GangMod - Crash Fix 1.1
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This is a crash fix for jedijosh920's classic GangMod. It does not replace or change GangMod, it loads alongside it and stops the game from crashing.
What it fixes
GangMod runs several systems every frame (gang relationships, gang wars, drivebys, backup, the HUD, interactions). During a firefight, peds die and get cleaned up by the game in the same instant GangMod is still trying to give them orders. The original mod has no safety net around that, so a single bad frame throws an error that takes the whole script (and often the game) down. That is the "it crashes when I get shot" and "always crash" people have reported for years.
This fix wraps every one of GangMod's per-frame systems in a safety net. If a frame would have crashed, it is caught and skipped, and the mod keeps running. You get a small on-screen note when a crash is caught so you know it worked.
Important
Requirements
Installation
Credits
Original mod: https://www.gta5-mods.com/scripts/gangmod by jedijosh920. All credit for GangMod goes to jedijosh920. This is an unofficial community crash fix and ships none of the original mod's files.
SINGLE PLAYER ONLY. Not for GTA Online. Not for FiveM.
What it fixes
GangMod runs several systems every frame (gang relationships, gang wars, drivebys, backup, the HUD, interactions). During a firefight, peds die and get cleaned up by the game in the same instant GangMod is still trying to give them orders. The original mod has no safety net around that, so a single bad frame throws an error that takes the whole script (and often the game) down. That is the "it crashes when I get shot" and "always crash" people have reported for years.
This fix wraps every one of GangMod's per-frame systems in a safety net. If a frame would have crashed, it is caught and skipped, and the mod keeps running. You get a small on-screen note when a crash is caught so you know it worked.
Important
- This changes NO gameplay. Gang wars, recruiting, drivebys, the gang selector all behave exactly as before. It only adds crash protection.
- It cannot fix a crash that comes from a different mod. If GangMod is the one going down when bullets fly, this is your fix.
Requirements
- The original GangMod by jedijosh920 (installed and working)
- ScriptHookV
- ScriptHookVDotNet (the same one GangMod already needs)
Installation
- Keep your existing GangMod install exactly as it is.
- Drop GangMod_CrashFix.dll and 0Harmony.dll into your GTA V scripts folder.
- Full game restart. You will see "GangMod Crash Fix v1.1 loaded" when it is active.
Credits
Original mod: https://www.gta5-mods.com/scripts/gangmod by jedijosh920. All credit for GangMod goes to jedijosh920. This is an unofficial community crash fix and ships none of the original mod's files.
SINGLE PLAYER ONLY. Not for GTA Online. Not for FiveM.
First Uploaded: June 11, 2026
Last Updated: June 11, 2026
Last Downloaded: 7 minutes ago
28 Comments
More mods by chris22622:
This is a crash fix for jedijosh920's classic GangMod. It does not replace or change GangMod, it loads alongside it and stops the game from crashing.
What it fixes
GangMod runs several systems every frame (gang relationships, gang wars, drivebys, backup, the HUD, interactions). During a firefight, peds die and get cleaned up by the game in the same instant GangMod is still trying to give them orders. The original mod has no safety net around that, so a single bad frame throws an error that takes the whole script (and often the game) down. That is the "it crashes when I get shot" and "always crash" people have reported for years.
This fix wraps every one of GangMod's per-frame systems in a safety net. If a frame would have crashed, it is caught and skipped, and the mod keeps running. You get a small on-screen note when a crash is caught so you know it worked.
Important
Requirements
Installation
Credits
Original mod: https://www.gta5-mods.com/scripts/gangmod by jedijosh920. All credit for GangMod goes to jedijosh920. This is an unofficial community crash fix and ships none of the original mod's files.
SINGLE PLAYER ONLY. Not for GTA Online. Not for FiveM.
