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@OmegaKingMods did you found a way to fix the excesive mist with the snow and blizzard weathers.
@Impactjunky, I know it has been a long time, but did you fixed the magazine position.
@Aziz Kuchkarov The "Pfister Rebla" crashes on spawn, the same issue that have the "schaftergtr" from IVPack.
@_CP_ I am having the same issue that @gforce_frz2006 and @kicker , my game crashes when the schaftergtr spawns.
@R34P3R_85, Sorry for inactivity, i am very busy due to collegge issues in the real life, that is why i am very inactive. I mod when I have time or in my holidays. However you are free to modify any of my scripts, they are all free source.
@Aziz Kuchkarov you are the best, I waited for this a long time, you should do also an armed version, something like a humvee but using the default GTA V patriot base. 5/5.
@greg115 some users reported issues with the new version of the ScripthookVdotnet, i tested it with 2.9.4 and it worked, I don t know with 2.9.5 and upper versions because Its been a long time since I don t try the script because currently a have little free time to play GTA. I am going to check it out when I have some free time, for some weeks I am going to be busy due to college issues. Meanwhile if you can, try to test the mod with 2.9.4. Sorry, i am going try to fix when I have time, however if you have programming knowledge you can try fixing it yourself, this script is free source.
@greg115 are you waiting for the player character to walk outside the hospital, because the script "teleports" you from the hospital to the prison when the player character walk a few steps outside it.
@aimless I believe that i found the failure, the antivirus has an option (avast-gaming-hook) that was aparentlly blocking the script as the Firefox and the OpenIV. I disabled it and at least for now, "build a mission" is working again. Thanks for the answers anyway. And by the way, there are still some missing weapons (Biker DLC ones, like MiniSMG, Sweeper shotgun, pool cue, etc) when you create a mission.
@MAK Moderator i believe that if you are using another character models there will be no trouble, i tested it with the default Michael/Trevor/Franklin models. And for opponents you can change the used models in the source code. Just open fightC.vb with any text editor (recommended visual studio 2013 or higher) and change the lines: fmodel = "a_m_y_musclbeac_01" to fmodel = "insert_modelname_here"