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  • 9584c3 wasp man2

    i need it as an enemy
    !

    2 days ago
  • 9584c3 wasp man2

    @keidrumista alright thanks, if you want maybe ask someone if you could borrow their tom Holland head they made, but i think it'd look dope if you tried making your own! BTW love this re texture there's just something that makes me feel like this is the best one we have so far!

    3 days ago
  • 9584c3 wasp man2

    are we able to get unmasked version of this

    4 days ago
  • 9584c3 wasp man2
  • 9584c3 wasp man2

    @nmodds or if its not that then its this:
    pretty sure its the same but:

    [16:15:56] [DEBUG] Created script domain 'ScriptDomain_53737D85' with v2.10.9.
    [16:15:56] [DEBUG] Loading scripts from 'D:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_53737D85' ...
    [16:15:56] [INFO] Loading assembly 'CapShieldThrow.dll' ...
    [16:15:56] [DEBUG] Found 1 script(s) in 'CapShieldThrow.dll'.
    [16:15:56] [INFO] Loading assembly 'ClearScript.dll' ...
    [16:15:56] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:15:56] [INFO] Loading assembly 'CrawlInjury.dll' ...
    [16:15:56] [DEBUG] Found 1 script(s) in 'CrawlInjury.dll'.
    [16:15:56] [INFO] Loading assembly 'DirectShowLib-2005.dll' ...
    [16:15:56] [DEBUG] Found 0 script(s) in 'DirectShowLib-2005.dll'.
    [16:15:56] [INFO] Loading assembly 'DrStrange.dll' ...
    [16:15:56] [DEBUG] Found 2 script(s) in 'DrStrange.dll'.
    [16:15:56] [INFO] Loading assembly 'EnhancedMeleeCombat.dll' ...
    [16:15:56] [DEBUG] Found 16 script(s) in 'EnhancedMeleeCombat.dll'.
    [16:15:56] [INFO] Loading assembly 'GreenGoblin.net.dll' ...
    [16:15:57] [DEBUG] Found 1 script(s) in 'GreenGoblin.net.dll'.
    [16:15:57] [INFO] Loading assembly 'LipMovement.dll' ...
    [16:15:57] [DEBUG] Found 1 script(s) in 'LipMovement.dll'.
    [16:15:57] [INFO] Loading assembly 'NativeUI.dll' ...
    [16:15:57] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:15:57] [INFO] Loading assembly 'NAudio.dll' ...
    [16:15:57] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
    [16:15:57] [INFO] Loading assembly 'NIBMods.net.dll' ...
    [16:15:57] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
    [16:15:57] [INFO] Loading assembly 'Psychokinetic.dll' ...
    [16:15:57] [DEBUG] Found 1 script(s) in 'Psychokinetic.dll'.
    [16:15:57] [INFO] Loading assembly 'ROADKiLL.dll' ...
    [16:15:57] [DEBUG] Found 1 script(s) in 'ROADKiLL.dll'.
    [16:15:57] [INFO] Loading assembly 'ScriptCommunicator.dll' ...
    [16:15:57] [DEBUG] Found 1 script(s) in 'ScriptCommunicator.dll'.
    [16:15:57] [INFO] Loading assembly 'SharpDX.dll' ...
    [16:15:57] [DEBUG] Found 0 script(s) in 'SharpDX.dll'.
    [16:15:57] [INFO] Loading assembly 'SharpDX.Mathematics.dll' ...
    [16:15:57] [DEBUG] Found 0 script(s) in 'SharpDX.Mathematics.dll'.
    [16:15:57] [INFO] Loading assembly 'SharpDX.XAudio2.dll' ...
    [16:15:57] [DEBUG] Found 0 script(s) in 'SharpDX.XAudio2.dll'.
    [16:15:57] [INFO] Loading assembly 'TFlash.net.dll' ...
    [16:15:58] [DEBUG] Found 1 script(s) in 'TFlash.net.dll'.
    [16:15:58] [INFO] Loading assembly 'Thanos.net.dll' ...
    [16:15:58] [DEBUG] Found 1 script(s) in 'Thanos.net.dll'.
    [16:15:58] [INFO] Loading assembly 'TheSpiderman.net.dll' ...
    [16:15:58] [DEBUG] Found 1 script(s) in 'TheSpiderman.net.dll'.
    [16:15:58] [INFO] Loading assembly 'Venom.net.dll' ...
    [16:15:58] [DEBUG] Found 1 script(s) in 'Venom.net.dll'.
    [16:15:58] [DEBUG] Starting 31 script(s) ...
    [16:15:58] [DEBUG] Instantiating script 'CapShieldThrow.CapShieldThrow' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'CapShieldThrow.CapShieldThrow' because constructor threw an exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at CapShieldThrow.CapShieldThrow.SetPlayerAsFirstUser()
    at CapShieldThrow.CapShieldThrow..ctor()
    [16:15:58] [DEBUG] Instantiating script 'Main' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'Main' because constructor threw an exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at Main..ctor()
