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Improvements in Gore 2.0.1

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The gore in Grand Theft Auto V is pretty weak even by Rockstar Games standards. The gore could of been toned down due to the limitations of the last gen consoles or because using extreme gore could of lead to pissed off parents. I, like many people didn't like how the gore looked low res or boring so I decided to make a new mod that improves the gunshot wounds, cuts, splatter, and blood soak.

You will need OpenIV to install this mod:
http://openiv.com/

Installation paths are in the install folder.

Version 1.0 notes:
Smaller wounds on the torso, legs, and arms.
Splatter on Wounds are a bit bigger.
Soakage on wounds are larger.
Stab wounds are much larger and they
soak skin.
Shotgun wounds are spread out.
Explosions that are very close to the player will give the player realistic looking
cuts and broken skin.
Headshots will have bigger wounds.

Version 1.1 notes:
Wound color now has a tiny bit of lightened red.
Blood soak is a tiny bit bigger.

Version 1.2 notes:
Bloodfx.dat file added, file taken from the X360 edition.
Punching/meleeing people can wound marks on peds.
Less reflection to gunshot wounds.
Blood soak varies a lot more.
Blood can sometimes take a long time to soak the injured ped.
Blood color is darkened a little bit, not too noticeable.
More features added.

Version 1.2.1 notes:
Files now have their own folders and installation.txt files in the rar file.
More blood is splattered when you shoot someone anywhere, head shots with a rifle sniper can leave huge splatters of blood.

Version 1.3 notes:
Added new file called peddamagedecals.fxd
New textures for wounds and cuts.
New textures for soak.
Better soak color.
Better blood effects.
More features added.

Version 1.4 notes:
More splatter added to wounds.
Darker blood soak color.
Blood effects improved on even more.
Bigger headshot wounds.
Wounds have more varying sizes.
Only baseball bat attacks cause blood wounds. Punching people doesn't leave blood anymore.
Cut wounds are up and working again.
Blood soak is a bit bigger.
Older versions folder added so people can use olders versions of the mod.

Version 1.5 notes:
Thanks to kaai210, hitting people with a bat will cause bruises.
New file damages.meta.
Added compatibility pack for Blood and Decals diversity.
Wounds are made a tiny bit bigger.
Hitting people with baseball bat no longer causes blood wounds.
Bigger blood splatter textures.
Blood soak texture made darker.
New folder for bright red blood soak.
New folder for bright red blood soak and smaller wounds.
New folder for dark red blood soak and smaller wounds.
More features added.

Version 1.6 notes:
More blood textures have been modified, including a jump in resolution too.
New file added Fxdecal.ytd.
New file also added Decals.dat
Distance of wounds have been greatly improved so now when you snipe someone, you can see the wound from a distance.
Blood pools have been modified, way better looking than the original textures.
Blood splatter and mist textures have been improved a lot more, including a jump in resolution.
Damages.dat file fixed. For the damages.dat file for the naturalmotion rdr/mp3 mod, go into the optional features folder.
Darker blood soak for better realism, remember blood doesn't look like ketchup!
Bruise textures have been bumped up to 4096x1024.
Small bug fixes.
Even more features added.

Version 1.7 notes:
Distance of wounds are increased.
Improved blood pools.
Improved blood splatter, more realistic.
Blood splattered on car window texture improved.
Bullet holes are improved.
Bigger blood splatter texture.
Smaller wounds.
Small fixes.
More features added.

Version 1.8 notes:
New texture for blood wound splatter.
New texture for wound, now it looks like an actual bullet hole.
Blood splatter textures have been adjusted to look less shitty.
Cuts have been improved.
Bigger blood leaking.
Smaller wounds.
Smaller gunshot splatter on pistols, smgs, and rifles.
Bigger gunshot splatter for shotguns.
Sniper exit wounds are much larger and more nasty looking.
Headshot gore has been adjusted.
Small bug fixes.
More features have been adjusted.

Version 1.8.1 notes:
Easier installation path.
Installation paths are now linked to the Grand Theft Auto V folder.

Version 1.9 notes:
Wounds bump texture lessened for better looking wounds.
Blood soak color darkened.
More blood splatter around shotgun wounds. (See for yourself)
Shooting pedestrians with any gun while they are standing and alive will now cause them to bleed downwards. (See for yourself)
Hospital wounds are a little bit more noticeable.
Burnt ped textures are bigger and made a lot more noticeable to give the look of actual burnt clothes and skin.
Blood splatter textures changed once again back to the orginal blood splatter but improved and higher resolution.
Blood pools changed and given more variety.
Blood squirt has been changed partially.
Compatibility for blood and decals variety and older version folders have been removed for now.
Bug fixes.
More features have been added or adjusted.

