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16 448
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A ScriptHookV plugin that enhances GTA V traffic immersion by increasing the variety of vehicle spawn colors, liveries, & decals. Fully compatible with both Legacy & Enhanced.
[ FEATURES ]
- Better traffic variety by allowing vehicles to spawn with a much more wider spread range of vehicle colors
- Better primary and secondary paint pairing
- Configurable realistic mode for believable real-world traffic colors
- Non-realistic mode for more variety and less restraint
- Optional livery variations
- Optional decal variations
- Optional wheel color variations
- Optional aircraft support
- Rainbow mode for maximum chaos and aggressive instant recoloring
- Designed for smooth background operation
- Fully compatible with all vehicles including addon traffic
- Fully configurable via ini
[ REQUIREMENTS ]
- Latest ScriptHookV
[ INSTALLATION ]
- Install ScriptHookV
- Place DynamicTrafficColors.asi & DynamicTrafficColors.ini into your GTA V folder
- Enjoy
[ CHANGELOG ]
Update v1.1.3
- Fixed some color distribution issues giving repetitive colors.
- Optimized tick handling and frame processing.
- Added vehicle blacklists (Configurable via .ini).
- Added vehicle whitelists (Configurable via .ini).
- Added vehicle class whitelists (Configurable via .ini).
Update v1.1.2
- Major vehicle parsing fixes.
- Major color distribution improvements.
- Fixed coverage across loaded traffic & vehicle density.
- Improved color application at higher driving speeds.
- Rebalanced the realistic color palette (again).
- New .ini option 'ProcessAllLoadedVehicles' that applies dynamic colors to every streamed vehicle.
Update v1.1.1
- Not uploaded
Update v1.1.0
- Rewrote vehicle processing architecture
- Character switch protection now integrates directly with the registry.
- Fixed 'AffectOnlyTraffic=false' actually doing nothing previously.
- Fixed logger entries not actually receiving line breaks.
- Removed dead snapshot state and obsolete helper functions.
- Exact primary colors now have a strong short-term cooldown.
- Global primary and secondary colors are tracked separately instead of mixing everything together.
Patch v1.0.4
- Added proper vehicle handle validations fixing crashes
- Fixed array bound protections to greatly improve stability
- Fixed memory logging
Patch v1.0.3
- Fixed urgent processing that caused visible color changing
- Fixed an issue where vehicle colors can change when switching characters
- Improved two-tone color logic
- Added new .ini option: 'TwoToneColors=false'
- Completely rebuilt realistic palette
- 'RealisticVehicleColors' is now enabled by default
[ /log ]
[ Credits & Acknowledgements ]
- Alexander Blade - for ScriptHookV
Additional thanks to:
- The GTA V modding community for documentation, shared research, and reverse-engineering efforts
- Everyone who reports bugs or provides feedback - your input directly improves future updates
[ Note ]
- This script only adjusts vehicle spawn colors, liveries, and decals.
Github
[ FEATURES ]
- Better traffic variety by allowing vehicles to spawn with a much more wider spread range of vehicle colors
- Better primary and secondary paint pairing
- Configurable realistic mode for believable real-world traffic colors
- Non-realistic mode for more variety and less restraint
- Optional livery variations
- Optional decal variations
- Optional wheel color variations
- Optional aircraft support
- Rainbow mode for maximum chaos and aggressive instant recoloring
- Designed for smooth background operation
- Fully compatible with all vehicles including addon traffic
- Fully configurable via ini
[ REQUIREMENTS ]
- Latest ScriptHookV
[ INSTALLATION ]
- Install ScriptHookV
- Place DynamicTrafficColors.asi & DynamicTrafficColors.ini into your GTA V folder
- Enjoy
[ CHANGELOG ]
Update v1.1.3
- Fixed some color distribution issues giving repetitive colors.
- Optimized tick handling and frame processing.
- Added vehicle blacklists (Configurable via .ini).
- Added vehicle whitelists (Configurable via .ini).
- Added vehicle class whitelists (Configurable via .ini).
Update v1.1.2
- Major vehicle parsing fixes.
- Major color distribution improvements.
- Fixed coverage across loaded traffic & vehicle density.
- Improved color application at higher driving speeds.
- Rebalanced the realistic color palette (again).
- New .ini option 'ProcessAllLoadedVehicles' that applies dynamic colors to every streamed vehicle.
Update v1.1.1
- Not uploaded
Update v1.1.0
- Rewrote vehicle processing architecture
- Character switch protection now integrates directly with the registry.
- Fixed 'AffectOnlyTraffic=false' actually doing nothing previously.
- Fixed logger entries not actually receiving line breaks.
- Removed dead snapshot state and obsolete helper functions.
- Exact primary colors now have a strong short-term cooldown.
