Zombies 1.4.2a

Update 1.4.2a -
  • Fixed crashing issues related to WCF message quotas

Update 1.4.2 -
  • Added a better leaderboard UI
  • Minor tweaks

Update 1.4.1 -
  • Very minor tweak to zombie strength

Update 1.4 -
  • Fixed an issue that was causing FPS to drop on higher rounds
  • Added the musket as a starting weapon
  • Airdrops take 10 seconds longer to expire
  • Power-ups from drops last a bit longer
  • Added a leaderboard with rounds survived, kills headshots etc.
  • Added the sawed- off shotgun as a buyable weapon
  • Removed non- round based version and other files to avoid confusion (this will be merged into the single dll)
  • Other fixes and improvements

Update 1.3.9 -
  • Minor fix for zombie animations

Update 1.3.8c -
  • Round are back. Added the round based version as a separate assembly
  • Improvements to spawning logic - Fixed bug where enemies stop spawning
  • Fixes for a problem that was showing the wrong prices for ammo
  • Other improvements ;)

Update 1.3.8b -
  • Fixed an issue with airdrops
  • Fixed an issue with road blocks
  • Fixed an issue where zombies would stop spawning/li>

Update 1.3.8a -
  • Removed something I left by mistake
  • Added new config options in the menu

Update 1.3.8 -
  • The script is no longer round based (A popular request)
  • Fixed a bug causing crashes in some cases
  • Added options to toggle weapon progression and whether world peds should join the fight
  • Other improvements ;)

Update 1.3.6 -
  • Tweaks to enemy combat behavior
  • New types of zombies
  • Tweaks to HUD elements
  • Improvements and bug-fixes

Update -
  • Zombies spawn while driving
  • Zombies attack the player while in a vehicle
  • Added vehicle armour upgrade
  • Fixed some bugs

Update 1.3.5 -
  • Updated for compatibility with ScriptHookVDotNet 2.0 - 2.1
  • Ported all menus to use NativeUI instead of the now obsolete
  • ScriptHookVDotNet menu implementation
  • Headshots and bullet damage now award money
  • New buyable items added
  • Tweaks to enemy combat behavior and new realistic zombie animations
  • Tweaks to enemy strength and difficulty on higher rounds
  • Performance enhancements and general improvements

Los Santos has been invaded by the undead. You are lucky to be one of the remaining survivors but its now up to you to fight off what zombies remain and reclaim the city.

--- Controls ---
  • Z - Start Game
  • X - Kill Game

--- Gamepad Controls ---
  • Right Stick + Right Bumper - Open Menu
  • A - Select
  • B- Back
  • DPad - Navigate

--- Prerequisites ---
  • ScriptHook V - http://www.dev-c.com/gtav/scripthookv/

  • ScriptHook V .NET 2.3 - https://github.com/crosire/scripthookvdotnet/releases/tag/v2.3

-- Installation --
  • Create a folder called "scripts" in the main folder where GTA is installed
  • Place GTAV_Zombie.dll and GTAV_Zombie.ini in the folder
  • Modify GTAV_Zombie.ini to your liking.
  • Zombie Carnage!

Configuration File Info
You can use the GTAV_Zombie.ini to customize features and set keybinds
  • Music
  • - Enables rockstar mission soundtrack when starting a round
  • Ragdoll Physics
  • - Enable enemy ragdoll on player impact and death
  • Gamepad
  • - Enable controls for gamepad
  • CombatHUD
  • - Enables a killstreak system like in my script CombatHUD (https://www.gta5-mods.com/scripts/combat-hud)
First Uploaded: May 29, 2015
Last Updated: February 04, 2016
Last Downloaded: 10 minutes ago

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  • Starlet2
    Pinned Comment

    Okay, been a while since I updated this one. This update should fix most of the issues related to low frame rates (let me know if it is still an issue for you). Also added a leaderboard and fixed some little problems such as issues when buying ammo in the menu. enjoy (:

    January 31, 2016
  • Cc8743 uyvhj

    no zombies.

    June 20, 2016
  • Default

    where is the file created exactly? cant find it anywhere

    June 23, 2016
  • Default

    @CamxxCore can you force zombies to only spawn from 1 point like a particular building or the graveyard. If yes please tell me how to do so. Thanks.

    June 24, 2016
  • Default

    you might wanna consider updating this. Because ever since I had to update Script Hook, the HUD to start zombies doesn't appear.

    June 26, 2016
  • Default

    no zombies... meu mod nao spawna os zombies

    July 04, 2016
  • C3df7a fabulous hotdogprofilepic

    @CamxxCore Please update this or send me the source so i can update it :) PLEASEE REPLYY

    July 11, 2016
  • 6663da raiden phone tear

    you might wanna check up on this one! rounds are still an issue and in the newest update, zombies are gone entirely!

    July 12, 2016
  • Default

    i download it but it doesn't work!!! what should i do?

    July 16, 2016
  • Default

    Just downloaded this and it works fine on windows 10. I did have to install a few of the tools listed in the readme. Press Y and viola, zombies. Great mod if you want to just brush up on your headshots and get the feeling of being in the walking dead show for a while.

    The weather defaults to rainy lightning and so I used openIV to set it on clear, however, this leads to tearing or blinking when the character moves in game. I have a high end gaming system so frames are pretty good.
    If entering a vehicle my character soon turns into an uncontrollable zombie and i have to reload a save.

    Otherwise, great work. This was fun for a while. Might recommend that one day you fix the car zombie turn bug and give us a zombie killing car.

    July 18, 2016
  • Michael
    July 31, 2016
  • Cb4cb9 niedosik studios

    @CamxxCore What happened to the no-round version? I liked that one so much better. :(

    July 31, 2016
  • Default

    I'm surprised no one has made a vampire mod. It could be so cool, you could go on fire in sunlight and have a bar you need to keep filling on peds blood. PLZZZZZZZZ someone, anyone..

    August 24, 2016
  • Gtav76

    Netter Mod aber noch sehr fehlerhaft.
    Je mehr Runden es andauert um so mehr hat die Karte Ladeprobleme.
    Manchmal spawnen Zombies auch in Gebäuden und man kann sie nicht Töten geschweige den Finden.
    Auch laufen / rennen nicht alle auf einen zu wen man mal ein übersehen hat und den Suchen muss - Game Over. Ein Auto Kill Script für die Zombies müsste noch zusätzlich eingebaut werden und ne Anzeige wie viele pro Runde spawnen :D

    September 01, 2016
  • Default

    @Dest787 mad idea

    September 07, 2016
  • Default

    @KillahKzzz yeah, and it'd be perfect for Halloween.

    September 08, 2016
  • Michael2

    Not Worked . Im Pressed Z But Not Worked . What Should I Do ?

    September 30, 2016
  • Ba5655 photo

    the mod is broken
    i even press K to open menu and L to kill game

    September 30, 2016
  • Default

    zombies don't spawn

    October 02, 2016
  • Hipster

    it does not work for me, i pressed Z but nothing happened :(

    October 13, 2016
  • 6c86a9 benzonewlogomouse

    Still turn you into a zombie if you get in a car?

    6 days ago
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