0 files liked
191 comments
15 videos
11 uploads
25 followers
16,900 downloads
@Milenko88 Thanks, that narrows it down. The logs are ScriptHookVDotNet.log and GangAndTurfMod.log in your main GTA V folder. I do not have a clean live reproduction that lets me honestly claim the motorcycles are working here. The crash-fix does not change vehicle AI, while the original mod's code does include bikes, so please reproduce it once and attach those two logs. Also tell me exactly what 'unresponsive' means: the rider sits still, the bike spawns empty, or the H backup command is ignored. That will separate an original-mod bike-tasking problem from a runtime exception.
@GomeyBinLadel This patch is not a standalone update; it only guards the original mod's inventory and crafting crash paths. First test the original Simple Zombies by itself and confirm that I opens its inventory. Then put both ZombiesMod_CrashFix.dll and 0Harmony.dll in scripts. The green 'Simple Zombies Crash Fix v1.1 loaded' message confirms the patch actually loaded. Since your console shows more errors, please paste or attach ScriptHookVDotNet.log from the main GTA V folder and say whether you use Legacy or Enhanced. The first error around ZombiesMod.dll or ZombiesMod_CrashFix.dll will show whether this is a dependency/API mismatch or the original mod failing.
@omarrrio Thank you - this log shows the cause. TwoPlayerMod.dll starts, but TwoPlayerMod_CrashFix.dll never starts: 'Unable to resolve API version 3.9.0.' The fix was built against SHVDN 3.9.0, so the GTA V root has an older or mixed SHVDN set. Replace ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, and ScriptHookVDotNet3.dll together from the same 3.9.0 package, keep TwoPlayerMod_CrashFix.dll and 0Harmony.dll in scripts, and fully restart. You should then see 'TwoPlayerMod Crash Fix v1.1 loaded.' If vehicle control still fails after that message appears, send the new ScriptHookVDotNet.log and I will trace the next error.
@SleepyEyeSniper I have not verified LS Life Crash Fix with 5Real and LA Revo, so I do not want to promise compatibility. Back up your scripts folder and test that combination one addition at a time. If it fails, send ScriptHookVDotNet.log and say whether you are on Legacy or Enhanced so I can check the actual conflict.
@Xzrvde yep. Press Shift+G to open Set/change gang, or open the OnTheBlock phone, go to Hood, and choose Set/change your gang. Shift+C is the separate clique and crew menu.
@eddiesanti0903 yep, Discord is best: discord.gg/wGFnJtR82D. Post the clip in install-help or gameplay-feedback with your exact OnTheBlock build and say Legacy or Enhanced so I can match it to the right setup.
@Thomas_141 this download is only the crash-fix patch; it does not include the original menu or define its open key. You need the original AIOMenu.dll installed, plus AIOMenu_CrashFix.dll and 0Harmony.dll, and the original targets ScriptHookVDotNet 2. After a full restart you should see "All In One Menu Crash Fix v1.1 loaded." If the original key still does nothing, send ScriptHookVDotNet.log and the key/config from the original mod.
@Thomas_141 yes. OnTheBlock supports both Legacy and Enhanced, and Legacy is the main dev-tested path. On Legacy use the classic Legacy ScriptHookV plus official ScriptHookVDotNet v3.7.0-nightly.167, install the full current OnTheBlock package, and fully restart GTA.
@eddiesanti0903 appreciate that bro. The Shift-heavy controls are fair feedback. F10 shows the current control map; some keys are configurable and some are fixed, so if one is clashing, drop the exact combo in Discord and I'll check that binding instead of guessing.
@Milenko88 give me the exact build, Legacy or Enhanced, and the relevant screenshot or log so i can verify it instead of throwing random fixes at you.