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@ImNotMentaL Sorry, been a while since I worked on this one. Or any of these old projects for that matter :( I would have to take a look at some old projects to tell you exactly how I set this up. But IIRC, since this enum is just a proxy for the types defined by the game, there isn't really a way to do it dynamically
@InfamousSabre Try starting the mod in a different part of the map. The mod seems to crash intermittently when you switch to the camera in an area with too many objects.
@mkelite Hi, this is a bug I couldn't squash for whatever reason. It is why I removed the cloud- top in the previous versions, because it causes a strange problem with particles. The problem should go away for any subsequent tornadoes you spawn with the hotkey. Seems to just affect the first tornado that is spawned.
@InfamousSabre Oh yeah, duh xD And not much anymore sadly. I was fixed on some other projects over the past year or so. Recently felt a yearning to return to some of my GTA mods. But my memory isn't serving me well (as usual) :/ Feels like I'm stumbling around with certain things..
@InfamousSabre Hmm might be more work than its worth to find this. Can't say for sure. I might have had more of an idea where to look while I was actively reversing this stuff but now I feel like I wouldn't know where to start. I'll try and see what I can find. Is there some camera- related variable that you think would relate to this somehow?
@tall70 I've noticed this happens when shutting the game down via task manager, as well. Are you suggesting a mod that would bypass the launcher and launch the game directly? Just need a bit of clarification on what you are talking about.
@Brirko Hi, do you have other .NET scripthook mods that are working? Can you upload the file ScriptHookVDotNet2.log to pastebin and link it here?
@R25DO Should be fine, remember to turn the particle quality to low/ normal
@jedijosh920 speaking on my behalf, not cool man... of course this is fine but never did I say take credit for this and distribute it out to other people.
@bmbmbm hey, I added this so it will be in next version I release. Just wanna look at a few other things before I do.