    [16:15:58] [DEBUG] Instantiating script 'ERPS9xM7C9kAkMvfVbgPfmE' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'ERPS9xM7C9kAkMvfVbgPfmE' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'NMenu, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NMenu, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at ERPS9xM7C9kAkMvfVbgPfmE..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [16:15:58] [DEBUG] Instantiating script 'SQoR7IGOtM32npT$wQTJjzUfnES8wPtxhF4K$NWH16Pi' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'SQoR7IGOtM32npT$wQTJjzUfnES8wPtxhF4K$NWH16Pi'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Configuration' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Configuration'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Knockout' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Knockout'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.MeleeSound' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.MeleeSound'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Crowd' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Crowd'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Gore' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'EnhancedMeleeCombat.Gore' because constructor threw an exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at EnhancedMeleeCombat.Gore..ctor()
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Foetal' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Foetal'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.DodgeTimer' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.DodgeTimer'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Counters' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Counters'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Stance' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Stance'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Block' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Block'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.BlockHitHandler' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.BlockHitHandler'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.BlockNPC' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.BlockNPC'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Main' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.Main'.
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.GroundTackle' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'EnhancedMeleeCombat.GroundTackle' because constructor threw an exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at EnhancedMeleeCombat.GroundTackle..ctor()
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.KnifeTackle' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'EnhancedMeleeCombat.KnifeTackle' because constructor threw an exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at EnhancedMeleeCombat.KnifeTackle..ctor()
    [16:15:58] [DEBUG] Instantiating script 'EnhancedMeleeCombat.NPCTakedowns' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'EnhancedMeleeCombat.NPCTakedowns'.
    [16:15:58] [DEBUG] Instantiating script 'GreenGoblin' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'GreenGoblin'.
    [16:15:58] [DEBUG] Instantiating script 'Main' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'Main' because constructor threw an exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at Main..ctor()
    [16:15:58] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:15:58] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'NIBMods' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'NIBMods' threw an exception. ---> System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at NIBMods..cctor()
    --- End of inner exception stack trace ---
    at NIBMods..ctor()
    [16:15:58] [DEBUG] Instantiating script 'Psychokinetic.Main' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [ERROR] Failed to instantiate script 'Psychokinetic.Main' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Psychokinetic.Main' threw an exception. ---> System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at Psychokinetic.Main..cctor()
    --- End of inner exception stack trace ---
    at Psychokinetic.Main..ctor()
    [16:15:58] [DEBUG] Instantiating script 'Roadkill.Roadkill' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'Roadkill.Roadkill'.
    [16:15:58] [DEBUG] Instantiating script 'ScriptCommunicator.ScriptCommunicator' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'ScriptCommunicator.ScriptCommunicator'.
    [16:15:58] [DEBUG] Instantiating script 'ច' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'ច'.
    [16:15:58] [DEBUG] Instantiating script 'ᝫᙂ' in script domain 'ScriptDomain_53737D85' ...
    [16:15:58] [DEBUG] Started script 'ᝫᙂ'.
    [16:15:58] [DEBUG] Instantiating script 'ᝯ' in script domain 'ScriptDomain_53737D85' ...
    [16:15:59] [DEBUG] Started script 'ᝯ'.
    [16:15:59] [DEBUG] Instantiating script 'ᝧᙂ' in script domain 'ScriptDomain_53737D85' ...
    [16:15:59] [DEBUG] Started script 'ᝧᙂ'.