What it fixes
GangMod runs several systems every frame (gang relationships, gang wars, drivebys, backup, the HUD, interactions). During a firefight, peds die and get cleaned up by the game in the same instant GangMod is still trying to give them orders. The original mod has no safety net around that, so a single bad frame throws an error that takes the whole script (and often the game) down. That is the "it crashes when I get shot" and "always crash" people have reported for years.
This fix wraps every one of GangMod's per-frame systems in a safety net. If a frame would have crashed, it is caught and skipped, and the mod keeps running. You get a small on-screen note when a crash is caught so you know it worked.
Important
- This changes NO gameplay. Gang wars, recruiting, drivebys, the gang selector all behave exactly as before. It only adds crash protection.
- It cannot fix a crash that comes from a different mod. If GangMod is the one going down when bullets fly, this is your fix.
Requirements
- The original GangMod by jedijosh920 (installed and working)
- ScriptHookV
- ScriptHookVDotNet (the same one GangMod already needs)
Installation
- Keep your existing GangMod install exactly as it is.
- Drop GangMod_CrashFix.dll and 0Harmony.dll into your GTA V scripts folder.
- Full game restart. You will see "GangMod Crash Fix v1.1 loaded" when it is active.
Credits
Original mod: https://www.gta5-mods.com/scripts/gangmod by jedijosh920. All credit for GangMod goes to jedijosh920. This is an unofficial community crash fix and ships none of the original mod's files.
SINGLE PLAYER ONLY. Not for GTA Online. Not for FiveM.
First Uploaded: June 11, 2026
Last Updated: June 11, 2026
Last Downloaded: 7 minutes ago

Hey Chris, i have all the mod requirements but when i go into gang selector it gets stuck on the infinite loading screen do you know a fix?
@chris22622
@NotRealBoby hey, sorry it's hanging on you, mind grabbing your ScriptHookVDotNet.log and pasting it so i can see what's tripping it up? also double check you're on the SHVDN nightly (the v3.7.0-nightly build marked Latest) and not the stable 3.8 release, that one trips a lot of people up.
[14:39:41] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V Enhanced\ScriptHookVDotNet.ini'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V Enhanced\ScriptHookVDotNet.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at ?A0x7df878a4.ScriptHookVDotNet_ManagedInit()
[14:39:41] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[14:39:41] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[14:39:41] [DEBUG] Initializing NativeMemory members...
[14:39:49] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V Enhanced\scripts ...
[14:39:49] [DEBUG] Loading assembly 0Harmony.dll ...
[14:39:49] [INFO] Found no compatible scripts in 0Harmony.dll but loaded as a library.
[14:39:49] [DEBUG] Loading assembly AIOMenu.dll ...
[14:39:49] [INFO] Found 1 script(s) in AIOMenu.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.12).
[14:39:49] [DEBUG] Loading assembly AIOMenu_CrashFix.dll ...
[14:39:49] [INFO] Found 1 script(s) in AIOMenu_CrashFix.dll resolved to API version 2.11.6 (script assembly version: 0.0.0.0, target API version: 2.11.6).
[14:39:49] [DEBUG] Loading assembly GangMod.dll ...
[14:39:49] [INFO] Found 17 script(s) in GangMod.dll resolved to API version 2.11.6 (script assembly version: 2.4.0.0, target API version: 2.9.4).
[14:39:49] [DEBUG] Loading assembly GangMod_CrashFix.dll ...
[14:39:49] [INFO] Found 1 script(s) in GangMod_CrashFix.dll resolved to API version 2.11.6 (script assembly version: 0.0.0.0, target API version: 2.11.6).
[14:39:49] [DEBUG] Loading assembly iFruitAddon2.dll ...
[14:39:50] [INFO] Found 2 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (script assembly version: 2.1.1.0, target API version: 3.7.0).
[14:39:50] [DEBUG] Loading assembly iFruitAddon2_CrashFix.dll ...
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [ERROR] Failed to load script assembly iFruitAddon2_CrashFix.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[14:39:50] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[14:39:50] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (script assembly version: 2.2.0.0, target API version: 3.6.0).
