All MP Vehicles in SP 4.0.0 (The Kortz Center Heist)
138,260
652
138,260
652
The mod adds all the vehicles from GTA Online to GTA 5. The new cars can be found in parking lots throughout Los Santos and Blaine County, as well as on the road in general traffic.
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
Join my Discord server: https://discord.gg/vvxmKP5y5J
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
The mod is backward compatible with Legacy.
Changelog
4.0.0:
3.0.7:
3.0.6:
3.0.5:
3.0.4:
3.0.3:
3.0.2:
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- parking lots spawn - spawning of cars in parking lots
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- tuning hsw - if enabled, cars will receive tuning upgrades from Hao.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
- new license plates - activate unique license plates from Chop Shop Update
- blip color - set the color of car tags in parking lots (values from 0 to 85)
- blip color traffic - set the color of car labels in traffic (values from 0 to 85)
- time traffic gen - the time in milliseconds between cars being spawn in traffic (minimum value is 3000, default is 3000)
The mod is backward compatible with Legacy.
Changelog
4.0.0:
- Fixed a critical bug where only one car would spawn in traffic. Now there are three - you can increase this number in the ini file using the "max traffic vehicles" parameter
- Fixed a script crash when playing on a regular ScriptHookVDotNet (not a nightly build)
- Improved the algorithm for spawning cars in traffic
- Added all vehicles from The Kortz Center Heist update
3.0.7:
- Fixed a bug where the driver disappeared after exiting the vehicle
- Added advanced vehicle spawn and despawn distance settings to the INI file
- Fixed a bug where AI taxis did not disappear from traffic after adding the model (vivanite2) to mp-blacklist.txt
- Civilian vehicles now spawn noticeably more often than AI taxis
3.0.6:
- Support for the latest game version (1.72)
- The vehicle spawning algorithm for road traffic has been completely rewritten.
- Ability to disable vehicle spawning on parking lots via the INI file.
- Added vehicles to traffic and parking lots: Pfister Astrale, Vapid FMJ MK V, Grotti GT750, Grotti Itali Classic, Shitzu Keitora, Progen Luiva, Bravado Buffalo Cruiser, Bravado Buffalo STX Pursuit, Sentinel XS4, Pfister X-treme.
- Added KnoWay AI taxis (Karin Vivanite).
3.0.5:
- All vehicles from the enhanced version of GTA V can be found in parking lots and on the road.
- Ignus with weapons has been added to the military base, and the weapons work!
- The tuning hsw parameter has been added to the .ini file, which automatically installs Hao's improvements for compatible vehicles.
3.0.4:
- Added new cars from the Money Fronts update: Annis Minimus, Declasse Tampa GT, Overflod Suzume, Buckingham Helitours Maverick, Karin Woodlander, Ubermacht Sentinel GTS, Dewbauchee Rapid GT X, Annis Hardy, Karin Everon RS, Grotti LSCM Cheetah Classic, MTL Custom Flatbed, Brute, Stockade Bobcat Security, Declasse Walton L35 (Stock).
- Memory leaks that could cause the game to crash during long play sessions have been fixed. If you continue to experience this issue, please contact me on Discord.
3.0.3:
- Added new cars from the Enhanced version: Cyclone II, Arbiter GT and Astron Custom.
- Near the LS Car Meet, one of 24 vehicles with HSW enhancements and unique livery randomly appears.
- Fixed the appearance of police officers in civilian cars.
3.0.2:
- Fixed a memory leak that caused the game to crash during a long session with DLC traffic enabled.
- Vehicle loading errors have been replaced with a warning at game start if the online version is lower than the latest version.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
First Uploaded: May 29, 2023
Last Updated: July 21, 2026
Last Downloaded: 15 minutes ago
All Versions
528 Comments
More mods by andre500:
The mod adds all the vehicles from GTA Online to GTA 5. The new cars can be found in parking lots throughout Los Santos and Blaine County, as well as on the road in general traffic.
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
Join my Discord server: https://discord.gg/vvxmKP5y5J
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
The mod is backward compatible with Legacy.
Changelog
4.0.0:
3.0.7:
3.0.6:
3.0.5:
3.0.4:
3.0.3:
3.0.2:
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- parking lots spawn - spawning of cars in parking lots
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- tuning hsw - if enabled, cars will receive tuning upgrades from Hao.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
- new license plates - activate unique license plates from Chop Shop Update
- blip color - set the color of car tags in parking lots (values from 0 to 85)
- blip color traffic - set the color of car labels in traffic (values from 0 to 85)
- time traffic gen - the time in milliseconds between cars being spawn in traffic (minimum value is 3000, default is 3000)
The mod is backward compatible with Legacy.
