Gun Fight Response 1.0
453
12
453
12
- Installation
Drop the DLL file into your "scripts" folder
- About
This mod adds a new police response to NPCs' gunshots, meaning that if an NPC fired a gun, other unarmed NPC that is not involved in the fight, some of them, will put up their phone and dial 911, and after 10 seconds there will be a cop car nearby that will move to that position where the shot is fired (this works on all NPC types, from Normal Civilians to gang members, except Player and cop types).
Drop the DLL file into your "scripts" folder
- About
This mod adds a new police response to NPCs' gunshots, meaning that if an NPC fired a gun, other unarmed NPC that is not involved in the fight, some of them, will put up their phone and dial 911, and after 10 seconds there will be a cop car nearby that will move to that position where the shot is fired (this works on all NPC types, from Normal Civilians to gang members, except Player and cop types).
First Uploaded: May 04, 2026
Last Updated: May 06, 2026
Last Downloaded: 2 hours ago
11 Comments
More mods by ethan the 10:
- Installation
Drop the DLL file into your "scripts" folder
- About
This mod adds a new police response to NPCs' gunshots, meaning that if an NPC fired a gun, other unarmed NPC that is not involved in the fight, some of them, will put up their phone and dial 911, and after 10 seconds there will be a cop car nearby that will move to that position where the shot is fired (this works on all NPC types, from Normal Civilians to gang members, except Player and cop types).
Drop the DLL file into your "scripts" folder
- About
This mod adds a new police response to NPCs' gunshots, meaning that if an NPC fired a gun, other unarmed NPC that is not involved in the fight, some of them, will put up their phone and dial 911, and after 10 seconds there will be a cop car nearby that will move to that position where the shot is fired (this works on all NPC types, from Normal Civilians to gang members, except Player and cop types).
First Uploaded: May 04, 2026
Last Updated: May 06, 2026
Last Downloaded: 2 hours ago





can you add ini setting to disable gang members or other special civs anyway? i.e security guards and mission peds
so just normal civs
GTA 6 better have this feature.
@Ilikeeditingpolice01 Yes I will try, maybe I will update it tomorrow
can you try to spawn police using the game's native in-game methods? Scripts only spawn the exact same fixed police models. For example, seeing the same LSPD officers generated by scripts appearing in Blaine County just looks really weird
@bot2847 Afaid that's not possible, much of that is hard-coded or just even if defined in game files, there IS no native-function to call a police vehicle defined by game files.
or maybe there is, iirc GTA IV somewhat does this trough retrieving currently loaded police models from cargrp/pedgrp files
tho idk if GTA V has that, there is DT_PoliceVehicleRequest, but no clue if outside of the 911 call script, if external scripts can summon it, iirc CREATE_INCIDENT should in theory able to summon DT_PoliceVehicleRequest
but more better option imo is to just make INI config for LSPD, LSSD, SAHP or generally better way, just send unmarked police vehicles or something
@Ilikeeditingpolice01 RDE was able to apply wanted levels to NPCs with ambient backup, maybe you could look into that and see how they did it!
@Ilikeeditingpolice01 I'm quite confident that you can call DT_PoliceVehicleRequest, via scripts, so it should be doable
Is this compatible with any other mods ? Or incompatible?
@bot2847 yeah it just doing CREATE_INCIDENT and passing '7' as first parameter iirc, it's just how the 911 scripts do it.
don't know what'd happen if dispatch.meta types are manually dispatched by this native, but idk.
https://docs.fivem.net/natives/?_0x3F892CAF67444AE7
Is this module compatible with RDE?
Very sorry, I lost the cs file, I guess this is abandoned