[14:39:50] [DEBUG] Loading assembly NativeUI.dll ...
[14:39:50] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (script assembly version: 1.9.0.0, target API version: 2.10.9).
[14:39:50] [DEBUG] Loading assembly NAudio.dll ...
[14:39:50] [INFO] Found no compatible scripts in NAudio.dll but loaded as a library.
[14:39:50] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
[14:39:50] [INFO] Found no compatible scripts in Newtonsoft.Json.dll but loaded as a library.
[14:39:50] [DEBUG] Loading assembly OnTheBlock.dll ...
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [WARNING] Unable to resolve API version 3.9.0.
[14:39:50] [ERROR] Failed to load script assembly OnTheBlock.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[14:39:50] [DEBUG] Loading assembly RobbableStores.dll ...
[14:39:50] [INFO] Found 1 script(s) in RobbableStores.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.5).
[14:39:50] [INFO] Found 6 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names:
[14:39:50] [INFO] AIOMenu.dll
[14:39:50] [INFO] AIOMenu_CrashFix.dll
[14:39:50] [INFO] GangMod.dll
[14:39:50] [INFO] GangMod_CrashFix.dll
[14:39:50] [INFO] NativeUI.dll
[14:39:50] [INFO] RobbableStores.dll
[14:39:50] [DEBUG] Instantiating script AIOMenuCrashFix.CrashFix ...
[14:39:51] [INFO] Started script AIOMenuCrashFix.CrashFix.
[14:39:51] [DEBUG] Instantiating script GangModCrashFix.CrashFix ...
[14:39:51] [INFO] Started script GangModCrashFix.CrashFix.
[14:39:51] [DEBUG] Instantiating script GangMod.GangBackup ...
[14:39:51] [INFO] Started script GangMod.GangBackup.
[14:39:51] [DEBUG] Instantiating script GangMod.GangBrawl ...
[14:39:51] [INFO] Started script GangMod.GangBrawl.
[14:39:51] [DEBUG] Instantiating script GangMod.GangDragHomie ...
[14:39:51] [INFO] Started script GangMod.GangDragHomie.
[14:39:51] [DEBUG] Instantiating script GangMod.GangDriveby ...
[14:39:51] [INFO] Started script GangMod.GangDriveby.
[14:39:51] [DEBUG] Instantiating script GangMod.GangEventDestroyVehicle ...
[14:39:51] [INFO] Started script GangMod.GangEventDestroyVehicle.
[14:39:51] [DEBUG] Instantiating script GangMod.GangEventDriveby ...
[14:39:51] [INFO] Started script GangMod.GangEventDriveby.
[14:39:51] [DEBUG] Instantiating script GangMod.GangEvents ...
[14:39:51] [INFO] Started script GangMod.GangEvents.
[14:39:51] [DEBUG] Instantiating script GangMod.GangEventStoreRobbery ...
[14:39:51] [INFO] Started script GangMod.GangEventStoreRobbery.
[14:39:51] [DEBUG] Instantiating script GangMod.GangHUD ...
[14:39:51] [INFO] Started script GangMod.GangHUD.
[14:39:51] [DEBUG] Instantiating script GangMod.GangInteraction ...
[14:39:51] [INFO] Started script GangMod.GangInteraction.
[14:39:51] [DEBUG] Instantiating script GangMod.GangModInteractionMenu ...
[14:39:51] [INFO] Started script GangMod.GangModInteractionMenu.
[14:39:51] [DEBUG] Instantiating script GangMod.GangRecruitMember ...
[14:39:51] [INFO] Started script GangMod.GangRecruitMember.
[14:39:51] [DEBUG] Instantiating script GangMod.GangRelationships ...
[14:39:51] [INFO] Started script GangMod.GangRelationships.
[14:39:51] [DEBUG] Instantiating script GangMod.GangSelector ...
[14:39:51] [INFO] Started script GangMod.GangSelector.
[14:39:51] [DEBUG] Instantiating script GangMod.GangWar ...
