Realistic Vehicle Damage 1.1
6,916
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6,916
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Realistic Vehicle Damage overhauls GTA V’s forgiving vehicle mechanics and replaces them with a deep, systemic damage and fuel simulation. Vehicles are no longer indestructible tanks. High-speed driving is risky, crashes have consequences, and poor fuel planning can leave you stranded on the side of the road. The goal of Realistic Vehicle Damage is simple: Crashing at 200 mph should not be survivable. (for the car at least)
This mod is primarily designed for people who want driving to feel immersive, and genuinely dangerous at higher speeds. However, everything is customizable, so whether you want light immersion or brutal realism, the mod can be adapted to your playstyle.
Vehicle Damage System:
Vehicle Systems Simulation:
Manual Repair & Recovery:
Repair Kits:
Repair kits can be purchased at repair shops across the map and are required to fix serious damage.
Fuel System:
Indicators & Controls:
Customization & Settings:
Nearly every aspect of the mod is configurable through an in-game settings menu, including:
Controls (configurable in settings file):
Changelog V1.1:
Requirements:
Install Instructions:
Legal:
The Realistic Vehicle Damage mod is property of V8Enthusiast. Redistribution, modification, or commercial use without the creator's written permission is strictly prohibited. This mod is provided as-is, and the creator is not responsible for any issues arising from its use.
This mod is primarily designed for people who want driving to feel immersive, and genuinely dangerous at higher speeds. However, everything is customizable, so whether you want light immersion or brutal realism, the mod can be adapted to your playstyle.
Vehicle Damage System:
- Accelerated Engine Degradation: Engines wear down faster and respond realistically to sustained abuse, overheating, and impacts.
- Advanced Crash Detection: Damage calculations take multiple factors into account, including:
- Crash severity
- Impact direction
- Engine position
- Vehicle type
- Engine Position Awareness:
- Front-engine vehicles are more prone to engine damage in frontal collisions
- Rear-engine supercars are more likely to suffer frame and fuel tank damage from frontal impacts
- Crash features: Larger crashes increase the likelihood of failures such as:
- Radiator damage
- Engine stalling
- Fuel tank puncture
- Wheel breaking off
Vehicle Systems Simulation:
- Engine Temperature: Damaged cooling systems can cause overheating, performance loss, and eventual engine failure.
- Frame Condition: Structural damage matters. Even if the engine is healthy, a badly damaged frame can lead to:
- Fuel tank leaking
- Wheel detachment
- Seatbelt System: Wearing a seatbelt prevents flying through the windshield during high-speed crashes.
- Manual Engine Recovery: After a major crash, if durability is low enough, the car can only be revived by using an engine repair kit (or you can also use menyoo i guess).
Manual Repair & Recovery:
- Repair Command: After stalling, press T to open a textbox and type repair to attempt to reanimate the engine.
- The command only works up to a certain damage threshold. Severe failures require a repair kit.
Repair Kits:
Repair kits can be purchased at repair shops across the map and are required to fix serious damage.
- Engine Repair Kit: Revives severely damaged engines when the repair command no longer works.
- Cooling System Repair Kit: Repairs radiator damage and stops overheating.
- Fuel Tank Repair Kit: Fixes leaking fuel tanks.
- Tyre Repair Kit: Repairs punctured or burst tyres.
Fuel System:
- Vehicle Fuel Consumption: Every vehicle now consumes fuel based on usage.
- Refueling Stations: Refuel at any of 22 gas stations across San Andreas.
- Portable Fuel: Gas canisters can be purchased at repair shops and used anywhere.
Indicators & Controls:
- Vehicle Indicators: Functional turn signals bound to arrow keys (toggleable).
- Engine Toggle: Manually start and stop the engine. This is useful when your vehicle is overheating and you want it to cool off.