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_IsLoading()
    at SQoR7IGOtM32npT$wQTJjzUfnES8wPtxhF4K$NWH16Pi.7HPU3BDFEBqszd_4PLaXlV0(Object , EventArgs )
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.Knockout.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.Crowd.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.Foetal.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.DodgeTimer.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.IsControlJustPressed(Int32 index, Control control)
    at EnhancedMeleeCombat.Counters.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.Stance.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.Block.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.BlockNPC.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at EnhancedMeleeCombat.NPCTakedowns.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Model.Request()
    at TSuitClass..ctor()
    at GreenGoblin.82AAA()
    at GreenGoblin.72AA0()
    at GreenGoblin.93AA0(Object ᙂ, EventArgs 1AAAA)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at Roadkill.Roadkill.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at ច.᠊ᙘ()
    at ច.᠂ᙘ(Object ᙉ, EventArgs ᙋ)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:00] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Model.Request()
    at ᙕᙂ..ctor()
    at ᝫᙂ.ᝎᙍ()
    at ᝫᙂ.ᝥᙍ(Object ᙉ, EventArgs ᙋ)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:01] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Model.Request()
    at ៝ᙃ..ctor()
    at ᝯ.០ᙗ()
    at ᝯ.៰ᙗ(Object ᙉ, EventArgs ᙋ)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:01] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Model.Request()
    at ᙑᙂ..ctor()
    at ᝧᙂ.ᤙᙘ()
    at ᝧᙂ.᤬ᙘ(Object ᙉ, EventArgs ᙋ)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:16:15] [ERROR] Script 'EnhancedMeleeCombat.Knockout' is not responding! Aborting ...
    [16:16:15] [DEBUG] Aborted script 'EnhancedMeleeCombat.Knockout'.
    [16:16:20] [ERROR] Script 'EnhancedMeleeCombat.Crowd' is not responding! Aborting ...
    [16:16:20] [DEBUG] Aborted script 'EnhancedMeleeCombat.Crowd'.
    [16:16:25] [ERROR] Script 'EnhancedMeleeCombat.Foetal' is not responding! Aborting ...
    [16:16:25] [DEBUG] Aborted script 'EnhancedMeleeCombat.Foetal'.
    [16:16:30] [ERROR] Script 'EnhancedMeleeCombat.DodgeTimer' is not responding! Aborting ...
    [16:16:30] [DEBUG] Aborted script 'EnhancedMeleeCombat.DodgeTimer'.
    [16:16:35] [ERROR] Script 'EnhancedMeleeCombat.Counters' is not responding! Aborting ...
    [16:16:35] [DEBUG] Aborted script 'EnhancedMeleeCombat.Counters'.
    [16:16:40] [ERROR] Script 'EnhancedMeleeCombat.Stance' is not responding! Aborting ...
    [16:16:40] [DEBUG] Aborted script 'EnhancedMeleeCombat.Stance'.
    [16:16:45] [ERROR] Script 'EnhancedMeleeCombat.Block' is not responding! Aborting ...
    [16:16:45] [DEBUG] Aborted script 'EnhancedMeleeCombat.Block'.
    [16:16:50] [ERROR] Script 'EnhancedMeleeCombat.BlockNPC' is not responding! Aborting ...
    [16:16:50] [DEBUG] Aborted script 'EnhancedMeleeCombat.BlockNPC'.
    [16:16:55] [ERROR] Script 'EnhancedMeleeCombat.NPCTakedowns' is not responding! Aborting ...
    [16:16:55] [DEBUG] Aborted script 'EnhancedMeleeCombat.NPCTakedowns'.
    [16:17:00] [ERROR] Script 'GreenGoblin' is not responding! Aborting ...
    [16:17:00] [DEBUG] Aborted script 'GreenGoblin'.
    [16:17:05] [ERROR] Script 'Roadkill.Roadkill' is not responding! Aborting ...
    [16:17:05] [DEBUG] Aborted script 'Roadkill.Roadkill'.
    [16:17:05] [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Native.Function.Call can only be called from the main thread.
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_ScreenResolution()
    at SimpleUI.StringHelper.MeasureStringWidth(String str, Font font, Single fontsize)
    at ScriptCommunicator.ScriptCommunicator.CollectCompatibleMods()
    at ScriptCommunicator.ScriptCommunicator.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [16:17:10] [ERROR] Script 'ច' is not responding! Aborting ...
    [16:17:10] [DEBUG] Aborted script 'ច'.
    [16:17:15] [ERROR] Script 'ᝫᙂ' is not responding! Aborting ...
    [16:17:15] [DEBUG] Aborted script 'ᝫᙂ'.
    [16:17:20] [ERROR] Script 'ᝯ' is not responding! Aborting ...
    [16:17:20] [DEBUG] Aborted script 'ᝯ'.
    [16:17:25] [ERROR] Script 'ᝧᙂ' is not responding! Aborting ...
    [16:17:25] [DEBUG] Aborted script 'ᝧᙂ'.
    [16:17:31] [ERROR] Script 'ScriptCommunicator.ScriptCommunicator' is not responding! Aborting ...
    [16:17:31] [DEBUG] Aborted script 'ScriptCommunicator.ScriptCommunicator'.

