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@MAK Moderator i believe that if you are using another character models there will be no trouble, i tested it with the default Michael/Trevor/Franklin models. And for opponents you can change the used models in the source code. Just open fightC.vb with any text editor (recommended visual studio 2013 or higher) and change the lines: fmodel = "a_m_y_musclbeac_01" to fmodel = "insert_modelname_here"
@aimless No i haven t but i believe that there is something wrong with my PC because it works when i start the game for the first time since i start the PC, but after i exits the game and enter again it doesn t work anymore. The same happens to OpenIV it works slowly when i come out from GTA V or another game. Thanks for the reply anyway if have any ideas please tell. I already used Ccleaner and Glaryutilities with no result.
@aimless "build a mission" was working well, but last week it stopped working, it doesn t load any mission. I choose the mission to play, the game freezes for a few seconds and then: nothing, it doesn t load the starting point.
Here is the ScripthookVdotnet log
[20:51:00] [ERROR] Script 'buildamission' is not responding! Aborting ...
[20:51:00] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
at buildamission.ProcessFile(String path, Int32 culture)
at buildamission.ProcessDirectory(String targetDirectory, Int32 culture)
at buildamission.OnTick(Object o, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
[20:51:00] [DEBUG] Aborted script 'buildamission'.
Any ideas, its some kind of rare. I am using ScripthookV last version(v1.0.1032.1) and ScripthookVdotnet v2.9.5. I have also installed the .Net framework 4.6.2
@supertar fix the magazine position, the rest is ok, weapon is good by the way.
@Stryfaar what is exactly going on? Does it gives yourself a crash, freeze or anything else?
@lucasjoseph When you reach the 1000/1000 after 10 seconds the sixth star should appear (remember that it isn t like the other stars, it is more little and also remember to put the "army" folder inside the "scripts" one) and the army vehicles start coming for you. The army cars spawn cycle is ten seconds so it means that every 10 seconds a new vehicle should join the pursuit, but remember that they sometimes spawn far away from the player and despawn. Also the 5 stars dispatch will keep coming. I didn t figured out how to remove them for now. So 6 stars=5stars+army
@dhonielakers , are you sure. It is very rare what is happenning to you. Did you modified the script, or added another one that can cause incompatibility issues?
Also, when you say that it doesn t work, it means that you are not "driven" to prison (remember that by default you need to have at least 3 stars of wanted level to go to prison) or that you are experiencing crashes/freezes.
@KarlVisigoth, yes it will. relationships.dat is for preventing the others inmates attacking the player and combatbehaviour.meta is because the prison guards are "hardcoded" to run away from you, if yoy replace combatbehaviour they will fight against the player character (but sometimes they still run, that is a bug)
@lileninet you are "driven" to prison if you have at least 3 stars, it is in the readme and the description. However the stars are fully customizable in the source code.
@woots It is a posibility, maybe in a future, but not for now, i have little free time due to college issues and also working on a Prison script. Also first i want to make better the ground forces, for the future updates it may include random army peds and random weapons for each one instead of allways spawning the same models with the same guns.