YFT Tools for 3dsMax 1.0 BETA
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GTA V YFT Tools for 3ds Max
The GTA V YFT Tool is built for modders who create and edit GTA V fragments (.yft), vehicles, and props in Autodesk 3ds Max. It provides a simple workflow for importing, editing, and exporting YFT files while preserving the original fragment data for clean, game-ready results.
Powered by CodeWalker's .yft.xml format, the tool keeps important data such as physics, skeletons, glass, and cloth intact, updating only the geometry you modify.
Features
How to Use
Installation
Requirements
YFT Creator
The YFT Creator lets you quickly convert your 3ds Max models into GTA V fragments with just a few clicks. It automatically creates the required fragment structure, making it easy to prepare your model for export.
A simple step-by-step tutorial is included with the tool guiding you through the entire process so you can get started quickly whether you're creating your first fragment or already have experience with GTA modding.
Credits
Issues & Support
This tool is still actively being improved, so you may occasionally run into bugs or unexpected behavior. If you encounter any issues, have suggestions, or need help using the tool, feel free to contact me on Discord. Your feedback helps improve the tool and future updates.
The GTA V YFT Tool is built for modders who create and edit GTA V fragments (.yft), vehicles, and props in Autodesk 3ds Max. It provides a simple workflow for importing, editing, and exporting YFT files while preserving the original fragment data for clean, game-ready results.
Powered by CodeWalker's .yft.xml format, the tool keeps important data such as physics, skeletons, glass, and cloth intact, updating only the geometry you modify.
Features
- Import and export GTA V YFT files.
- Material Editor with support for GTA V .sps shaders.
- YFT Creator to quickly build new fragments from your models.
How to Use
- Export your .yft as a .yft.xml using CodeWalker RPF Explorer.
- Open the tool from the Utilities tab in 3ds Max and click Import.
- Edit your fragment as you would any normal 3ds Max scene. Use the Material Editor to change shaders and textures.
- When you're finished, select the fragment root and click Export.
- Import the exported .yft.xml back into your RPF archive using CodeWalker.
- Done! Your fragment is now ready to use in GTA V.
Installation
- Extract the downloaded ZIP file.
- Drag install.ms into the 3ds Max viewport.
- That's it, You will find it in the Utilities Menu.
Requirements
- Autodesk 3ds Max 2021-2026.
- CodeWalker
- GIMS Evo
YFT Creator
The YFT Creator lets you quickly convert your 3ds Max models into GTA V fragments with just a few clicks. It automatically creates the required fragment structure, making it easy to prepare your model for export.
A simple step-by-step tutorial is included with the tool guiding you through the entire process so you can get started quickly whether you're creating your first fragment or already have experience with GTA modding.
Credits
- Created by Escobar with assistance from Claude AI.
- Inspired by Rockstar Games' GTA V fragment system, Sollumz and CodeWalker by dexyfex.
Issues & Support
This tool is still actively being improved, so you may occasionally run into bugs or unexpected behavior. If you encounter any issues, have suggestions, or need help using the tool, feel free to contact me on Discord. Your feedback helps improve the tool and future updates.
First Uploaded: July 24, 2026
Last Updated: July 24, 2026
Last Downloaded: 9 hours ago
10 Comments
More mods by EscobarV:
GTA V YFT Tools for 3ds Max
The GTA V YFT Tool is built for modders who create and edit GTA V fragments (.yft), vehicles, and props in Autodesk 3ds Max. It provides a simple workflow for importing, editing, and exporting YFT files while preserving the original fragment data for clean, game-ready results.
Powered by CodeWalker's .yft.xml format, the tool keeps important data such as physics, skeletons, glass, and cloth intact, updating only the geometry you modify.
Features
How to Use
Installation
Requirements
YFT Creator
The YFT Creator lets you quickly convert your 3ds Max models into GTA V fragments with just a few clicks. It automatically creates the required fragment structure, making it easy to prepare your model for export.
A simple step-by-step tutorial is included with the tool guiding you through the entire process so you can get started quickly whether you're creating your first fragment or already have experience with GTA modding.
Credits
Issues & Support
This tool is still actively being improved, so you may occasionally run into bugs or unexpected behavior. If you encounter any issues, have suggestions, or need help using the tool, feel free to contact me on Discord. Your feedback helps improve the tool and future updates.
The GTA V YFT Tool is built for modders who create and edit GTA V fragments (.yft), vehicles, and props in Autodesk 3ds Max. It provides a simple workflow for importing, editing, and exporting YFT files while preserving the original fragment data for clean, game-ready results.
Powered by CodeWalker's .yft.xml format, the tool keeps important data such as physics, skeletons, glass, and cloth intact, updating only the geometry you modify.
Features
- Import and export GTA V YFT files.
- Material Editor with support for GTA V .sps shaders.
- YFT Creator to quickly build new fragments from your models.
How to Use
- Export your .yft as a .yft.xml using CodeWalker RPF Explorer.
- Open the tool from the Utilities tab in 3ds Max and click Import.
- Edit your fragment as you would any normal 3ds Max scene. Use the Material Editor to change shaders and textures.
- When you're finished, select the fragment root and click Export.
- Import the exported .yft.xml back into your RPF archive using CodeWalker.
- Done! Your fragment is now ready to use in GTA V.
Installation
- Extract the downloaded ZIP file.
- Drag install.ms into the 3ds Max viewport.
- That's it, You will find it in the Utilities Menu.
Requirements
- Autodesk 3ds Max 2021-2026.
- CodeWalker
- GIMS Evo
YFT Creator
The YFT Creator lets you quickly convert your 3ds Max models into GTA V fragments with just a few clicks. It automatically creates the required fragment structure, making it easy to prepare your model for export.
A simple step-by-step tutorial is included with the tool guiding you through the entire process so you can get started quickly whether you're creating your first fragment or already have experience with GTA modding.
Credits
- Created by Escobar with assistance from Claude AI.
- Inspired by Rockstar Games' GTA V fragment system, Sollumz and CodeWalker by dexyfex.
Issues & Support
This tool is still actively being improved, so you may occasionally run into bugs or unexpected behavior. If you encounter any issues, have suggestions, or need help using the tool, feel free to contact me on Discord. Your feedback helps improve the tool and future updates.
First Uploaded: July 24, 2026
Last Updated: July 24, 2026
Last Downloaded: 9 hours ago






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Wow this is incredible!!! 😎 Needed something like this for my mods I work on! Great work bro, thank you for sharing!!!!! 🔥🐺🔥
YESSSS we just need an anim tools and other shit, i mean if you could do the gta 4 files as well lmao that woud be dope but thsi shit still cool
@azzman_01 Oh I didn't think about Animations Tool, DM Me via discord and tell me all the features you want and I will try to work on it!
Awesome work bro tnank you
3ds max will be king again if we get more tools also have you tried 3ds 2017? if not i can test it and send back if it works
@productiontr +2021, read description
@_tobi +2021 only, since it uses Python
I installed the script in 3DS Max 2023 but it got an error everytime I try to open the menu in the Utilities tab:
"-- Runtime error:
Traceback (most recent call last):
File "<input>", line 1
File "C:\Program Files\Autodesk 3DS Max\3ds Max 2023\Python\Lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py", line 148, in '_import' function
File "<string>", line 8, in 'find' function
ImportError: bad magic number in 'gta5_max': b'\xa7\r\r\n'"
How do I solve this?
@EscobarV This is an impressive tool 🤩 I was always upset I had to use super confusing Blender to edit yft files, finally I can use my favorite software for them 😍🥳
Thank you so much 🎉