Improvements in Gore 2.0.1

The gore in Grand Theft Auto V is pretty weak even by Rockstar Games standards. The gore could of been toned down due to the limitations of the last gen consoles or because using extreme gore could of lead to pissed off parents. I, like many people didn't like how the gore looked low res or boring so I decided to make a new mod that improves the gunshot wounds, cuts, splatter, and blood soak.

You will need OpenIV to install this mod:

Installation paths are in the install folder.

Version 1.0 notes:
Smaller wounds on the torso, legs, and arms.
Splatter on Wounds are a bit bigger.
Soakage on wounds are larger.
Stab wounds are much larger and they
soak skin.
Shotgun wounds are spread out.
Explosions that are very close to the player will give the player realistic looking
cuts and broken skin.
Headshots will have bigger wounds.

Version 1.1 notes:
Wound color now has a tiny bit of lightened red.
Blood soak is a tiny bit bigger.

Version 1.2 notes:
Bloodfx.dat file added, file taken from the X360 edition.
Punching/meleeing people can wound marks on peds.
Less reflection to gunshot wounds.
Blood soak varies a lot more.
Blood can sometimes take a long time to soak the injured ped.
Blood color is darkened a little bit, not too noticeable.
More features added.

Version 1.2.1 notes:
Files now have their own folders and installation.txt files in the rar file.
More blood is splattered when you shoot someone anywhere, head shots with a rifle sniper can leave huge splatters of blood.

Version 1.3 notes:
Added new file called peddamagedecals.fxd
New textures for wounds and cuts.
New textures for soak.
Better soak color.
Better blood effects.
More features added.

Version 1.4 notes:
More splatter added to wounds.
Darker blood soak color.
Blood effects improved on even more.
Bigger headshot wounds.
Wounds have more varying sizes.
Only baseball bat attacks cause blood wounds. Punching people doesn't leave blood anymore.
Cut wounds are up and working again.
Blood soak is a bit bigger.
Older versions folder added so people can use olders versions of the mod.

Version 1.5 notes:
Thanks to kaai210, hitting people with a bat will cause bruises.
New file damages.meta.
Added compatibility pack for Blood and Decals diversity.
Wounds are made a tiny bit bigger.
Hitting people with baseball bat no longer causes blood wounds.
Bigger blood splatter textures.
Blood soak texture made darker.
New folder for bright red blood soak.
New folder for bright red blood soak and smaller wounds.
New folder for dark red blood soak and smaller wounds.
More features added.

Version 1.6 notes:
More blood textures have been modified, including a jump in resolution too.
New file added Fxdecal.ytd.
New file also added Decals.dat
Distance of wounds have been greatly improved so now when you snipe someone, you can see the wound from a distance.
Blood pools have been modified, way better looking than the original textures.
Blood splatter and mist textures have been improved a lot more, including a jump in resolution.
Damages.dat file fixed. For the damages.dat file for the naturalmotion rdr/mp3 mod, go into the optional features folder.
Darker blood soak for better realism, remember blood doesn't look like ketchup!
Bruise textures have been bumped up to 4096x1024.
Small bug fixes.
Even more features added.

Version 1.7 notes:
Distance of wounds are increased.
Improved blood pools.
Improved blood splatter, more realistic.
Blood splattered on car window texture improved.
Bullet holes are improved.
Bigger blood splatter texture.
Smaller wounds.
Small fixes.
More features added.

Version 1.8 notes:
New texture for blood wound splatter.
New texture for wound, now it looks like an actual bullet hole.
Blood splatter textures have been adjusted to look less shitty.
Cuts have been improved.
Bigger blood leaking.
Smaller wounds.
Smaller gunshot splatter on pistols, smgs, and rifles.
Bigger gunshot splatter for shotguns.
Sniper exit wounds are much larger and more nasty looking.
Headshot gore has been adjusted.
Small bug fixes.
More features have been adjusted.

Version 1.8.1 notes:
Easier installation path.
Installation paths are now linked to the Grand Theft Auto V folder.

Version 1.9 notes:
Wounds bump texture lessened for better looking wounds.
Blood soak color darkened.
More blood splatter around shotgun wounds. (See for yourself)
Shooting pedestrians with any gun while they are standing and alive will now cause them to bleed downwards. (See for yourself)
Hospital wounds are a little bit more noticeable.
Burnt ped textures are bigger and made a lot more noticeable to give the look of actual burnt clothes and skin.
Blood splatter textures changed once again back to the orginal blood splatter but improved and higher resolution.
Blood pools changed and given more variety.
Blood squirt has been changed partially.
Compatibility for blood and decals variety and older version folders have been removed for now.
Bug fixes.
More features have been added or adjusted.

Version 1.9.1 notes:
Test files for bloodfx and decals.dat were uploaded in 1.9, I removed them and replaced them with the rightful files.
Another folder has been removed.

