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OFFICIAL CURRENT BUILD - free v3.2.747. Drop everything from the zip into your GTA V scripts folder, overwrite, and do a FULL restart. Requirements: official ScriptHookVDotNet nightly v3.7.0-nightly.167 plus the ScriptHookV that matches your GTA edition (Legacy or Enhanced).
v3.2.747 is the community fix wave - every issue reported here and on Discord, root-caused and fixed, on both Legacy and Enhanced:
- Fixed the GTA Enhanced story-mode load crash.
- Setting a custom dealer model in the INI no longer crashes the game at load.
- A missing NAudio.dll no longer stops the whole mod - only voice disables.
- Buying a stash house can no longer break the mod, and the dealer save file heals itself and keeps a backup.
- Killing a gang member finally triggers the full reaction: rip posts, witnesses and police, like any other kill.
- Masks matter in vehicles now: a masked driver in a car that is not registered to you gets a vehicle BOLO instead of personal tickets and insurance claims.
- Selling to walk-up customers works on controller and right next to your stash car, with a new rebindable sell key.
- Hired workers survive save and reload, hold their corner, and can now be fired from their menu.
- The weed farm can no longer strand you inside, and the entry warp waits for solid ground.
- The Crew Command overlay can no longer get stuck on screen.
- Dance moved off Shift+D (it fired every time you sprint-strafed) to Ctrl+K, and is rebindable.
- Stale enemy and tip blips clean themselves up. The studio door moved to a real studio lot.
- Map turf labels now show the umbrella gang, so the map matches the Shift+G gang picker.
- NEW: pay to squash beef with ONE gang from the phone Hood tab instead of wiping everything.
- Your own gang no longer turns on you from accidental friendly fire.
- NEW [GANGS] INI section: rename gangs and override their sets and ped models to match retexture mods.
- Keybind expansion: SELL_CONFIRM_CONTROL, DANCE, CONTROLS_HELP, PHONE_PANIC, PUSH_TO_TALK, CLIQUE_MENU, GANG_PICKER, plus a configurable worker cap.
- Text chat with NPCs works without a Groq key (only the mic path needs one).
Thanks to everyone who reported these - almost every fix came straight off a comment here or a Discord post. Keep them coming.
@Milenko88 Thanks, that narrows it down. The logs are ScriptHookVDotNet.log and GangAndTurfMod.log in your main GTA V folder. I do not have a clean live reproduction that lets me honestly claim the motorcycles are working here. The crash-fix does not change vehicle AI, while the original mod's code does include bikes, so please reproduce it once and attach those two logs. Also tell me exactly what 'unresponsive' means: the rider sits still, the bike spawns empty, or the H backup command is ignored. That will separate an original-mod bike-tasking problem from a runtime exception.
@GomeyBinLadel This patch is not a standalone update; it only guards the original mod's inventory and crafting crash paths. First test the original Simple Zombies by itself and confirm that I opens its inventory. Then put both ZombiesMod_CrashFix.dll and 0Harmony.dll in scripts. The green 'Simple Zombies Crash Fix v1.1 loaded' message confirms the patch actually loaded. Since your console shows more errors, please paste or attach ScriptHookVDotNet.log from the main GTA V folder and say whether you use Legacy or Enhanced. The first error around ZombiesMod.dll or ZombiesMod_CrashFix.dll will show whether this is a dependency/API mismatch or the original mod failing.
@omarrrio Thank you - this log shows the cause. TwoPlayerMod.dll starts, but TwoPlayerMod_CrashFix.dll never starts: 'Unable to resolve API version 3.9.0.' The fix was built against SHVDN 3.9.0, so the GTA V root has an older or mixed SHVDN set. Replace ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, and ScriptHookVDotNet3.dll together from the same 3.9.0 package, keep TwoPlayerMod_CrashFix.dll and 0Harmony.dll in scripts, and fully restart. You should then see 'TwoPlayerMod Crash Fix v1.1 loaded.' If vehicle control still fails after that message appears, send the new ScriptHookVDotNet.log and I will trace the next error.
@SleepyEyeSniper I have not verified LS Life Crash Fix with 5Real and LA Revo, so I do not want to promise compatibility. Back up your scripts folder and test that combination one addition at a time. If it fails, send ScriptHookVDotNet.log and say whether you are on Legacy or Enhanced so I can check the actual conflict.
@Xzrvde yep. Press Shift+G to open Set/change gang, or open the OnTheBlock phone, go to Hood, and choose Set/change your gang. Shift+C is the separate clique and crew menu.
@eddiesanti0903 yep, Discord is best: discord.gg/wGFnJtR82D. Post the clip in install-help or gameplay-feedback with your exact OnTheBlock build and say Legacy or Enhanced so I can match it to the right setup.
@Thomas_141 this download is only the crash-fix patch; it does not include the original menu or define its open key. You need the original AIOMenu.dll installed, plus AIOMenu_CrashFix.dll and 0Harmony.dll, and the original targets ScriptHookVDotNet 2. After a full restart you should see "All In One Menu Crash Fix v1.1 loaded." If the original key still does nothing, send ScriptHookVDotNet.log and the key/config from the original mod.
@Thomas_141 yes. OnTheBlock supports both Legacy and Enhanced, and Legacy is the main dev-tested path. On Legacy use the classic Legacy ScriptHookV plus official ScriptHookVDotNet v3.7.0-nightly.167, install the full current OnTheBlock package, and fully restart GTA.
@eddiesanti0903 appreciate that bro. The Shift-heavy controls are fair feedback. F10 shows the current control map; some keys are configurable and some are fixed, so if one is clashing, drop the exact combo in Discord and I'll check that binding instead of guessing.