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Expansion Pack (LS patrol) 0.1

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LS PATROL EXPANSION PACK - Final 0.1

SUMMARY

Twelve police-procedural mods that run on top of LS Patrol and use its own events, its own menus and its own dispatch panel, so they feel like part of LS Patrol rather than twelve extra overlays. Story mode, single player. Nothing here touches online, and nothing writes to your save.

WHAT IT DOES

Callouts - 222 callouts and the 207 scripts that run them. LS Patrol reads the folder itself, so there is no dll and no key. They install next to LS Patrol's own callouts and overwrite nothing of theirs; switch the ones you want on in LS Patrol's menu (M) and leave the rest off.

LSPatrolPartner 0.6 - your own cop crew, not LS Patrol units. They ride with you, back the call you are working at the code it deserves, cover you at traffic stops instead of shooting, refill their own ammo, and call for air support and SWAT themselves.

Police Radio 2.5 - the scanner voice for those calls. A unit gets requested, acknowledged on route, arrives and gets sent home out loud, with a different officer voice on every line and Eagle 7 for the helicopter. If LS Patrol's air unit takes serious damage the crew calls a mayday.

PD Armory 0.5 - the gun counter at Mission Row. One officer behind the desk, a shelf list in front of you, six real kits, weapon parts on their own page, save your own loadout, and he hands you the actual weapon.

Car Trunk 0.3 - the boot of the patrol car LS Patrol assigned to you. Park, walk behind it, press E. Take and stow through the shift, and the contents move with you to your next unit.

Eyewitness 0.6 - the people standing around saw something. Press E on one and they point the direction, describe the car or set a waypoint. Some of them saw nothing. The crowd follows the suspect if he runs.

Lifeline 0.6 - a suspect bleeding out on the road. Press E and LS Patrol sends an ambulance; when the paramedics arrive the patient is stabilised, hurt enough to still need a hospital, alive enough to be cuffed.

SearchRings 1.1 - a fleeing suspect disappears from the map and the area they went missing in gets a blinking red and blue search ring. Find them and the blip comes back.

SpikeStrip 1.0 - one key lays GTA's own stinger across the lane you are facing, edge to edge until the road is covered. Your own units are exempt by default, so you never blow out a cruiser.

PursuitDispatch 0.3 - the radio side of a pursuit: live heading and distance in LS Patrol's dispatch panel, cruising units pulled onto your call, runaways turning into fresh callouts, and a written tally of your shift.

LongMemory 0.5 - the city remembers. Bounties, Internal Affairs, ten consequences driven by LS Patrol's own events, plus officers greeting you by the name you set in LS Patrol.

PoliceLiveries 0.3 - F3 at any police car: the model's own liveries, 161 named paints, tint, xenons, tyres, a typed plate, copy and paste a whole look, and a clean and fix that re-inflates flats.

KEYS

E at a car boot, a witness, a bleeding suspect or the gun counter
F3 at a police car - repaint menu
F2 partner menu
F7 call backup
F8 spawn or dismiss the crew
Home partner come here
End partner send home
Insert partner takes the next call
Delete throw a spike strip
Everything else works without a key. Nothing in this pack uses F10, F11 or F12.

DEPENDENCIES

Script Hook - by Alexander Blade (Latest)

Script HookVdotNet (Latest)

LS Patrol By @Slorey - (https://www.gta5-mods.com/scripts/lspatrol-police-mod)

Scripts folder inside the gta 5 directory folder name it exactly (scripts) WITHOUT THE BRACKETS

All three are free public downloads and none of them is included in this archive. Install them first. Eleven of the twelve parts need LS Patrol; SpikeStrip runs without it. PoliceLiveries shows its list through LS Patrol's own menu, so without LS Patrol its F3 says so and does nothing else.

INSTALLATION

1. Close GTA V.
2. Extract the zip anywhere.
3. Double click "Install - double click this.bat". It finds E:\GTAV on its own and asks for your game folder only if it is somewhere else. It refuses to run while the game is open, copies only its own files and deletes nothing. Start the game.

Doing it by hand? The folders inside are already named the way the game names them: copy the contents of scripts into your game's scripts folder, and the contents of LSPatrol\Callouts into LSPatrol\Callouts. Both merge with what is there. Nothing else in the zip goes into the game folder.

Needs Script Hook Script HookVdotnet Latest and LS Patrol .

CHECKING IT IS RUNNING

Each part writes scripts\(part).log and one line in ScriptHookVDotNet.log as it loads. If a part is missing from that log, the log says why. There is no on-screen banner on purpose: twelve of them stacked over the HUD on every launch.

KNOWN ISSUES AND WHAT IS STILL UNPROVEN

Police Radio's air-unit mayday and the "on route" call are new in 2.5 and have not been played through in a full shift yet; the backup and arrival lines are the tested ones.
LongMemory's greetings, bounties and Internal Affairs consequences are driven by LS Patrol events that only fire in certain situations, so some of the ten may never trigger in your playthrough.
Eyewitness can be wrong on purpose - some witnesses saw nothing - and a crowd that follows a running suspect can lag a few seconds behind him.
Lifeline reads another mod's damage threshold; with PedDamageOverhaulV absent it uses its own.
SearchRings can leave its ring set on the map if a search ends abnormally; reloading the session clears it.
The plate editor in PoliceLiveries uses the game's own keyboard, which is slow to type on a controller.
Bugs: tell me the part, what you expected and what happened, and drop in the lines from that part's .log and from ScriptHookVDotNet.log. The log is the whole fix half the time.

CREDITS AND THE AUDIO

LS Patrol @Slorey - this pack reads its events, its dispatcher and its menu API, and ships none of it.
Script Hook V by Alexander Blade and Script Hook V .NET by c0da - the loaders every part runs under.
Take-Two / Rockstar Games - the police voices, the scanner recordings and the stinger object are the game's own assets; this pack only plays and places them.

The four .cs files - PoliceLiveries, PursuitDispatch, SearchRings, SpikeStrip - are the mod itself on purpose: Script Hook V .NET compiles them when the game starts, so editing one changes the mod. Source.zip is the C# of the seven parts that ship as a dll. You never need it to install, and it must not go in scripts - a .cs beside its own dll loads that mod twice.

Do not rename scripts\PoliceRadio or the voice folders inside scanner - the mod reads the voice name from the folder, so the folder name is the pilot.

UNINSTALL

Delete the twelve files above, plus scripts\PoliceRadio, scripts\PDArmory, scripts\CarTrunk, each part's .log, and the 222 callouts in LSPatrol\Callouts. Cars you repainted keep the paint - it is on the vehicle, not in a file.

NOTE
This expansion pack will be getting ALOT of updates but not very close to each other maybe an update is in a month maybe the other is in 2 months you know like that bcause i have other work and also THIS PACK IS GODDAM MASSIVE Enjoy (THIS MOD WAS TESTED ONLY ON LEGACY THIS HAS BUG WITH THE ENHANCED)

Thanks
@Slorey thank you for ls patrol
https://www.gta5-mods.com/scripts/lspatrol-police-mod
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First Uploaded: 19 hours ago
Last Updated: 12 hours ago
Last Downloaded: 19 minutes ago

All Versions

 0.1 (HOTFIX)

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22 minutes ago

 0.1 (current)

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19 hours ago

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