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- Gameplay
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- Enhanced
5.0
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1.0 (Enhanced Only)
By andre500
- Gameplay
- Vehicles
- .Net
4.75
3,090
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2.0 (1.73 Enhanced & Legacy Support)
By andre500
- Gameplay
- Vehicles
- .Net
4.92
7,577
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1.4 (A Safehouse in the Hills Update)
By andre500
@voodoodres That's not a priority right now. I'll have to reverse-engineer the tuning scripts in Legacy all over again, and besides, HSW won't work there: the script is hard-coded to block it.
@mitto_backup It's possible, but you'll need to check the global variable numbers for each game version.
Currently, the mod retrieves the indices from here: https://github.com/sruckstar/iFruitJailbreak/blob/main/ifruit_globals.ini
There are only two versions listed there: 1.72 and 1.73. You can add any version you want, even 1.00. But unfortunately, I won’t be able to handle this task on my own.
@Pilou This is a framework. To send messages and add contacts, you need to create a C# script and integrate iFruitJailbreak with it.
Sample code is available on GitHub: https://github.com/sruckstar/iFruitJailbreak/blob/main/Example.cs
@Jdantz1994 This is because the in-game script for delivering cars to garages does not recognize DLC cars released after 2016. You must spawn the purchased car near the player; otherwise, the player simply won't receive it. The safest way to do this is at fixed locations.
@Nedim95 I'll look into it
@zhabyets You need to find the indices of certain global variables in the decompiled appinternet.c script from version 1.72.
It’s pretty difficult to search for them manually, so I use Claude Code to find the globals I need.
Don’t worry, I’ve already prepared support for version 1.73 for both Enhanced and Legacy. I just need to set the prices for the new cars and test everything again
@zhabyets I'll most likely add support for Enhanced right along with the release of 1.73 support. The site structure for Legacy and Enhanced is identical; I just need to make a few minor changes to the main script to get everything working.
@faintliest I'm working on an update. The main script is already done, but there are some minor issues with patching the sites.
@PenguinoGT @William Halverd There are code examples on GitHub. But in short:
appTextMessage.Send("Hey, what's up?", MessageSender.FranklinSp);
appMail.SendStrID(33, 33, MailSender.EpsilonStore);
int slot = appContacts.AddContact("Custom Contact", ContactIcon.SocialClub);
@Holden_02 @officerduval @x2er3o This bug has been fixed. Thank you for your feedback. If you encounter any other bugs, please let me know on Discord