Version 2.0 notes:
Blood has been downgraded to 2k for better compatibility and frame rate.
Soak color made bright red just a tiny bit.
Distance of wounds has been increased for better experience.
More wounds on Player and Pedestrians.
Splatter has been once again tinkered with.
Decals.dat file look at again to solve random big ugly blood splatter textures that occur on walls.
Blood splatter has been changed for a more Red Dead Redemption esque blood splatter.
Exit wounds have been made bloodier for a more realistic feel.
Blood color has been might a bit more bright red.
Bloodfx file has been tinker with a tiny bit.
More texture variety with blood splatter.
Bug fixes.
More features have been adjusted.

Version 2.0.1 notes:
More folders added so that when installing the mod, original game leftovers are not there.

Recommended to install these mods.

For better physics:
Natural Motion Euphoria Mod RDR/MP3

Another mod with better physics:
Red Dead Redemption Physics

For Red Dead Redemption style head wounds:
GoreV 1.2
First Uploaded: July 25, 2016
Last Updated: January 12, 2017
Last Downloaded: 4 hours ago

Sponsored Link


  • Default

    @Bravercoolio Thanks so much buddy. I appreciate you.

    January 18, 2017
  • Default

    if you want your game to look brutal as fuck, install zipporaids mod, then 4k enhanced effects over it, then replace all the peddamage files with the ones from this mod, and add goreV on top and its almost as good as max payne 3 gore

    January 18, 2017
  • Df14ee indian dude

    @Rizzle45 I'll have to try that out man. Shootings would look pretty fucking brutal.

    January 19, 2017
  • Default

    @Bravercoolio bro its glorious, bloodV adds a nice touch too for headshots

    January 19, 2017
  • Df14ee indian dude

    @Rizzle45 Yeah, I think it does too.

    January 19, 2017
  • Default

    Not sure what you saw in that combination of mods that I'm not seeing but if I were to follow those steps with those mods I get ant sized bullet decals in the head and then splotches of red on the body. http://imgur.com/a/kSTCd

    January 30, 2017
  • Default

    Question; If you wanted to adjust the color of the wounds themselves (make the wounds darker or lighter), would you have to mess with the actual files in peddamagedecals or is there a x/y/z color coordination that can be adjusted in a diff file?

    January 30, 2017
  • Df14ee indian dude

    @waynechriss There are x/y/z color coordinations in the peddamage file for changing. X is for red and making the numbers higher like 82 makes it lighter and 32 makes it darker so put in whatever number you want and tweak it.

    January 30, 2017
  • Default

    @waynechriss mine looks nothing like that, so you messed up somewhere installing it all

    January 30, 2017
  • Default

    1. Install zipporaid's mod.
    2. Then 4k enhanced textures over it.
    3. Replace peddamage files with the ones included in this mod.
    4. Use goreV (i skipped this one cuz it looks weird to me.

    What part am I messing up at? It should still work albeit without the shroom of gorev which i'm not a fan of.

    January 31, 2017
  • 0cdd13 photo

    @Bravercoolio One problem, when using Menyoo options such as ading damage overlays, most of the features like splashback on torso don't work. Neither does Zippo Raids Run Over Blood mod.

    January 31, 2017
  • Df14ee indian dude

    @Eyon That's weird, however I don't use Menyoo so I don't really encounter this problem but I'll try to find a way to fix that issue.

    January 31, 2017
  • 0cdd13 photo

    @Bravercoolio Thank you, also, when having a knife in your hand and you kick it gives peds knife curs.

    February 01, 2017
  • Default

    @waynechriss idk but all i can say is i installed on a fresh game. maybe some old mod is messing it up. if anything just delete the mod folder and re do everything

    February 01, 2017
  • Df14ee indian dude

    @Eyon oh shit, thanks for telling me that. I forgot I added the knife blood effect to kicking too. I'll be sure to fix that too man.

    February 01, 2017
  • Df14ee indian dude

    @JacketW If you want just realistic kinda blood in one package without any extra stuff. I recommend this mod. If you want over the top, disgusting blood with adjusted ragdoll physics, I'd recommend Zippo's. It's all up to you man.

    March 31, 2017
  • Df14ee indian dude

    @JacketW I am still working on the new update which adds more damage textures and even other shit. So stay tuned too.

    March 31, 2017
  • Trevor3

    @Bravercoolio Hey mate first I just want to say I've been really enjoying your mod and is hands down one of the best out there!

    Secondly, I see you are working on a new update and wondered if you could consider my request by chance.

    I've search thick and thin to find a mod that provides realistic blood spray, however it seems they increase the spray to an unrealistic level which is something that kind of breaks the immersion when playing. (for example shooting someone with a 9mm and the result looking like they've been hit by 30mm round)

    I'd be super grateful if you could modify this or even have it as an optional setting.

    Just a simple tone down so you can only just see the bullet impact spray would be awesome.


    April 01, 2017
  • Df14ee indian dude

    @TjTheLooseAussie I appreciate the request man. I was thinking about using a small puff or really small impact spray, or even the small knife splatter. It's still in consideration though and it may take a while to find a good blood spray but in the end I hope it suits your needs.

    April 01, 2017
  • Trevor3

    @Bravercoolio That's awesome news man, I'd be super appreciative despite however long it takes. Cheers!

    April 02, 2017
Join the conversation! Log In or register for an account to be able to comment.