Customization & Settings:
Nearly every aspect of the mod is configurable through an in-game settings menu, including:
- Damage multipliers
- Crash detection thresholds
- Radiator failure chances
- Stall chances
- Fuel consumption rates
- GUI elements
Controls (configurable in settings file):
- Settings Menu: F7
- Repair Textbox: /
- Seatbelt: U
- Engine Toggle: J
- Indicators: Arrow Keys
- Inventory: N
Changelog V1.1:
- Customizable HUD position & background
- Default textbox key is now " / "
Requirements:
- ScriptHookV
- ScriptHookVDotNet3
- LemonUI
Install Instructions:
- Install all requirements
- Copy files from the download into your scripts folder
Legal:
The Realistic Vehicle Damage mod is property of V8Enthusiast. Redistribution, modification, or commercial use without the creator's written permission is strictly prohibited. This mod is provided as-is, and the creator is not responsible for any issues arising from its use.
First Uploaded: February 07, 2026
Last Updated: June 27, 2026
Last Downloaded: 2 hours ago
48 Comments
More mods by V8Enthusiast:
Realistic Vehicle Damage overhauls GTA V’s forgiving vehicle mechanics and replaces them with a deep, systemic damage and fuel simulation. Vehicles are no longer indestructible tanks. High-speed driving is risky, crashes have consequences, and poor fuel planning can leave you stranded on the side of the road. The goal of Realistic Vehicle Damage is simple: Crashing at 200 mph should not be survivable. (for the car at least)
This mod is primarily designed for people who want driving to feel immersive, and genuinely dangerous at higher speeds. However, everything is customizable, so whether you want light immersion or brutal realism, the mod can be adapted to your playstyle.
Vehicle Damage System:
Vehicle Systems Simulation:
Manual Repair & Recovery:
Repair Kits:
Repair kits can be purchased at repair shops across the map and are required to fix serious damage.
Fuel System:
Indicators & Controls:
Customization & Settings:
Nearly every aspect of the mod is configurable through an in-game settings menu, including:
Controls (configurable in settings file):
Changelog V1.1:
Requirements:
Install Instructions:
Legal:
The Realistic Vehicle Damage mod is property of V8Enthusiast. Redistribution, modification, or commercial use without the creator's written permission is strictly prohibited. This mod is provided as-is, and the creator is not responsible for any issues arising from its use.
This mod is primarily designed for people who want driving to feel immersive, and genuinely dangerous at higher speeds. However, everything is customizable, so whether you want light immersion or brutal realism, the mod can be adapted to your playstyle.
Vehicle Damage System:
- Accelerated Engine Degradation: Engines wear down faster and respond realistically to sustained abuse, overheating, and impacts.
- Advanced Crash Detection: Damage calculations take multiple factors into account, including:
- Crash severity
- Impact direction
- Engine position
- Vehicle type
- Engine Position Awareness:
- Front-engine vehicles are more prone to engine damage in frontal collisions
- Rear-engine supercars are more likely to suffer frame and fuel tank damage from frontal impacts
- Crash features: Larger crashes increase the likelihood of failures such as:
- Radiator damage
- Engine stalling
- Fuel tank puncture
- Wheel breaking off
Vehicle Systems Simulation:
- Engine Temperature: Damaged cooling systems can cause overheating, performance loss, and eventual engine failure.
- Frame Condition: Structural damage matters. Even if the engine is healthy, a badly damaged frame can lead to:
- Fuel tank leaking
- Wheel detachment
- Seatbelt System: Wearing a seatbelt prevents flying through the windshield during high-speed crashes.
- Manual Engine Recovery: After a major crash, if durability is low enough, the car can only be revived by using an engine repair kit (or you can also use menyoo i guess).
Manual Repair & Recovery:
- Repair Command: After stalling, press T to open a textbox and type repair to attempt to reanimate the engine.
- The command only works up to a certain damage threshold. Severe failures require a repair kit.
Repair Kits:
Repair kits can be purchased at repair shops across the map and are required to fix serious damage.
- Engine Repair Kit: Revives severely damaged engines when the repair command no longer works.
- Cooling System Repair Kit: Repairs radiator damage and stops overheating.
- Fuel Tank Repair Kit: Fixes leaking fuel tanks.
- Tyre Repair Kit: Repairs punctured or burst tyres.
Fuel System:
- Vehicle Fuel Consumption: Every vehicle now consumes fuel based on usage.
- Refueling Stations: Refuel at any of 22 gas stations across San Andreas.
- Portable Fuel: Gas canisters can be purchased at repair shops and used anywhere.
