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@majormajor I have a Car Carrier crash-fix candidate built, but I am not publishing it until it passes the required in-game smoke test: load toast, fresh-session menu open, and truck/trailer spawn and respawn. No ETA yet. I will post it once that check is green; watch my uploads or Discord: https://discord.gg/wGFnJtR82D
@Vitalezzzz You are right: the INI switches hide drugs from the selling and customer menus, but the current inventory HUD still enumerates the full drug catalog. I confirmed that in the source, so this is not you configuring it wrong. For now K toggles the overlay; disabling entries will not shrink that list. I am tracking it as an overlay-filtering bug and not calling it fixed yet.
@Whatscheiser You are not missing a step. v1.1 stops the unhandled Repo exception from killing the entire menu, but if the original coroutine already spawned part of the mission, the patch does not yet unwind that state, so reloading scripts can still be required. Send ScriptHookVDotNet.log from that same session plus whether it was the car, bike, or bicycle repo and the exact trigger. Cleanup/abort logic would be a separate patch.
@fluf201 Appreciate you. Keeping abandoned single-player mods usable is the goal. My main actively developed project is OnTheBlock: https://www.gta5-mods.com/scripts/ontheblock-street-immersion-overhaul-police-gangs-social-feed-npc-memory — support and supporter builds: https://www.patreon.com/cw/Chris22622
@OGsofLosSantos Perfect—zip the decompiled DLL/source, your diff, the original comparison, exact GTA edition/build, repro steps, and logs. Post it in #crash-logs or DM me through Discord: https://discord.gg/wGFnJtR82D. Remove API keys, tokens, and private paths first. That is exactly the evidence I need to verify a repair.
@lucas814 The original profiles can already set MINIMUM_TIMESCALE below 0.1—one included profile uses 0.001—but below 0.01 has a known camera/behavior glitch, and a true 0 timescale would break code that divides by timescale. This v1.1 crash fix deliberately does not change that system; 0.02 or higher is the safe recommendation for now. I have noted the request, but no frozen-world patch is verified yet.
@raining bananas 😂 LET'S GO. Glad it is alive again. If you want the bigger single-player street-life project I am building, OnTheBlock is here: https://www.gta5-mods.com/scripts/ontheblock-street-immersion-overhaul-police-gangs-social-feed-npc-memory — updates and supporter build: https://www.patreon.com/cw/Chris22622
@spydrex Obrigado, isso ajuda a isolar: no Enhanced, Rhino e outros tanques com esteira não disparam, mas o APC com rodas dispara. Meu v1.1 só protege contra crashes e não altera a IA ou as armas dos veículos, então não vou dizer que isso já está corrigido. Se puder, teste uma vez sem o crash-fix e envie PersonalArmy_CrashFix.log + ScriptHookVDotNet.log no Discord: https://discord.gg/wGFnJtR82D. Com essa comparação eu consigo separar um bug original de uma incompatibilidade do Enhanced.
@GrandHaven v3.2.765 is not officially verified on Legacy build 1.0.1180.0 or SHVDN nightly 189. The released package targets official ScriptHookVDotNet v3.7.0-nightly.167 plus the ScriptHookV matching your GTA edition. I do not recommend an older OnTheBlock build because it drops later crash/save fixes. Best route is to update GTA/runtime; if you test the old build anyway, send ScriptHookVDotNet.log and scripts/OnTheBlock/OnTheBlockDebug.log in Discord: https://discord.gg/wGFnJtR82D
@Sezaki Thank you! If you like keeping GTA V single-player alive, my main actively developed project is OnTheBlock: https://www.gta5-mods.com/scripts/ontheblock-street-immersion-overhaul-police-gangs-social-feed-npc-memory — supporter builds and updates: https://www.patreon.com/cw/Chris22622