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@V3ry_H1GH To answer the first question, it changes pedestrian physics; for example being shot, ran over, etc. Vehicle handling is not changed over as that's been done and is very time consuming, even more so with all the new vehicles. To answer the other question, it all depends on what Jedijosh says; we can do funding for an update but at the same time, we've done all these previous updates with out it, it just depends on what happens in the near future.
@KingCobra89 if you mean the particle effects, there should be alternates in the bloodfx.dat such as sht_blood, blood_throat, etc
@XackReeP just reinstall the regular version
@MattyReady sounds like a rare bug, try changing graphics settings and see what happens; on occasion, computers that have this bug do have the wounds/damage effects show up when you pause the screen which is an odd bug that happens on some other gore mods as well, try reinstalling the mod as well
@MunkyPunky install the regular version back over it since it has overwrites the blood spilling files.
@forthels police officers with their protective clothing on usually don't get any decals, that's due to it being a prop on clothing if i remember correctly, however swat since they have a regular bullet proof vest should have the bulletproof wounds on them, they won't have regular wounds except for oddly enough the shotgun/sniper blasts (which is a bug i'm sorting out)
@KingCobra89 peddamage should have woundsize/splattersize for each weapon including shotgun, check bloodfx peddamage wound texture section to see which ones correspond, also for the blood decals on the floor; to increase it, go to decals.dat and the size should be under a number of 2.1 (for regular version) or 0.8 (for blood spill version)
@KingCobra89 i'd check the bloodfx.dat files, the first section that has number 1010/1015, etc theres a way to increase it
@KingCobra89 which decals, the blood splatter on the ground/walls or the splatter on the characters? because they shouldn't fade after 10 seconds.
@rotinpeace that is not a normal thing to happen with the mod since distance of wounds has been increased since 2016, this is something I can't seem to fix since I and most folks don't have this occurance but I'd try tinkering with the graphics settings to see if it changes.