Indicators & Controls:
- Vehicle Indicators: Functional turn signals bound to arrow keys (toggleable).
- Engine Toggle: Manually start and stop the engine. This is useful when your vehicle is overheating and you want it to cool off.
Customization & Settings:
Nearly every aspect of the mod is configurable through an in-game settings menu, including:
- Damage multipliers
- Crash detection thresholds
- Radiator failure chances
- Stall chances
- Fuel consumption rates
- GUI elements
Controls (configurable in settings file):
- Settings Menu: F7
- Repair Textbox: /
- Seatbelt: U
- Engine Toggle: J
- Indicators: Arrow Keys
- Inventory: N
Changelog V1.1:
- Customizable HUD position & background
- Default textbox key is now " / "
Requirements:
- ScriptHookV
- ScriptHookVDotNet3
- LemonUI
Install Instructions:
- Install all requirements
- Copy files from the download into your scripts folder
Legal:
The Realistic Vehicle Damage mod is property of V8Enthusiast. Redistribution, modification, or commercial use without the creator's written permission is strictly prohibited. This mod is provided as-is, and the creator is not responsible for any issues arising from its use.
First Uploaded: February 07, 2026
Last Updated: June 27, 2026
Last Downloaded: 2 hours ago












@krem4900 Yeah engine wear simulation is basic, and what? I never claimed the mod does anything more than that...
@V8Enthusiast Accelerated Engine Degradation: Engines wear down faster and respond realistically to sustained abuse, overheating, and impacts. u js said that
@krem4900 Yeah I said that, because this mod does that. If you are expecting an extremely detailed engine simulation part by part you are playing the wrong game. Try BeamNG or Car Mechanic Simulator instead
@Amiofff I made the default textbox key " / " (I think it's actually better this way), but if you ever feel like changing it you can edit the .ini file
@AliG_15 @Sackfussel Check out the new update! As requested by many I added lots of options to customize the hud including position & background :D
Doesnt work on me, can you help me pls bro?
SHV Log:
[22:48:34] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[22:48:34] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[22:48:34] [DEBUG] Initializing NativeMemory members...
[22:48:35] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[22:48:35] [DEBUG] Loading assembly AtmRobberies.dll ...
[22:48:35] [INFO] Found 1 script(s) in AtmRobberies.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[22:48:35] [DEBUG] Loading assembly BankOfLibertyHeist.dll ...
[22:48:35] [INFO] Found 1 script(s) in BankOfLibertyHeist.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.0.4).
[22:48:35] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[22:48:35] [INFO] Found 6 script(s) in EnableAllinteriors.dll resolved to API version 3.7.0 (script assembly version: 39.2.0.0, target API version: 3.7.0).
[22:48:35] [DEBUG] Loading assembly EquipMask.dll ...
[22:48:35] [INFO] Found 1 script(s) in EquipMask.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[22:48:35] [DEBUG] Loading assembly gtasmoke.dll ...
[22:48:35] [INFO] Found 1 script(s) in gtasmoke.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.1.0).
[22:48:35] [DEBUG] Loading assembly HomeOwnership.dll ...
[22:48:35] [INFO] Found 1 script(s) in HomeOwnership.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[22:48:35] [DEBUG] Loading assembly iFruitAddon2.dll ...
[22:48:35] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (script assembly version: 3.1.1.0, target API version: 3.6.0).
[22:48:35] [DEBUG] Loading assembly KidnapV.dll ...
[22:48:35] [INFO] Found 1 script(s) in KidnapV.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[22:48:35] [DEBUG] Loading assembly Lasso.dll ...
[22:48:35] [INFO] Found 1 script(s) in Lasso.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.4).
[22:48:35] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[22:48:35] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (script assembly version: 2.2.0.0, target API version: 3.6.0).
[22:48:35] [DEBUG] Loading assembly More Gore.dll ...
[22:48:35] [INFO] Found 3 script(s) in More Gore.dll resolved to API version 3.7.0 (script assembly version: 3.1.4.1, target API version: 3.4.0).
[22:48:35] [DEBUG] Loading assembly NativeUI.dll ...
[22:48:35] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (script assembly version: 1.9.0.0, target API version: 2.10.9).
