LawSpawnEnhanced 1.2
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Extends the spawning of police units instead always coming from vehicles only. Disables certain dispatches to make that happen, so it's incompatible with other
script-based dispatch mods (or even missions but im sure missions utilize FakeWantedLevel), but can be used with things that only modify ingame files.
Cops spawned trough scenarios or popcycle aren't touched.
Features:
Standard Dispatch disabled while onfoot, and re-enabled when inside a vehicle (not compatible with script-based dispatch mods or it would work if it doesn't call
ENABLE_DISPATCH_SERVICE native, but dispatch.meta edits work fine)
Game will try to find a best suitable spawn location when attempting to spawn units, e.g sidewalks
Certain locations have vantage points for snipers to spawn from (only 1 sniper can exist at a time)
Diverse arsenal for SWAT units onfoot.
DT_SwatHelicopter excluded, you will see units being dropped off from the air incase ground units can't reach you.
Spawned units will utilize tactics like chasing you down and carrying their wounded allies to safety.
You can configure some values of the mod by creating a .ini file with the same name as the DLL. To know which values you can use.
Required Mods:
Scripthook V
ScripthookVDotNet
Recommended Mods:
Any mod changing dispatch.meta
Something that adds ambient cops that spawn in traffic so you have a "first wave" of cops to investigate you.
Installation:
Just extract the .zip in your scripts folder located in GTA V's root directory.
If you have any issues, comment down below i might read them or i might not.
Updates:
Update 1.2
Added custom models (its PedHash, so uh prob no addons as idk how to get pedhash for addon ped)
Improved the backend code a little bit.
Spawned cops no longer always keep their task, might make them participate with searches like game spawned ones, if not then idk because im not going to make custom AI.
Added example config files, find them in this mod's github page. Should be in config folder.
Update 1.1:
Added Spawn Delays
Added ability to force enable standard dispatch in case you want vehicles to come aswell
Fixed some minor bugs
Source Code:
https://github.com/CoolDude034/LawSpawnEnhanced
script-based dispatch mods (or even missions but im sure missions utilize FakeWantedLevel), but can be used with things that only modify ingame files.
Cops spawned trough scenarios or popcycle aren't touched.
Features:
ENABLE_DISPATCH_SERVICE native, but dispatch.meta edits work fine)
Required Mods:
Recommended Mods:
Any mod changing dispatch.meta
Something that adds ambient cops that spawn in traffic so you have a "first wave" of cops to investigate you.
Installation:
Just extract the .zip in your scripts folder located in GTA V's root directory.
If you have any issues, comment down below i might read them or i might not.
Updates:
Update 1.2
Update 1.1:
Source Code:
https://github.com/CoolDude034/LawSpawnEnhanced
First Uploaded: March 09, 2023
Last Updated: March 13, 2023
Last Downloaded: 6 hours ago
8 Comments
More mods by Ilikeeditingpolice01:
Extends the spawning of police units instead always coming from vehicles only. Disables certain dispatches to make that happen, so it's incompatible with other
script-based dispatch mods (or even missions but im sure missions utilize FakeWantedLevel), but can be used with things that only modify ingame files.
Cops spawned trough scenarios or popcycle aren't touched.
Features:
Standard Dispatch disabled while onfoot, and re-enabled when inside a vehicle (not compatible with script-based dispatch mods or it would work if it doesn't call
ENABLE_DISPATCH_SERVICE native, but dispatch.meta edits work fine)
Game will try to find a best suitable spawn location when attempting to spawn units, e.g sidewalks
Certain locations have vantage points for snipers to spawn from (only 1 sniper can exist at a time)
Diverse arsenal for SWAT units onfoot.
DT_SwatHelicopter excluded, you will see units being dropped off from the air incase ground units can't reach you.
Spawned units will utilize tactics like chasing you down and carrying their wounded allies to safety.
You can configure some values of the mod by creating a .ini file with the same name as the DLL. To know which values you can use.
Required Mods:
Scripthook V
ScripthookVDotNet
Recommended Mods:
Any mod changing dispatch.meta
Something that adds ambient cops that spawn in traffic so you have a "first wave" of cops to investigate you.
Installation:
Just extract the .zip in your scripts folder located in GTA V's root directory.
If you have any issues, comment down below i might read them or i might not.
Updates:
Update 1.2
Added custom models (its PedHash, so uh prob no addons as idk how to get pedhash for addon ped)
Improved the backend code a little bit.
Spawned cops no longer always keep their task, might make them participate with searches like game spawned ones, if not then idk because im not going to make custom AI.
Added example config files, find them in this mod's github page. Should be in config folder.
Update 1.1:
Added Spawn Delays
Added ability to force enable standard dispatch in case you want vehicles to come aswell
Fixed some minor bugs
Source Code:
https://github.com/CoolDude034/LawSpawnEnhanced
script-based dispatch mods (or even missions but im sure missions utilize FakeWantedLevel), but can be used with things that only modify ingame files.
Cops spawned trough scenarios or popcycle aren't touched.
Features:
ENABLE_DISPATCH_SERVICE native, but dispatch.meta edits work fine)
Required Mods:
Recommended Mods:
Any mod changing dispatch.meta
Something that adds ambient cops that spawn in traffic so you have a "first wave" of cops to investigate you.
Installation:
Just extract the .zip in your scripts folder located in GTA V's root directory.
If you have any issues, comment down below i might read them or i might not.
Updates:
Update 1.2
Update 1.1:
Source Code:
https://github.com/CoolDude034/LawSpawnEnhanced
First Uploaded: March 09, 2023
Last Updated: March 13, 2023
Last Downloaded: 6 hours ago
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interesting
Hello, could you tell me what application base was used to create the script, that is, what type of program did you use to create the script?
@springtrapxd Visual Studio 2019, if its your first time scripting i'd suggest looking at tutorials on how to script a gta 5 mod
Cool! It actually reminds me a lot of the wanted level system in the game called Sleeping Dogs! Great work bro, can't wait to see where this mod goes!
I remember when you had a mod like this a while back. Nice work man
conflict with VEDGA,when using it no police response
@heshaoCHINA tested it with DTAR, works for me