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[UPDATED] GTAV - Enhanced Taxi Missions [.NET][Controller Support] 2.1

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[UPDATED] GTAV - Enhanced Taxi Missions [.NET][Controller Support]

BEGIN IMPORTANT NOTE

This MOD was originally created and maintained by @LCBuffalo until v1.4.
Unfortunately, due to no updates to the mod, and no responses after contacting him on GTAForums and GTA5-Mods, I've started working on the mod by adding new features and fixing different bugs, in the end releasing v1.5.
Without his extensive work, we wouldn't have had this mod, so @LCBuffalo thank you for your time in creating this.

As a side not, I'm pretty much a beginner in .NET, with just a few days experince in it, experince gained while working at release v1.5 and v1.51. Therefore I'm continuosly learning new things and try to do implementations as good as I can, currently, so if you find any bugs or have any suggestion, please let me know as I'll be more than happy to acquire even more knowledge.

Lots of thanks to @LCBuffalo, multiple devs who came with answers when I had questions ( you know yourselves ), and other people who came with suggestions!

[ORIGINAL] GTAV - Enhanced Taxi Missions [.NET] - https://www.gta5-mods.com/scripts/enhanced-taxi-missions

REPOSITORY - https://gitlab.com/g2576/gtav-enhanced-taxi-missions

END IMPORTANT NOTE


DESCRIPTION:

GTA V's default taxi missions aren't bad, but they lack variety. It seems like Rockstar only used about 10 pre-defined pick-up and drop-off locations.

The goal of Enhanced Taxi Missions is to do it better and bring more variety to your taxi-driving adventures! See the feature list further down for more information.

FEATURES:

  • Rating System! Now passengers can rate you, and give you a rating between 1.00 and 5.00 based on the way you have driven, the speed you have driven, and if you have hit any peds/animals/cars! Some of the customers that have a rating lower than 2.0, might run away and not pay the ride! Customer and player rating will also be shown with different colours, based on how low or high is it. The player can not rate the clients to keep things simple, and also does not provide much of a point to do that as the customers will always have different ratings. The system can be either disabled or enabled.
  • Controller support! Press LS and RS on the controller at the same time to toggle the ETM and D-PAD Right and RB buttons simultaneously to cancel a ride.
  • Now you can use vehicles with at least 2 seats! This includes every vehicle with at least 2 seats ( at least 1 passenger seat available ), and also motorbikes/quad bikes as well - in this case, the ped won't be knocked off the vehicle, except when it dies. When the mod is toggled while in a 2 seat vehicles, it will automatically spawn only one passenger for pick up.
  • When on motorbikes/quad the passengers will randomly put on helmets. Note that the helmet can not be put on while driving, so a small stop is necessary.
  • Random number of passengers for each trip ( between 1 and 3 )
  • Over 950 individual pick-up and drop-off locations
  • Pick-up locations and destinations change depending on the time of day ( people go to work in the morning, home in the evening, to clubs and restaurants at night, etc. )
  • Player is paid based on distance between pick-up and drop-off locations. Base fare is $6, and every mile driven is $20.
  • Random peds on the street may hail player if driving a taxi cab. ( This may still be a bit buggy, sometimes peds are on balconies and can't get down. They will eventually warp into the car. )
  • Passengers will not get into a car if it's more than 25% damaged. Any collisions that occur during your trip will cause your passengers to pay less. ( Minor scrapes and bumps won't be noticed, unless there are a lot of them. )
  • The customers are more reactive! If you shoot out of the car or being shot at while driving to destination/picking them up, will cause them to abort the mission and flee.


IN-GAME:

Press the "T" key ( or the TOGGLE key you set ) to toggle the missions on and off. Press LS and RS on the controller at the same time to toggle the ETM - can not be configured.

Press the "R" key ( or the CANCEL_RIDE key you set ) to cancel a ride you dont want to take. Can't do this if the customer is already in the vehicle ( you can toggle the ETM off and on, though ). Press D-PAD Right and RB buttons simultaneously on the controller to cancel a ride - can not be configured.

If a passenger gets stuck while trying to get into the vehicle, you can use the horn to have the passenger retry getting into the car. If they still won't move, just wait. They will eventually warp into the car (timeout is set to 8 seconds). Pressing the horn key on TAXIs is safe, as it won't trigger the stock missions.