    Expand to read the full comment
    5 days ago
  • 9584c3 wasp man2

    @nmodds i found this when i searched for the log (scipthookVDotNet2.log)
    [16:15:59] [DEBUG] Created script domain 'ScriptDomain_E35659D8' with v2.10.10.
    [16:15:59] [DEBUG] Loading scripts from 'D:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_E35659D8' ...
    [16:15:59] [INFO] Loading assembly 'CapShieldThrow.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'CapShieldThrow.dll'.
    [16:15:59] [INFO] Loading assembly 'ClearScript.dll' ...
    [16:15:59] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [16:15:59] [INFO] Loading assembly 'CrawlInjury.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'CrawlInjury.dll'.
    [16:15:59] [INFO] Loading assembly 'DirectShowLib-2005.dll' ...
    [16:15:59] [DEBUG] Found 0 script(s) in 'DirectShowLib-2005.dll'.
    [16:15:59] [INFO] Loading assembly 'DrStrange.dll' ...
    [16:15:59] [DEBUG] Found 2 script(s) in 'DrStrange.dll'.
    [16:15:59] [INFO] Loading assembly 'EnhancedMeleeCombat.dll' ...
    [16:15:59] [DEBUG] Found 16 script(s) in 'EnhancedMeleeCombat.dll'.
    [16:15:59] [INFO] Loading assembly 'GreenGoblin.net.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'GreenGoblin.net.dll'.
    [16:15:59] [INFO] Loading assembly 'LipMovement.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'LipMovement.dll'.
    [16:15:59] [INFO] Loading assembly 'NativeUI.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:15:59] [INFO] Loading assembly 'NAudio.dll' ...
    [16:15:59] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
    [16:15:59] [INFO] Loading assembly 'NIBMods.net.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
    [16:15:59] [INFO] Loading assembly 'Psychokinetic.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'Psychokinetic.dll'.
    [16:15:59] [INFO] Loading assembly 'ROADKiLL.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'ROADKiLL.dll'.
    [16:15:59] [INFO] Loading assembly 'ScriptCommunicator.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'ScriptCommunicator.dll'.
    [16:15:59] [INFO] Loading assembly 'SharpDX.dll' ...
    [16:15:59] [DEBUG] Found 0 script(s) in 'SharpDX.dll'.
    [16:15:59] [INFO] Loading assembly 'SharpDX.Mathematics.dll' ...
    [16:15:59] [DEBUG] Found 0 script(s) in 'SharpDX.Mathematics.dll'.
    [16:15:59] [INFO] Loading assembly 'SharpDX.XAudio2.dll' ...
    [16:15:59] [DEBUG] Found 0 script(s) in 'SharpDX.XAudio2.dll'.
    [16:15:59] [INFO] Loading assembly 'TFlash.net.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'TFlash.net.dll'.
    [16:15:59] [INFO] Loading assembly 'Thanos.net.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'Thanos.net.dll'.
    [16:15:59] [INFO] Loading assembly 'TheSpiderman.net.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'TheSpiderman.net.dll'.
    [16:15:59] [INFO] Loading assembly 'Venom.net.dll' ...
    [16:15:59] [DEBUG] Found 1 script(s) in 'Venom.net.dll'.
    [16:15:59] [DEBUG] Starting 31 script(s) ...
    [16:15:59] [DEBUG] Instantiating script 'CapShieldThrow.CapShieldThrow' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'CapShieldThrow.CapShieldThrow'.
    [16:16:00] [DEBUG] Instantiating script 'Main' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'Main'.
    [16:16:00] [DEBUG] Instantiating script 'ERPS9xM7C9kAkMvfVbgPfmE' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [ERROR] Failed to instantiate script 'ERPS9xM7C9kAkMvfVbgPfmE' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'NMenu, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NMenu, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at ERPS9xM7C9kAkMvfVbgPfmE..