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Dynamic Traffic Colors v1.1.3

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A ScriptHookV plugin that enhances GTA V traffic immersion by increasing the variety of vehicle spawn colors, liveries, & decals. Fully compatible with both Legacy & Enhanced.

[ FEATURES ]
- Better traffic variety by allowing vehicles to spawn with a much more wider spread range of vehicle colors
- Better primary and secondary paint pairing
- Configurable realistic mode for believable real-world traffic colors
- Non-realistic mode for more variety and less restraint
- Optional livery variations
- Optional decal variations
- Optional wheel color variations
- Optional aircraft support
- Rainbow mode for maximum chaos and aggressive instant recoloring
- Designed for smooth background operation
- Fully compatible with all vehicles including addon traffic
- Fully configurable via ini

[ REQUIREMENTS ]
- Latest ScriptHookV

[ INSTALLATION ]
- Install ScriptHookV
- Place DynamicTrafficColors.asi & DynamicTrafficColors.ini into your GTA V folder
- Enjoy


[ CHANGELOG ]
Update v1.1.3
- Fixed some color distribution issues giving repetitive colors.
- Optimized tick handling and frame processing.
- Added vehicle blacklists (Configurable via .ini).
- Added vehicle whitelists (Configurable via .ini).
- Added vehicle class whitelists (Configurable via .ini).

Update v1.1.2
- Major vehicle parsing fixes.
- Major color distribution improvements.
- Fixed coverage across loaded traffic & vehicle density.
- Improved color application at higher driving speeds.

- Rebalanced the realistic color palette (again).
- New .ini option 'ProcessAllLoadedVehicles' that applies dynamic colors to every streamed vehicle.

Update v1.1.1
- Not uploaded

Update v1.1.0
- Rewrote vehicle processing architecture
- Character switch protection now integrates directly with the registry.
- Fixed 'AffectOnlyTraffic=false' actually doing nothing previously.
- Fixed logger entries not actually receiving line breaks.
- Removed dead snapshot state and obsolete helper functions.
- Exact primary colors now have a strong short-term cooldown.
- Global primary and secondary colors are tracked separately instead of mixing everything together.

Patch v1.0.4
- Added proper vehicle handle validations fixing crashes
- Fixed array bound protections to greatly improve stability
- Fixed memory logging

Patch v1.0.3
- Fixed urgent processing that caused visible color changing
- Fixed an issue where vehicle colors can change when switching characters
- Improved two-tone color logic
- Added new .ini option: 'TwoToneColors=false'
- Completely rebuilt realistic palette
- 'RealisticVehicleColors' is now enabled by default

[ /log ]

[ Credits & Acknowledgements ]

- Alexander Blade - for ScriptHookV

Additional thanks to:
- The GTA V modding community for documentation, shared research, and reverse-engineering efforts
- Everyone who reports bugs or provides feedback - your input directly improves future updates

[ Note ]
- This script only adjusts vehicle spawn colors, liveries, and decals.

Github
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Первая загрузка: 10 марта 2026
Последнее обновление: 3 дня назад
Последнее скачивание: 1 минуту назад

All Versions

 v1.1.3 (current)

234 загрузки , 163,0 КБ
3 дня назад

 v1.1.2

1 030 загрузки , 155,0 КБ
5 октября 2026

 v1.1.0

1 850 загрузки , 155,0 КБ
6 сентября 2026

 1.0.3

8 052 загрузки , 151,0 КБ
28 марта 2026

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