- Global primary and secondary colors are tracked separately instead of mixing everything together.
Patch v1.0.4
- Added proper vehicle handle validations fixing crashes
- Fixed array bound protections to greatly improve stability
- Fixed memory logging
Patch v1.0.3
- Fixed urgent processing that caused visible color changing
- Fixed an issue where vehicle colors can change when switching characters
- Improved two-tone color logic
- Added new .ini option: 'TwoToneColors=false'
- Completely rebuilt realistic palette
- 'RealisticVehicleColors' is now enabled by default
[ /log ]
[ Credits & Acknowledgements ]
- Alexander Blade - for ScriptHookV
Additional thanks to:
- The GTA V modding community for documentation, shared research, and reverse-engineering efforts
- Everyone who reports bugs or provides feedback - your input directly improves future updates
[ Note ]
- This script only adjusts vehicle spawn colors, liveries, and decals.
Github
Первая загрузка: 10 марта 2026
Последнее обновление: 3 дня назад
Последнее скачивание: 1 минуту назад
63 комментария
A ScriptHookV plugin that enhances GTA V traffic immersion by increasing the variety of vehicle spawn colors, liveries, & decals. Fully compatible with both Legacy & Enhanced.
[ FEATURES ]
- Better traffic variety by allowing vehicles to spawn with a much more wider spread range of vehicle colors
- Better primary and secondary paint pairing
- Configurable realistic mode for believable real-world traffic colors
- Non-realistic mode for more variety and less restraint
- Optional livery variations
- Optional decal variations
- Optional wheel color variations
- Optional aircraft support
- Rainbow mode for maximum chaos and aggressive instant recoloring
- Designed for smooth background operation
- Fully compatible with all vehicles including addon traffic
- Fully configurable via ini
[ REQUIREMENTS ]
- Latest ScriptHookV
[ INSTALLATION ]
- Install ScriptHookV
- Place DynamicTrafficColors.asi & DynamicTrafficColors.ini into your GTA V folder
- Enjoy
[ CHANGELOG ]
Update v1.1.3
- Fixed some color distribution issues giving repetitive colors.
- Optimized tick handling and frame processing.
- Added vehicle blacklists (Configurable via .ini).
- Added vehicle whitelists (Configurable via .ini).
- Added vehicle class whitelists (Configurable via .ini).
Update v1.1.2
- Major vehicle parsing fixes.
- Major color distribution improvements.
- Fixed coverage across loaded traffic & vehicle density.
- Improved color application at higher driving speeds.
- Rebalanced the realistic color palette (again).
- New .ini option 'ProcessAllLoadedVehicles' that applies dynamic colors to every streamed vehicle.
Update v1.1.1
- Not uploaded
Update v1.1.0
- Rewrote vehicle processing architecture
- Character switch protection now integrates directly with the registry.
- Fixed 'AffectOnlyTraffic=false' actually doing nothing previously.
- Fixed logger entries not actually receiving line breaks.
- Removed dead snapshot state and obsolete helper functions.
- Exact primary colors now have a strong short-term cooldown.
- Global primary and secondary colors are tracked separately instead of mixing everything together.
Patch v1.0.4
- Added proper vehicle handle validations fixing crashes
- Fixed array bound protections to greatly improve stability
- Fixed memory logging
Patch v1.0.3
- Fixed urgent processing that caused visible color changing
- Fixed an issue where vehicle colors can change when switching characters
- Improved two-tone color logic
- Added new .ini option: 'TwoToneColors=false'
- Completely rebuilt realistic palette
- 'RealisticVehicleColors' is now enabled by default
[ /log ]
[ Credits & Acknowledgements ]
- Alexander Blade - for ScriptHookV
Additional thanks to:
- The GTA V modding community for documentation, shared research, and reverse-engineering efforts
- Everyone who reports bugs or provides feedback - your input directly improves future updates
[ Note ]
- This script only adjusts vehicle spawn colors, liveries, and decals.
Github
[ FEATURES ]
- Better traffic variety by allowing vehicles to spawn with a much more wider spread range of vehicle colors
- Better primary and secondary paint pairing
- Configurable realistic mode for believable real-world traffic colors
- Non-realistic mode for more variety and less restraint
- Optional livery variations
- Optional decal variations
- Optional wheel color variations
- Optional aircraft support
- Rainbow mode for maximum chaos and aggressive instant recoloring
- Designed for smooth background operation
- Fully compatible with all vehicles including addon traffic
- Fully configurable via ini
[ REQUIREMENTS ]
- Latest ScriptHookV
[ INSTALLATION ]
- Install ScriptHookV
- Place DynamicTrafficColors.asi & DynamicTrafficColors.ini into your GTA V folder
- Enjoy
[ CHANGELOG ]
Update v1.1.3
- Fixed some color distribution issues giving repetitive colors.
