Simple Trainer for GTA V 10.3



Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.

It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.

Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.

More information and installation instructions available in the ReadMe.

Changes from 9.0
-added 3 new horns.
-did a complete animation extract, I believe all animations are now in trainer. No duplicates. Total of 138.679 animations.
-added Christmas Decoration in Nightclub and in the Terrorbyte.
-fixed the VIP lounge. Also added the Spin the Wheel table, just for show.
-added Biker Mission wall in the biker clubhouses, again just for show.
-fixed bug where the 3 new weapons were not included with the infinite ammo,no reload.
-various small fixes.

no ini changes.

Changes from 9.1
-Ability to set Crowd Noise in Arena.
-Ability to change the appearance of the Arena whilst inside the Vip Lounge.
-Working "Spin the Wheel" in the Vip Lounge.

No ini changes.

Changes from 9.2
-Added support for Proximity Mines (I am using part of the code from drp4lyf, thanks) and updated it
to support the five different Proximity Mines that were released in Arena War. There are 34 vehicles that support the five different proximity mines
and 10 that support the "gunrunning" mine, apart from the 6 release in that update, this includes the Khanjali, and the custom variants of the Mule,
Speedo and Pounder.
You need to supply the vehicle with the mines yourself using the vehicle mod menu. Press N or D-pad right to deploy. Does not work when the menu is open.
-Adjusted Prizes for the Arena War Wheel.

No ini changes.

Changes from 9.3
-Ability to set the mod kit in Vehicle mod menu, only applies to a small amount of vehicles, in fact, only 2 vanilla vehicles have more than one modkit, this is for the vehicle modders that can't make
due with one modkit :).
-Thanks to Eddlm all vehicles can now have the same nitro effects that the arena war vehicles have, Vehicle options second page, Nitro, will save when save all settings is used.
To use press the same buttons as for the arena war vehicles, X on keyboard or A on controller. Does not show the Particle effects on vehicles without an exhaust.
-Whenever you change cars, fall off your bike, or jump out of your car, the arena interior will "disappear". If this happens, I teleport you back to the pit.
-various small fixes.

No ini changes.

Changes from 9.4
-Ability to replace the special ability bar with a bar that works both for boost (nitro) and shunt boost, if nitro is enabled, this will replace the special ability bar
with the bar related to nitro. To use this functionality, add nitro1=1 to defaults section of trainer ini. By default the special ability bar is not replaced.
-Ability to use mines on all vehicles, by default this option is disabled, and same as with nitro, it will only work on vehicles that have the relevant mod applied
in the Vehicle mod menu. You can enable this option (vehicle options menu, page 2) All Vehicles have mines, and set the type of proximity mine, and now all vehicles will
have mines. This option will be saved when save all settings is used. Might not work perfectly on all vehicles.
-Have tried to get more usefull mod slot names in the Vehicle Mod menu from the game, this does not work all the time, in that case I display a default value for the mod slot.

No ini changes.

Changes from 9.5
-changed they way I display mod text labels in Vehicle Mod Menu and livery menu.
-added proper names for the tattoos, also added a few missing tattoos.
-added proper names for the T-shirt overlays.
-the T-shirt overlays are also working for the three player characters.
-ability to change the texture of objects, edit specific objects. This will work on only a few objects (hint stunt objects mostly).
-various small bugfixes.

No ini changes.

Changes from 9.6
-Since people have found a way to add radio stations, I have updated the way I detect those stations, so that any added stations can also be used to lock the radio to that station.
-Next Song (N) is back ! Thanks to Unknown who provided me with code to re-implement the skip to next song function.
This means the key to deploy mines has changed from N to L+num1.
-Option to display Artist and Track each time you use N to change the station. This is optional, add DisplaySong=1 in defaults section of the ini.
-On some people's computers the new way of getting livery names led to a crash, so I added an additional check to prevent that from happening.

No ini changes.

Changes from 9.7
-The option DisplaySong will now also work when a new song is played on the radio, not just when you press N for next song.
-Compatiblity with latest patch (snow, despawn, recording UI).
-Fixed a bug with Nitro not applying.

No ini chagnes

Changes from 9.8
-Ability to disable radio stations on the fly in game. When you use save all settings, this will be written to the ini, and the next time you start the game,
those stations will not appear on the radio wheel. This will NOT work for three stations: LSUR, the Talk Radio and Self FM.
-Vehicle blip will be hidden once the player is in a particular vehicle, when vehicle blips are enabled.
-Ability to display an ingame timer, options menu 2nd page, Timer Menu. Colors can be changed in the same way as all the other display colors, a few menu items up.
-Compatiblity with latest patch (mpvinewood).
-Added 22 Vehicles. The sports category submenu has been splitted in two, as it became very crowded with 7 new additions.
-Added 21 Crew Emblem offsets.
-Added 5 teleports, one fully customizeable. Vinewood Teleports off the other teleports menu.
-Added 41 Peds.
-Added 16 Cutscenes.
-Added 20275 animations.
-Added 2024 Objects.
-Added 46 Timecycles
-Added 35 Voices and 3680 speeches
-Added 130 Overlays (Tattoo, T-shirts Hair).

No ini changes.

Changes from 9.9
-Fixed the media room door not changing color.
-Fixed the conference room door not opening, my R what crap, took me quite some time.
-Fixed the Party Bar thing not always working.
-Added Titles on the Arcade Screens.
-Ability to Set Decorations in the Casino Penthouse, those will of course also be saved when save to ini is used. All 190 locations are in, however, the offered objects are
based on video's I have watched. I assume R offers certain objects based on the color of the Penthouse, I have choosen to just offer a list per location based on
the video's I watched, this is as good as it gets.
-The wall screen at the office works.
-Ability to open the safe and gunlocker in the office.
-Ability to enable or disable the clutter in the Penthouse.
-Ability to enable or disable the "After Party mess" in the bar.
-The big screen in the media room works with internal trainer TV system.
-Added a lot of missing walking styles (thanks to InfamousSabre). There are now 561 walking styles in Trainer.
-Change the Vehicle Sports 2nd menu, it can now be invoked from the sports menu, similar to the added vehicle menu.

No ini changes

Changes from 10.0
-changed the decoration choices, now instead of being close to what the game does, I now offer ALL objects in a certain category, except for paintings,
I kept the choices consistent with the video's I watched, all other decorations offer all objects in their category. For paintings, I did change two locations
which will have all available paintings, those are the location both left and right from the lounge doors, in the hall way.
All objects are now in.
-Doubled the number of supported added vehicles, trainer now supports 1200 added vehicles.
-Added screens at the casino's inside track.

Ini changes:

Added the 600 additional added vehicle slots for the poor souls that manually define them in the ini,
no need to change your ini if you don't, and if you do, copy Enable601 to Displayname1200 lines
back into your existing ini.

Changes from 10.1
-Added 160 added ped slots, taking the total to 200.
-the monitors and big screen on the inside track of the casino are now optional, in fact, they are disabled by default
to enable them, set Casinoscreen=1 in defaults section of the ini file. Apparently it messes up with certain mods installed.

Ini changes:
CasinoScreen=0 in defaults
added peds: added slots number 41 to 200
either don't replace ini, or copy the changes over, no need to replace the ini!

Changes from 10.2
-Compatiblity with latest patch

No Ini changes.
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First Uploaded: May 26, 2015
Last Updated: September 21, 2019
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