[22:48:35] [DEBUG] Loading assembly PacificStandard.dll ...
[22:48:35] [INFO] Found 1 script(s) in PacificStandard.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[22:48:35] [DEBUG] Loading assembly PaletoBankHeist.dll ...
[22:48:35] [INFO] Found 1 script(s) in PaletoBankHeist.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[22:48:35] [DEBUG] Loading assembly persistent_corpses.dll ...
[22:48:35] [INFO] Found 1 script(s) in persistent_corpses.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[22:48:35] [DEBUG] Loading assembly PullMeOver.dll ...
[22:48:35] [INFO] Found 2 script(s) in PullMeOver.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.6).
[22:48:35] [DEBUG] Loading assembly RobbableStores.dll ...
[22:48:35] [INFO] Found 1 script(s) in RobbableStores.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.5).
[22:48:35] [DEBUG] Loading assembly Rob_Fleeca_V2.dll ...
[22:48:35] [INFO] Found 1 script(s) in Rob_Fleeca_V2.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[22:48:35] [DEBUG] Loading assembly SurrenderAndServe.dll ...
[22:48:35] [INFO] Found 15 script(s) in SurrenderAndServe.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[22:48:35] [DEBUG] Loading assembly V8InventorySystem.dll ...
[22:48:35] [INFO] Found 1 script(s) in V8InventorySystem.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[22:48:35] [DEBUG] Loading assembly Vangelico.dll ...
[22:48:35] [INFO] Found 1 script(s) in Vangelico.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[22:48:35] [DEBUG] Loading assembly VehicleDamageMod.dll ...
[22:48:35] [WARNING] Unable to resolve API version 3.9.0.
[22:48:35] [WARNING] Unable to resolve API version 3.9.0.
[22:48:35] [ERROR] Failed to load script assembly VehicleDamageMod.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Mindestens ein Typ in der Assembly kann nicht geladen werden. Rufen Sie die LoaderExceptions-Eigenschaft ab, wenn Sie weitere Informationen benötigen.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Die Datei oder Assembly "ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.
Dateiname: "ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null"
WRN: Protokollierung der Assemblybindung ist AUS.
Sie können die Protokollierung der Assemblybindungsfehler aktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) auf 1 festlegen.
Hinweis: Die Protokollierung der Assemblybindungsfehler führt zu einer gewissen Leistungseinbuße.
Sie können dieses Feature deaktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] entfernen.
[22:48:35] [INFO] Found 11 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names:
[22:48:35] [INFO] AtmRobberies.dll
[22:48:35] [INFO] EquipMask.dll
[22:48:35] [INFO] HomeOwnership.dll
[22:48:35] [INFO] Lasso.dll
[22:48:35] [INFO] NativeUI.dll
[22:48:35] [INFO] PacificStandard.dll
[22:48:35] [INFO] PaletoBankHeist.dll
[22:48:35] [INFO] PullMeOver.dll
[22:48:35] [INFO] RobbableStores.dll
[22:48:35] [INFO] Rob_Fleeca_V2.dll
[22:48:35] [INFO] Vangelico.dll
[22:48:35] [DEBUG] Instantiating script AtmRobberies.Main ...
[22:48:35] [INFO] Started script AtmRobberies.Main.
[22:48:35] [DEBUG] Instantiating script BankOfLibertyHeist.Main ...
[22:48:35] [INFO] Started script BankOfLibertyHeist.Main.
[22:48:35] [DEBUG] Instantiating script EnableAllinteriors.CayoMines ...
[22:48:35] [INFO] Started script EnableAllinteriors.CayoMines.
[22:48:35] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[22:48:35] [INFO] Started script EnableAllinteriors.Class1.
[22:48:35] [DEBUG] Instantiating script EnableAllinteriors.LoadMPMaps ...
[22:48:35] [INFO] Started script EnableAllinteriors.LoadMPMaps.
[22:48:35] [DEBUG] Instantiating script EnableAllinteriors.ManageCayoPerico ...
[22:48:35] [INFO] Started script EnableAllinteriors.ManageCayoPerico.
[22:48:35] [DEBUG] Instantiating script EnableAllinteriors.ManageSnow ...