Version 1.9.1 notes:
Test files for bloodfx and decals.dat were uploaded in 1.9, I removed them and replaced them with the rightful files.
Another folder has been removed.

Version 2.0 notes:
Blood has been downgraded to 2k for better compatibility and frame rate.
Soak color made bright red just a tiny bit.
Distance of wounds has been increased for better experience.
More wounds on Player and Pedestrians.
Splatter has been once again tinkered with.
Decals.dat file look at again to solve random big ugly blood splatter textures that occur on walls.
Blood splatter has been changed for a more Red Dead Redemption esque blood splatter.
Exit wounds have been made bloodier for a more realistic feel.
Blood color has been might a bit more bright red.
Bloodfx file has been tinker with a tiny bit.
More texture variety with blood splatter.
Bug fixes.
More features have been adjusted.

Version 2.0.1 notes:
More folders added so that when installing the mod, original game leftovers are not there.

Recommended to install these mods.

For better physics:
Natural Motion Euphoria Mod RDR/MP3
https://www.gta5-mods.com/misc/naturalmotion-euphoria-oiv-kaai210-bravercoolio-jedijosh920

Another mod with better physics:
Red Dead Redemption Physics
https://www.gta5-mods.com/misc/red-dead-redemption-euphoria-physics

For Red Dead Redemption style head wounds:
GoreV 1.2
https://www.gta5-mods.com/scripts/gorev
First Uploaded: July 25, 2016
Last Updated: January 12, 2017
Last Downloaded: 1 hour ago
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183 Comments

  • Default

    @Bravercoolio Is it just these values in peddamage.xml that adjust blood brightness on peds?

    <BloodColor x="0.700000" y="0.050000" z="0.050000" />
    <SoakColor x="0.220000" y="0.000000" z="0.000000" />

    January 12, 2017
  • Df14ee indian dude
    Bravercoolio

    @Jax765 Yes, it is.

    January 12, 2017
  • Default
    January 12, 2017
  • Abbcd1 hxgx4nj

    @Bravercoolio Yup, that did the trick. Thanks a bunch! I love that your mod isn't too over the top like the others out there.

    January 12, 2017
  • Default

    @Bravercoolio splatter corrected ?

    January 12, 2017
  • Df14ee indian dude
    Bravercoolio

    @WolfSuriv If it is the blood splatter that hit the ground, then yes, it is. Same thing with the splatter on characters too.

    January 12, 2017
  • Df14ee indian dude
    Bravercoolio

    @Edward Nashton Thanks for the feedback man, I hope you enjoy the mod.

    January 12, 2017
  • Default

    The wounds look great, the decals are def at their best imo. I don't really get a lot of the blood soak like in the 2nd image which looks better given how brutal these gunshot wounds are.

    10 days ago
  • Df14ee indian dude
    Bravercoolio

    @waynechriss that's weird, i might increase the blood soak range just incase. I hope you enjoy the mod either way bro.

    9 days ago
  • Default

    I take it back, it does show blood soak but its not as dark or spread out like the second image.

    9 days ago
  • Df14ee indian dude
    Bravercoolio

    @waynechriss Does it happen very slowly or just fast and small?

    8 days ago
  • Default

    Slowly and small, like after the person dies as someone above mentioned above.

    8 days ago
  • Df14ee indian dude
    Bravercoolio

    @waynechriss hmmm, well i'll keep to my word and find a solution to that problem.

    7 days ago
  • Default

    @Bravercoolio I like the new update but I want to get rid of the blood splatter (first pic on chest, arm and leg) on the peds so it's just a bloody hole like in the dead dude in picture 4. How can I do that?

    6 days ago
  • Df14ee indian dude
    Bravercoolio

    @Exo 401 I'll make an additional feature folder in the next update that'll remove the extra blood splatter in the exit wounds.

    5 days ago
  • Default

    @Bravercoolio Thanks so much buddy. I appreciate you.

    5 days ago
  • Default

    if you want your game to look brutal as fuck, install zipporaids mod, then 4k enhanced effects over it, then replace all the peddamage files with the ones from this mod, and add goreV on top and its almost as good as max payne 3 gore

    4 days ago
  • Df14ee indian dude
    Bravercoolio

    @Rizzle45 I'll have to try that out man. Shootings would look pretty fucking brutal.

    4 days ago
  • Default

    @Bravercoolio bro its glorious, bloodV adds a nice touch too for headshots

    3 days ago
  • Df14ee indian dude
    Bravercoolio

    @Rizzle45 Yeah, I think it does too.

    3 days ago
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