- Optimized tick handling and frame processing.
- Added vehicle blacklists (Configurable via .ini).
- Added vehicle whitelists (Configurable via .ini).
- Added vehicle class whitelists (Configurable via .ini).
Update v1.1.2
- Major vehicle parsing fixes.
- Major color distribution improvements.
- Fixed coverage across loaded traffic & vehicle density.
- Improved color application at higher driving speeds.
- Rebalanced the realistic color palette (again).
- New .ini option 'ProcessAllLoadedVehicles' that applies dynamic colors to every streamed vehicle.
Update v1.1.1
- Not uploaded
Update v1.1.0
- Rewrote vehicle processing architecture
- Character switch protection now integrates directly with the registry.
- Fixed 'AffectOnlyTraffic=false' actually doing nothing previously.
- Fixed logger entries not actually receiving line breaks.
- Removed dead snapshot state and obsolete helper functions.
- Exact primary colors now have a strong short-term cooldown.
- Global primary and secondary colors are tracked separately instead of mixing everything together.
Patch v1.0.4
- Added proper vehicle handle validations fixing crashes
- Fixed array bound protections to greatly improve stability
- Fixed memory logging
Patch v1.0.3
- Fixed urgent processing that caused visible color changing
- Fixed an issue where vehicle colors can change when switching characters
- Improved two-tone color logic
- Added new .ini option: 'TwoToneColors=false'
- Completely rebuilt realistic palette
- 'RealisticVehicleColors' is now enabled by default
[ /log ]
[ Credits & Acknowledgements ]
- Alexander Blade - for ScriptHookV
Additional thanks to:
- The GTA V modding community for documentation, shared research, and reverse-engineering efforts
- Everyone who reports bugs or provides feedback - your input directly improves future updates
[ Note ]
- This script only adjusts vehicle spawn colors, liveries, and decals.
Github
Первая загрузка: 10 марта 2026
Последнее обновление: 3 дня назад
Последнее скачивание: 1 минуту назад





Congratulations. Detected in update version 1.0.4 : Trojan:Win32/Wacatac.B!ml in DynamicTrafficColors.asi ... And freezes the game at random. The previous version update which worked fine didn't include this crap at all. And it is not a false positive. Back to installing version1.0.3 then.
@7777N PC also detected the same thing shame i really liked this one
@Kelarra @7777N I'm dumb and mistakenly compiled my experimental build, 1.0.4a should have no issues. 1.0.4 was marked as a trojan because it parses gta's memory. My experimental build is just used to simplify debugging
I'm using version 1.0.3 and it's stable. Could you tell me more about the changes in version 1.0.4?
@khanh123002 I've implemented vehicle conditions preventing vehicles from recoloring when they've exploded, fixed invalid handles letting the script forget about vehicles that have already been applied, and I've optimized vehicle validations as they're extremely cpu intensive for some reason. 1.0.4 is just meant to improve stability, I've only adjusted around 30 lines of code.
womp womp
i think i got some micro stutter with lastest update, not sure. but can u check it a little bit?
@khanh123002 Can you try editing 'DynamicTrafficColors.ini' and add 'UpdateInterval=200" somewhere under general settings? Should be placed below [General] and above [Filters]. Let me know if that makes a difference, I'm not noticing any micro stutters on my end.
@3_Washing_Machines oh ok i will try and feedback, tks for reply and try to fix for me bro. Your mod is my "Must Have" Mod List <3
damn bro, UpdateInterval=200 is work! no more stuttering, everything smooth af XD tks bro you are gold!
@3_Washing_Machines could you make simple facilty mod (from gtao), where we can adjust and upgrade weaaponized vehicle?
will this conflict with Drive V in any way?
@tekknej Nope!
The latest version of the mod seems to have a tendency to spawn a lot of red and green cars, I'd often pull up to intersections and see 4 red cars stopped next to eachother. Is that normal with default settings?
@Unsearchably I've been looking into it, I don't really know what's causing it. I'll let you know what I come up with.
any chance to add an option to affect ONLY specified vehicles? or at the very least, a vehicle class? this mod's exactly what I've been looking for to utilize with lots of my industrial, commercial, truick, delivery vehicles but obviously it also affects sports, sedans etc. Would be amazing!
@Eville I'll try and have this added in the next update!
that'd be amazing, I've been boggled by this for like 3 years by now, tried and did force flag liveries on pretty much everything I touch and it's so tedious, then come you and it's like one asi, love it <3
Is this mod compatible with the "All MP Vehicles in SP" script?
https://www.gta5-mods.com/scripts/all-mp-vehicles-in-sp
thats amazing! omg!