[22:48:35] [INFO] Started script EnableAllinteriors.ManageSnow.
[22:48:35] [DEBUG] Instantiating script EnableAllinteriors.OpenClosedDoors ...
[22:48:35] [INFO] Started script EnableAllinteriors.OpenClosedDoors.
[22:48:35] [DEBUG] Instantiating script Name.Main ...
[22:48:35] [INFO] Started script Name.Main.
[22:48:35] [DEBUG] Instantiating script gtasmoke.gtasmoke ...
[22:48:35] [INFO] Started script gtasmoke.gtasmoke.
[22:48:35] [DEBUG] Instantiating script HomeOwnership.HomeOwnership ...
[22:48:35] [INFO] Started script HomeOwnership.HomeOwnership.
[22:48:35] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[22:48:36] [INFO] Started script iFruitAddon2.iFruitAddon2.
[22:48:36] [DEBUG] Instantiating script KidnapV ...
[22:48:36] [INFO] Started script KidnapV.
[22:48:36] [DEBUG] Instantiating script Lasso.Main ...
[22:48:36] [INFO] Started script Lasso.Main.
[22:48:36] [DEBUG] Instantiating script MoreGore.Debug ...
[22:48:36] [INFO] Started script MoreGore.Debug.
[22:48:36] [DEBUG] Instantiating script MoreGore.Main ...
[22:48:36] [INFO] Started script MoreGore.Main.
[22:48:36] [DEBUG] Instantiating script MoreGore.PlayerHealing ...
[22:48:36] [INFO] Started script MoreGore.PlayerHealing.
[22:48:36] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[22:48:36] [INFO] Started script NativeUI.BigMessageThread.
[22:48:36] [DEBUG] Instantiating script PacificStandard.Main ...
[22:48:36] [INFO] Started script PacificStandard.Main.
[22:48:36] [DEBUG] Instantiating script PaletoBankHeist.Main ...
[22:48:36] [INFO] Started script PaletoBankHeist.Main.
[22:48:36] [DEBUG] Instantiating script CorpsePersistence ...
[22:48:36] [INFO] Started script CorpsePersistence.
[22:48:36] [DEBUG] Instantiating script PullMeOver.PullMeOverMain ...
[22:48:36] [INFO] Started script PullMeOver.PullMeOverMain.
[22:48:36] [DEBUG] Instantiating script PullMeOver.SpeedDisplay ...
[22:48:36] [INFO] Started script PullMeOver.SpeedDisplay.
[22:48:36] [DEBUG] Instantiating script RobFleeca ...
[22:48:36] [INFO] Started script RobFleeca.
[22:48:36] [DEBUG] Instantiating script RobbableStores.RobbableStores ...
[22:48:36] [INFO] Started script RobbableStores.RobbableStores.
[22:48:36] [DEBUG] Instantiating script CellDoorLock ...
[22:48:36] [INFO] Started script CellDoorLock.
[22:48:36] [DEBUG] Instantiating script CustodyManager ...
[22:48:36] [INFO] Started script CustodyManager.
[22:48:36] [DEBUG] Instantiating script CustodyMenus+JailMenu ...
[22:48:36] [INFO] Started script CustodyMenus+JailMenu.
[22:48:36] [DEBUG] Instantiating script CustodyMenus+PrisonMenu ...
[22:48:36] [INFO] Started script CustodyMenus+PrisonMenu.
[22:48:36] [DEBUG] Instantiating script DebugOverlay ...
[22:48:36] [INFO] Started script DebugOverlay.
[22:48:36] [DEBUG] Instantiating script JailEscapeSystem ...
[22:48:36] [INFO] Started script JailEscapeSystem.
[22:48:36] [DEBUG] Instantiating script LawyerMenu ...
[22:48:36] [INFO] Started script LawyerMenu.
[22:48:36] [DEBUG] Instantiating script LockpickMinigame ...
[22:48:36] [INFO] Started script LockpickMinigame.
[22:48:36] [DEBUG] Instantiating script LockpickMinigameScript ...
[22:48:36] [INFO] Started script LockpickMinigameScript.
[22:48:36] [DEBUG] Instantiating script MessageHub ...
[22:48:36] [INFO] Started script MessageHub.