Once you've picked up a passenger, a countdown timer will appear on the UI. As long as it's green, your tip will be 40% of the fare. Once the timer turns yellow, your tip will start to decrease. Once the timer reaches zero, you will not receive a tip. However, you can still complete the mission and receive the base fare.

PREREQUISITES:

  1. .NET Framework 4.8 runtime ( don't know for sure if it is necessary, but its better to have it ) - https://dotnet.microsoft.com/download/dotnet-framework/net48
  2. Script Hook V - https://www.gta5-mods.com/tools/script-hook-v
  3. Script Hook V Dot Net & the dependencies - https://www.gta5-mods.com/tools/scripthookv-net


INSTALLATION:


  • If you update from a version previous to 2.0 be sure that EnhancedTaxiMissions.vb is removed, as now it will be compiled. In any case, If you have an old .dll or .vb version of this mod installed, remove it.
  • Place the EnhancedTaxiMissions.dll and EnhancedTaxiMissions.ini files into the "scripts" folder in your main GTAV directory. Create the folder if it doesn't exist.


CUSTOMIZATION:

Edit the values in EnhancedTaxiMissions.ini to customize the experience to your taste.

Please note that if the script can't find the EnhancedTaxiMissions.ini file, it will revert to the default values.

  • TAXI_DRIVER_TITLE: The title to appear on menu when doing missions with a taxi. Defaults to "Taxi Driver".
  • LIMOUSINE_DRIVER_TITLE: The title to appear on menu when doing missions with the stretch. Defaults to "Limousine Driver".
  • GENERIC_DRIVER_TITLE: The title to appear on menu when doing missions with a generic vehicle. Defaults to "Ride Share Driver".
  • TOGGLE: Starts Missions. Valid options are "A" through "Z", "0" through "9", and "F1" through "F12". Defaults to "T".
  • CANCEL_RIDE: Cancel rides you dont want to take. Can't cancel if customer is in vehicle. Valid options are "A" through "Z", "0" through "9", and "F1" through "F12". Defaults to "R".
  • UNITS: Valid options are "KM" for kilometers and "MI" for miles. Defaults to "KM".
  • FARE_PER_MILE: Amount the player earns per mile driven with a customer on board. Defaults to "20".
  • AVERAGE_SPEED: Number used to calculate how quickly you need to arrive at your destination in order to receive a tip. Higher numbers mean you need to drive faster. 80 is a good number for those of you who want to drive as fast as possible. 20 is a good number for those of you who like to follow the rules while driving. Change it to suit your playstyle. Defaults to "65".
  • GET_IN_TIMEOUT: The timeout value in seconds for the passenger to automatically warp into the vehicle. Defaults to 8 seconds.
  • RATING_SYSTEM: Enable or disable the rating system. Disabling the system will disable different ped scenarios based on their rating, and the rating completely. Can be 1 for enable or 0 for disabled. Defaults to "1" ( on )
  • PLAYER_RATING: The player rating to start with for doing ETM with RATING_SYSTEM enabled. Can be any value between 1.00 to 5.00 ( e.g. 4.63 ). Defaults to 5.00.
  • HAZARD_LIGHTS: Enter 1 to use flashing hazard lights while you're waiting for your passengers to enter and exit the vehicle. Enter 0 to turn the function off. Defaults to "0" ( off ).
  • AUTOSAVE: Enter 1 to enable autosaving after each successfully completed fare. Defaults to "0" ( off ).


KNOWN BUGS:

  • Starting ETM while a stock one is in progress, will keep the default taxi missions disabled until you reload a save or restart the game. This seems to be due to a bug in the game itself, probably. If the stock missions matter for you, be sure that you don't have any stock mission ongoing while toggling ON the ETM.
  • If peds are startled while walking to your car (e.g., nearly run over by another driver), they may lose focus and just stand around. Honk your horn to reset their pathfinding algorithm. They will eventually warp into your car if it takes them too long to get to you or if there is an obstruction.


