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  • A0bbf2 photo

    @ImNotMentaL Sorry, been a while since I worked on this one. Or any of these old projects for that matter :( I would have to take a look at some old projects to tell you exactly how I set this up. But IIRC, since this enum is just a proxy for the types defined by the game, there isn't really a way to do it dynamically

    December 07, 2018
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    @InfamousSabre Try starting the mod in a different part of the map. The mod seems to crash intermittently when you switch to the camera in an area with too many objects.

    October 29, 2018
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    @mkelite Hi, this is a bug I couldn't squash for whatever reason. It is why I removed the cloud- top in the previous versions, because it causes a strange problem with particles. The problem should go away for any subsequent tornadoes you spawn with the hotkey. Seems to just affect the first tornado that is spawned.

    October 08, 2018
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    @InfamousSabre Oh yeah, duh xD And not much anymore sadly. I was fixed on some other projects over the past year or so. Recently felt a yearning to return to some of my GTA mods. But my memory isn't serving me well (as usual) :/ Feels like I'm stumbling around with certain things..

    October 07, 2018
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    @InfamousSabre Hmm might be more work than its worth to find this. Can't say for sure. I might have had more of an idea where to look while I was actively reversing this stuff but now I feel like I wouldn't know where to start. I'll try and see what I can find. Is there some camera- related variable that you think would relate to this somehow?

    October 07, 2018
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    @tall70 I've noticed this happens when shutting the game down via task manager, as well. Are you suggesting a mod that would bypass the launcher and launch the game directly? Just need a bit of clarification on what you are talking about.

    October 07, 2018
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    @Brirko Hi, do you have other .NET scripthook mods that are working? Can you upload the file ScriptHookVDotNet2.log to pastebin and link it here?

    October 07, 2018
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    @R25DO Should be fine, remember to turn the particle quality to low/ normal

    October 07, 2018
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    @jedijosh920 speaking on my behalf, not cool man... of course this is fine but never did I say take credit for this and distribute it out to other people.

    October 02, 2018
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    @bmbmbm hey, I added this so it will be in next version I release. Just wanna look at a few other things before I do.

    September 27, 2018