[14:39:51] [INFO] Started script GangMod.GangWar.
[14:39:51] [DEBUG] Instantiating script GangMod.Main ...
[14:39:51] [INFO] Started script GangMod.Main.
[14:39:51] [DEBUG] Instantiating script GangMod.Settings ...
[14:39:51] [INFO] Started script GangMod.Settings.
[14:39:51] [DEBUG] Instantiating script iFruitAddon2.IFruitAddon2 ...
[14:39:51] [INFO] Started script iFruitAddon2.IFruitAddon2.
[14:39:51] [DEBUG] Instantiating script iFruitAddon2.Settings ...
[14:39:51] [INFO] Started script iFruitAddon2.Settings.
[14:39:51] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[14:39:51] [INFO] Started script NativeUI.BigMessageThread.
[14:39:51] [DEBUG] Instantiating script Gestures.Gestures ...
[14:39:51] [INFO] Started script Gestures.Gestures.
[14:39:51] [DEBUG] Instantiating script RobbableStores.RobbableStores ...
[14:39:51] [INFO] Started script RobbableStores.RobbableStores.
NotRealBoby Are you using GrandTheftAuto V Enhanced ???
This mod (Gang Mod and This fix for Gang Mod) it's only for GrandTheftAuto V Legacy
@vicherrui49 thanks for letting me know.
I appreciate it.
@NotRealBoby your log shows the mod loading against an older SHVDN, it says "Unable to resolve API version 3.9.0" which is why OnTheBlock and the iFruit crash fix both failed. grab the newest scripthookvdotnet nightly (tagged v3.7.0-nightly.NNN, marked Latest on the crosire releases page) and drop it in, then full restart to desktop and you should be good.
@vicherrui49 good question to ask, OnTheBlock is built and tested on Enhanced so that's the supported path, legacy is unofficial but some folks have it running with the latest ScriptHookVDotNet nightly.
@vicherrui49 heya, just so you know OnTheBlock is built and tested on GTA V Enhanced, so that's the supported path. some folks have gotten it running on Legacy with the latest ScriptHookVDotNet nightly, but that's unofficial and at your own risk.
Thank you for bringing this great solution. Will you be able to fix the GTA Five: Apartment & Garage (SPA II) mod? If not, no problem, you're amazing for bringing all these solutions for mods that were dead. Thank you so much 🙏
@enmael appreciate that, means a lot 🙏 i'll add GTA Five: Apartment & Garage (SPA II) to my list to look at. no promises on timing but dead mods are exactly what i like bringing back
@chris22622 You're the best, man.
@vicherrui49 haha appreciate that, more on the way 🙏
It's still crashing after trying multiple different SHVDN
Bro i was waiting for a day like this even tho i didnt installed it yet, this mod is my childhood, not entirely because i was like 13 when it came out but still
@Imontoilet please attach ScriptHookVDotNet.log from the main GTA V folder and tell me whether you use Legacy or Enhanced. If this is GangMod, include any GangMod crash log you have too. I need the failing line before I tell you to swap anything else.
@OG_Mods17 appreciate that for real. Hope the refreshed build hits right when you get it installed. If anything feels off, drop the exact log and I'll help you get it sorted.
@chris22622 yeah i just installed it and works great, sadly ofc some glitches arent fixed like gang members being somewhere up the map while the gang war is happening on the territory, or the invisible weapons at the start when you select the gang member, but jedijosh should have just fix it so it doesnt matter it just stays like that, and i remember like an year ago i had it working when i installed older scripthook or nativeui, i dont remember, but now i can play it while having other requirments new so its good
@OG_Mods17 appreciate the detailed install report. I’m glad the current dependency setup is working for you. I’m not going to guess at the gang-war spawn and invisible-weapon behavior from an older build, but I’ve noted both. If you can reproduce either, send the exact GangMod version, ScriptHookVDotNet.log, and a short clip or screenshot of the war start; that gives something solid to compare without asking you to downgrade working requirements.