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [16:16:00] [DEBUG] Instantiating script 'SQoR7IGOtM32npT$wQTJjzUfnES8wPtxhF4K$NWH16Pi' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'SQoR7IGOtM32npT$wQTJjzUfnES8wPtxhF4K$NWH16Pi'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Configuration' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Configuration'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Knockout' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Knockout'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.MeleeSound' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.MeleeSound'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Crowd' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Crowd'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Gore' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Gore'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Foetal' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Foetal'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.DodgeTimer' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.DodgeTimer'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Counters' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Counters'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Stance' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Stance'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Block' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Block'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.BlockHitHandler' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.BlockHitHandler'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.BlockNPC' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.BlockNPC'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.Main' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.Main'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.GroundTackle' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.GroundTackle'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.KnifeTackle' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.KnifeTackle'.
    [16:16:00] [DEBUG] Instantiating script 'EnhancedMeleeCombat.NPCTakedowns' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'EnhancedMeleeCombat.NPCTakedowns'.
    [16:16:00] [DEBUG] Instantiating script 'GreenGoblin' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'GreenGoblin'.
    [16:16:00] [DEBUG] Instantiating script 'Main' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'Main'.
    [16:16:00] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:16:00] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'NIBMods'.
    [16:16:00] [DEBUG] Instantiating script 'Psychokinetic.Main' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'Psychokinetic.Main'.
    [16:16:00] [DEBUG] Instantiating script 'Roadkill.Roadkill' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'Roadkill.Roadkill'.
    [16:16:00] [DEBUG] Instantiating script 'ScriptCommunicator.ScriptCommunicator' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'ScriptCommunicator.ScriptCommunicator'.
    [16:16:00] [DEBUG] Instantiating script 'ច' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'ច'.
    [16:16:00] [DEBUG] Instantiating script 'ᝫᙂ' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'ᝫᙂ'.
    [16:16:00] [DEBUG] Instantiating script 'ᝯ' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'ᝯ'.
    [16:16:00] [DEBUG] Instantiating script 'ᝧᙂ' in script domain 'ScriptDomain_E35659D8' ...
    [16:16:00] [DEBUG] Started script 'ᝧᙂ'.

    Expand to read the full comment
    5 days ago
  • 9584c3 wasp man2

    @nmodds sure let me find it

    5 days ago
  • 9584c3 wasp man2

    TOM HOLLAND PETER PARKER! (MAINLY JUST WANT PETER PARKER CUZ THERE'S ALREADY TUN OF SPIDER-MAN PEDS AND EVEN WITH UNMASKED!)

    October 06, 2019
  • 9584c3 wasp man2

    @nmodds hey so about your free release of dr strange mod on patreon, it's not loading powers when i press the activate button. ive treied everything to fix it but nothing works but your other mods like this on for example work fine.

    October 04, 2019
  • 9584c3 wasp man2

    @nsh3t i'd like to see this unmasked.......

    September 29, 2019