CHANGELOG:

2.1:

    Features:

  • Rating System! Now passengers can rate you, and give you a rating between 1.00 and 5.00 based on the way you have driven, the speed you have driven, and if you have hit any peds/animals/cars! Some of the customers that have a rating lower than 2.0, might run away and not pay the ride! Customer and player rating will also be shown with different colours, based on how low or high is it.The player can not rate the clients to keep things simple, and also does not provide much of a point to do that as the customers will always have different ratings. The system can be either disabled or enabled in the .ini config file with "RATING_SYSTEM" set to 0 or 1. Big thanks to the user who gave me some recommandations about this system. Unfortunately I can not find the message from you anymore, but if you see this, big thanks for the insights!

  • Controller support has been added! Press LS and RS on the controller at the same time to toggle the ETM and D-PAD Right and RB buttons simultaneously to cancel a ride. For the moment these are not configurable. Tested only with Xbox controllers. Should work with others as well.
  • Ability to cancel a ride. This will work with both rating system enabled or disabled.
  • Add customer comments on overspeed, car crashes, and running over pedestrians or animals.

  • Bugfix:
  • Fixed the time left for drop off. Instead of seconds, now it displays in MM:SS format.
  • Fixed 3 locations where peds were spawning totally wrong ( Robert Dazzler, Kayton Banking and can't remember the third ).
  • Fixed the script crash that occured during the player exiting the car while the customers were getting to the vehicle. Now if the player exits on pick up, the customers will wait for him to get in the car.
  • Fixed the script crash that occured during car exit on customers drop off.

  • Refactor:
  • Re-arrange lots and lots of things


2.0:

    Features:

  • MAJOR UPDATE: SWITCHED TO SHVDN V3 - rewritten a big part of the script to update the calls to ScriptHookVDotNet V3, as it gives much more room for features and bug fixes. Together with this, now the script will be compiled, in order to remove from SHVDN the overhead of compiling. Don't worry, the script is, and will always be open source, as @LCBuffalo seems to have intended. It is present here: https://gitlab.com/g2576/gtav-enhanced-taxi-missions . As these are major changes, I decided to jump directly to V2.0. With this update, I recommend to open issues in gitlab if you find any bug, or come with merge requests if you have any recommendations.
  • The customers are more reactive! If you shoot out of the car or you're being shot at while driving to destination/picking them up, will make them to abort the mission and flee. For this feature, I kindly ask you to provide feedback, so if you consider it irritating, I will add the posibility to disable this, in the future updates.
  • Increase the ammount of money some random peds will carry with them. This doesn't mean a higher pay for the cab, but maybe you can convince them to give it to you? :)

  • Bugfix:
  • The stock taxi missions will be disabled only while doing ETM, so pressing the horn will not activate them, unless you stop ETM. With this update, I have now removed the option for alternative Taxi horn. BUG: - Starting ETM while a stock one is in progress, will keep the default taxi missions disabled until you reload the save or restart the game. This seems to be due to a bug in the game itself, probably. If the stock missions matter for you, be sure that you don't have any stock mission ongoing while toggling ON the ETM.
  • The GPS route will disappear no more, as well as it will stop flickering. This took quite a while to fix, as I discovered a new bug where the route will disappear after accesing certain parts of the map. The route is now set with the waypoint, therefore setting a waypoint on the map while doing ETM will be disabled.
  • Pedestrians around the customers and the customers as well can now be shot, at pick up. Nobody stops you now, but why would you do that?
  • Fix "Bay City Ave" location where the customer was spawning out of the map.
  • Motorbikes should not have any issues with the pick up marker anymore. Maybe conflicted with other mods?

  • Refactor:
  • Rewrite all V2 calls to V3 SHVDN
  • Redo some of the classes and fix some unclosed tasks which kept memory occupied

  • Docs:
  • Update docs for V2


1.52: https://gitlab.com/g2576/gtav-enhanced-taxi-missions/-/releases/v1.52

1.51: https://gitlab.com/g2576/gtav-enhanced-taxi-missions/-/releases/v1.51

1.4: https://gitlab.com/g2576/gtav-enhanced-taxi-missions/-/releases/v1.4
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First Uploaded: November 15, 2021
Last Updated: 6 days ago
Last Downloaded: 2 minutes ago

All Versions

 2.1 (current)

431 downloads , 71 KB
6 days ago

 2.0

423 downloads , 68 KB
November 24, 2021

 1.52

319 downloads , 54 KB
November 21, 2021

 1.51

881 downloads , 50 KB
November 15, 2021

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