Changelog
4.0.0:
- Fixed a critical bug where only one car would spawn in traffic. Now there are three - you can increase this number in the ini file using the "max traffic vehicles" parameter
- Fixed a script crash when playing on a regular ScriptHookVDotNet (not a nightly build)
- Improved the algorithm for spawning cars in traffic
- Added all vehicles from The Kortz Center Heist update
3.0.7:
- Fixed a bug where the driver disappeared after exiting the vehicle
- Added advanced vehicle spawn and despawn distance settings to the INI file
- Fixed a bug where AI taxis did not disappear from traffic after adding the model (vivanite2) to mp-blacklist.txt
- Civilian vehicles now spawn noticeably more often than AI taxis
3.0.6:
- Support for the latest game version (1.72)
- The vehicle spawning algorithm for road traffic has been completely rewritten.
- Ability to disable vehicle spawning on parking lots via the INI file.
- Added vehicles to traffic and parking lots: Pfister Astrale, Vapid FMJ MK V, Grotti GT750, Grotti Itali Classic, Shitzu Keitora, Progen Luiva, Bravado Buffalo Cruiser, Bravado Buffalo STX Pursuit, Sentinel XS4, Pfister X-treme.
- Added KnoWay AI taxis (Karin Vivanite).
3.0.5:
- All vehicles from the enhanced version of GTA V can be found in parking lots and on the road.
- Ignus with weapons has been added to the military base, and the weapons work!
- The tuning hsw parameter has been added to the .ini file, which automatically installs Hao's improvements for compatible vehicles.
3.0.4:
- Added new cars from the Money Fronts update: Annis Minimus, Declasse Tampa GT, Overflod Suzume, Buckingham Helitours Maverick, Karin Woodlander, Ubermacht Sentinel GTS, Dewbauchee Rapid GT X, Annis Hardy, Karin Everon RS, Grotti LSCM Cheetah Classic, MTL Custom Flatbed, Brute, Stockade Bobcat Security, Declasse Walton L35 (Stock).
- Memory leaks that could cause the game to crash during long play sessions have been fixed. If you continue to experience this issue, please contact me on Discord.
3.0.3:
- Added new cars from the Enhanced version: Cyclone II, Arbiter GT and Astron Custom.
- Near the LS Car Meet, one of 24 vehicles with HSW enhancements and unique livery randomly appears.
- Fixed the appearance of police officers in civilian cars.
3.0.2:
- Fixed a memory leak that caused the game to crash during a long session with DLC traffic enabled.
- Vehicle loading errors have been replaced with a warning at game start if the online version is lower than the latest version.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
First Uploaded: May 29, 2023
Last Updated: July 21, 2026
Last Downloaded: 15 minutes ago


















IF THE MOD DOES NOT WORK ON A LICENSED GAME:
1. Using OpenIV, go to {GTA Folder} \ update \ update.rpf \ common \ data \ dlclist.xml).
2. Open the xml file and copy the last line with the new update from there.
3. Using the same OpenIV go to the path {GTA Folder} \ mods \ update \ update.rpf \ common \ data \ dlclist.xml) and paste this line into the xml file.
If you have a licensed version of the game, no mods folder (or you have already updated dlclist.xml), but the mod still does not work, write to the support chat of my Discord server: https://discord.gg/vvxmKP5y5J.
please make this compatible with the latest SHVDN
GTA got updated to 1.7.3 , this needs an update bro.
Andre nice mod! But the cars spawn at the other side of the map.. the blue parked cars do spawn nearby.
nice mod cars in traffic/parking lots work fine, but i had a blue blip at the heliport near the airport LS customs and there was no helicopter
Found a solution spawn distance was set to 300 and 500 changed it to 50 and 100
@andre500 I seem to be getting this error.
Thanks
https://imgur.com/a/pmuY28X
It's a know issue that your mod doesn't work with story missions?
@novesori Yes, that was done on purpose. In previous versions, the mod caused the game to crash during certain story missions.
@HvyMetal55 Thanks, I'll take a look to see what's wrong.
andre500 My ScriptHookVDotNet Enhanced and ScriptHookVDotNet-v3.7.0-nightly were not updated was the issue. It's working fine now. Thanks.
works beautifully. thank you!
the .dll file crashes my game when it loads the story mode
is the addon for PEV:Sale the same as this mod?
how do i remove the "unique vehicle" blips?
does this work with a vanilla gameconfig?
whats cool is this mod puts add on cars into traffic to i added the gta 4 car pack
i would like to notice that if you use add on vehicles like real cars or gta 4 car pack or any add on cars it will crash the game if you have the mod set to spawn in traffic when add on cars are in the game but can use in parking lots seems the script is only stable for mp cars in traffic only i wish andre would make a notice of that in his mod
@andre500 hey! Is there a way to make police officers drive the Addon police cars and not some random npc? Thanks !
the game has a consistent stutter every 2 seconds with this mod installed and nothing else.
this mod is so GOOD and working but. it crashes when a notif (TRAFFICMP) error :(