Simple Trainer for GTA V 6.8



Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.

It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.

Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.

More information and installation instructions available in the ReadMe

Changes from 6.4
-Added object spawn unlocker from GTAMultiplayer Team into trainer.
-Added All objects to trainer, replaced objects 1 -objects 6 with two Object list menus that will allow you to select all objects (objects 1 - objects 44).
Be aware, many objects simply don't work, but they are all selecteable.
-Added 4 Different MOC teleports in the Gunrunning teleport menu. These are using objects, thanks to Nkjellman for providing the objects and coordinates.
-Added 100 additional Vehicle Save slots.
-Added 40 additional Added Vehicle slots.
-Weapon Damage Multiplier can now have negative values.
Several Airbreak changes:
-Renamed Airbreak Speed Menu to Airbreak Settings Menu.
-Enable Vehicle/Player Invisible in Airbreak Settings Menu, when enabled both Vehicle and Player will be invisible when airbreak is enabled.
-Enable Vehicle/Player No Collision in Airbreak Settings Menu, when enabled both Vehicle and Player will have no collision when airbreak is enabled.
-Both options will be saved when save all settings is used.
-Ability to enable airbreak using controller, hold X and pres LS.
-Airbreak controls will not work if the menu is on screen.

ini Changes:
ControllerAirbreak1=203 // Default X
ControllerAirbreak2=86 // Default LS

Added Vehicles:
40 additional slots

You can just retain the ini, just copy the two lines under keybindings changes over to your existing ini (under keybindings), which is optional if you don't intend on changing it anyway.
You can also copy the 40 additional added vehicle slots, copy from Enable281=0 until DisplayName320=Car 320 over to your existing ini (under added cars),
again optional if you don't use those slots.

Changes from 6.5
-added Infinite Stamina in options menu 1. If enabled it will get saved when save all settings is used.
-added Restricted Areas, enabled by default, if disabled, you will be able to visit the prison, fort Zancudo and the Airport without being attacked,
will get saved when save all settings is used.
-Fixed an issue with the Vehicle load/save slots, it was trying to retrieve the full car name (new method), but lead to a crash when the model was not in the game files, this has now been corrected.

No ini Changes

Changes from 6.6
-Added 40 save clothes slots for Player and 40 for Bodyguards/Peds
-Ability to add or remove Crew Emblems to Vehicles, thanks to Mafins for providing me with the offsets. The emblems are also saved when you save the vehicle.
Be aware not all cars are definied, The offsets for the Emblem are taken from the Car mod shop script, and R has definied a total of 302 vehicles there, all the others get
the emblem applied on a default spot, which might not at all be visible. Furthermore R apparently made 4 mistakes, as the Surfer, Surfer2, Avenger and Autarch don't display the emblem.
-Again thanks to Mafins who pointed out a single native, I now have separated controller and keyboard support, this means for instance
that enabling controller support, will not suddenly enable the arrow keys working in the menu.
-Ability to change the office text, font and color for the four offices. And to save these plus the selected IPL to ini.
-Ability to change the Biker Clubhouses text, font and color for the two Clubhouses. And to save these to ini.
-Various elements for the player facility:
-The Table of the Orbital Cannon can be enabled, if enabled the table will cycle through different map positions every 7 seconds.
-The screens of the Orbital Cannon can be switched on.
-Big screen can be enabled (which will disable the Boot screen) and you can select which image it will display.
-Boot screen can be enabled (which will disable the Big screen), it will cycle through the boot screen and a black screen.

No ini Changes

Changes from 6.7
-added 280 additional added Vehicles slots, allowing 600 in total. However you don't need to define them in the ini anymore, with help
from IKT, I have code running that will detect add on vehicles, the first 600 of them will be added to the added vehicles menu
automatically sorted by Displayname (including the make name). The added cars section in the ini can therefore be deleted, it will not do anything anymore.
-ability to disable vehicle weapons, in weapons menu, will be saved if save all settings has been used.
-The Livery option in Benny's Mod menu has been moved to the Livery Menu directly off the Vehicle Options Menu 1.
-The Vehicle Components Menu has been moved as an additional category in the Vehicle Mod Menu.
-If you set a timecycle, it wills stay active until you clear it again in the timecycle modifier menu.

Ini Changes:

Deleted added cars section, for existing inis, you can either delete it as well or leave it, it does not really matter.
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First Uploaded: May 26, 2015
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