be fooled; certain areas are safer than others. For example, in the Families respect you because your alliance with them (because both Michael and Trevor are friends of Franklin) and they wont open fire on you even if you fire first.) But in Ballas turf, gangs will not treat you as kindly, while other gangs are more neutral to you. If you stay stationary in a vehicle or drive around at the same spot you may also raise suspicion (depending on in which turf you are in).
• The police does not have identical relationship towards all gangs. For example, Rancho is known for its high gang activity and crime rate, therefore police will be much less tolerant against those who cause this.
• Gangs does not have identical relation towards civilians, police, and gaurds. The Lost, for example, is known for their rebellious behavior and their violent codes (’’the Almighty forgives, the lost don't’’) and will therefore not accept peds that do them what they consider as injustice.
1.2
• Civilians can attack each others
• Cops hate drugdealers
• Cops relation with raobbers changed
• Cops relation with hookers changed
• Family gang no longer take kindly to drug dealers
• Mexicans no longer take kindly to cops patrolling their neighboorhood
-OTHER-
This mod changes behaviour between NPC and animals in the game. If you’re using other mods that changes the amount of civilians and/or animals in the world it may make shootouts, car chases, and such either more or less common in the world depending on what other mods you have installed.
-INSTALL-
Before you install this mod ensure you have OPEN IV installed and that you have backed up the files that are about to be replaced – always back up your files. Pay attention that the game automatically update your game files once you log in to Social Club. This may cause modifications to be reset and therefore they will not function. Create a separate mod folder to get around this problem.
1. Replace the file ''relationships.dat'' in GTAV/common.rpf/data 2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai
2. Replace the file ''agitatedtriggers.meta'' in GTAV/common.rpf/data/ai View topic on GTAForums »
First Uploaded: March 11, 2016
Last Updated: August 07, 2016
Last Downloaded: 9 hours ago
There's some typos in the relationship.dat file which might cause some issues. "GAURD" should be "GUARD". Open notepad, select "edit", then "find"; add "GAURD" then "find next". Replace the "GAURD" typos with "GUARD". Then save. Add it back to the game's mod folder OR edit the file directly in openIV, but you won't have the "find now" there so it's possible to miss one.
Also, dunno if it's intentional or not, but the list is missing the actual "DOG" reference and is missing a DOG relationship area. i.e.:
# Acquaintance options:
# - Ignore
# - Respect
# - Like
# - Dislike
# - Hate
PLAYER
CIVMALE
CIVFEMALE
COP
SECURITY_GUARD
PRIVATE_SECURITY
FIREMAN
GANG_1
GANG_2
GANG_9
GANG_10
AMBIENT_GANG_LOST
AMBIENT_GANG_MEXICAN
AMBIENT_GANG_FAMILY
AMBIENT_GANG_BALLAS
AMBIENT_GANG_MARABUNTE
AMBIENT_GANG_CULT
AMBIENT_GANG_SALVA
AMBIENT_GANG_WEICHENG
AMBIENT_GANG_HILLBILLY
DEALER
HATES_PLAYER
HEN
WILD_ANIMAL
SHARK
COUGAR
NO_RELATIONSHIP
SPECIAL
MISSION2
MISSION3
MISSION4
MISSION5
MISSION6
MISSION7
MISSION8
ARMY
GUARD_DOG
AGGRESSIVE_INVESTIGATE
MEDIC
CAT
#
^ No "DOG" there?
I see "DOG" listed though under some of the like/dislike/hate,etc. for say CAT: "DOG GAURD_DOG COUGAR"
CAT
Like CAT
Hate PLAYER CIVMALE CIVFEMALE COP SECURITY_GUARD DOMESTIC_ANIMAL FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER DOG GAURD_DOG COUGAR
So it is referenced in the file under some npc's relationships.
I made one that someone might want to use or edit:
DOG
Like DOG
Hate COP FIREMAN COUGAR CAT GUARD_DOG ARMY AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_FAMILY AMBIENT_GANG_BALLAS AMBIENT_GANG_MARABUNTE AMBIENT_GANG_CULT AMBIENT_GANG_SALVA AMBIENT_GANG_WEICHENG AMBIENT_GANG_HILLBILLY
Might be other typos, so check carefully.
hey huys am I missing somethings its gives me steps in the instructions to replace 2 files in open iv but is only 1 file in download
@Official General I remember you from GTAFOROUMS.
@Izzy989 yep that's me ! Ha ha !
@Cyper For some reason gang's dogs kill their owners instead of attacking me, is this a bug?
@Official General Yeah my name on there was oRNoKraZ_K1ipz... Its been years bro... Hope all is well
Really great mod. Tried using it for LSPDFR and it was so cool until you're driving on the expressway at like 90 MPS and a Vagos member starts to a high speed chase with you, trying to kill you... so when it's on sight it's REALLY on fucking sight LOL, but other than that, I would've kept the thing installed but I needed to fix that and loosen up some FPS.
@lujerex Did you install this mod in GTAV/common.rpf/data and GTAV/common.rpf/data/ai OR GTAV/MODS/common.rpf/data and GTAV/MODS/common.rpf/data/ai?
@Izzy989 @wantyourntuslicked excused me, but did you guys install this mod in GTAV/common.rpf/data and GTAV/common.rpf/data/ai OR GTAV/MODS/common.rpf/data and GTAV/MODS/common.rpf/data/ai?
@trinity909 I installed it in my mods folder. But I'm not worried about, I found a better mod.
@lujerex what mod?
@trinity909 World of Variety. It has a gang mod with it and it allows for more realistic gangs.
why the family member still attacking me ?
@Billy Bass Hey thanks man. You're the real MVP.
Nice work good job!
Losantos turned in to warzone
I cant see the gangs hanging around like before in big number, I may see one or 2 gang member walking at some streets, even at groove st I dont see the ballas like before. Is that normal ???
Bro I have already desintal my GTA V and Instal again, and the gangs keep buged, they just run away and dont spawn like before
Help how do I unistall that ? I have already Unistal the game from steam... but still there @Cyper
@poopmanzaza The gangs didnt desapear for your ? Now they just run from me, and I can never find them