[22:48:36] [DEBUG] Instantiating script ModSettingsMenu ...
[22:48:36] [INFO] Started script ModSettingsMenu.
[22:48:36] [DEBUG] Instantiating script PrisonSystem ...
[22:48:36] [INFO] Started script PrisonSystem.
[22:48:36] [DEBUG] Instantiating script PrisonTransportEscapeController ...
[22:48:36] [INFO] Started script PrisonTransportEscapeController.
[22:48:36] [DEBUG] Instantiating script SurrenderMechanic ...
[22:48:36] [INFO] Started script SurrenderMechanic.
[22:48:36] [DEBUG] Instantiating script Trial ...
[22:48:36] [INFO] Started script Trial.
[22:48:36] [DEBUG] Instantiating script V8InventorySystem.Main ...
[22:48:36] [INFO] Started script V8InventorySystem.Main.
[22:48:36] [DEBUG] Instantiating script Name.Main ...
[22:48:36] [INFO] Started script Name.Main1.
it would be good if you could make a non fuel version please
@futilityoflife88 You can disable this in the settings.
W mod bro ✌ works fine with enhanced 1.1013.20 with a lot of other mods 👌
@Shiba1x Looks like you're using an incompatible scripthook version
@V8Enthusiast Can I disable it so that gasoline is not refilled after repairs?
[ERROR] Failed to load script assembly VehicleDamageMod.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
Does this also apply to npcs? Because it would be really cool if it did.
Is this not compatible with SHVDN Nightly? it worked for me months ago when i had reugular SHVD, But now regular SHVDN makes my game crash everytime i press f4 and i dont like having a crash button on my keyboard
Having the same exact problem as @shiba1x and @pinkjughead01 ,tried switching bac to the regular stable release of SHVDN and play with the f4 crash risk and the script still doesnt work. Pls help, i love this mod :(
Begging you to update this mod for SHVDN Nightly bruh, its the best most realistic car damage mod and it doesnt edit handling files AND it comes with one of the best fuel scripts. This is literally the only mod that i have thats having compatibility issues with SHVDN Nightly and its a MUST HAVE
@V8Enthusiast Hi! I really like the mod, but there are two things that are quite annoying for me:
1. It would be great to have full controller/gamepad support. I mainly play with a gamepad, so this would make the mod much more convenient to use.
2. I disabled the fuel system in the mod settings, but when I approach a gas station, the refueling prompt still appears. Is there any way to completely disable this prompt when fuel is disabled?
The second one is especially annoying because I don't use the refueling feature at all.
Thanks for the great mod and for your work!
hola primero que todo felicidades este mod Realistic Vehicle Damage 1.1. me encanta aun que tiene sus fallos, me gustaria preguntarte por ello, creo q no solo yo tenemos el mismo problema del fuel, aun que desactivemos esa opcion aun asi el coche se queda sin combustible ( fuel) , al momento no dura ni 1 min el combustible ya he bajado al minimo de cobustible de consumo pero ni eso , probe desactivando el coche consuma combustible y nada . de ante mano gracias muy buen aporte, me gustaria que me ayudaras con este pequeño problemita GRACIAS =)
Mate, I really want to say thank you for creating this incredible mod.❤️
In my opinion, Realistic Vehicle Damage is one of the best vehicle damage and crash simulation mods available for GTA V. The amount of detail you’ve put into the damage system makes crashes feel much more believable and immersive.
Please, I’m genuinely asking you — don’t abandon this project.🙏 Keep developing it, fixing the remaining bugs, improving the existing systems, and adding new ideas whenever you can. I honestly think this mod has so much potential to become even better.
Even small updates and improvements would mean a lot to people who care about realistic vehicle simulation. I’ll definitely keep supporting your work and recommending this mod to other GTA V players.
Thank you again for all the time and effort you’ve put into this project.❤️🙏
Please keep going with Realistic Vehicle Damage — it’s an amazing mod and it deserves to keep growing!🔥🚗💥
Thank you so much for this amazing mod! ❤️🔥 Your work is truly appreciated and adds so much realism to GTA V. Please keep developing and updating RVD — I’d love to see this project grow even further! 🚗🔥🙏