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nj5050
542 files liked
1,263 comments
34 videos
5 uploads
22 followers
31,124 downloads
  • 6aed96 img 1674512014348

    Another Update for this mod will be released in the coming weeks, as I continue to work making it more stable overall, & providing better paratroop operations.

    6 days ago
  • 6aed96 img 1674512014348

    @Audinokill Thats a great video, I would love to see if I could get my hands on that mod of there's, but unfortunately no info was provided from them.

    @MissySnowie Well no worries, I ain't in a rush to getting that particular part done anytime soon. Now I do have some good news to present, as today I was able to spare some time to work on this mod & see how much I could get out of the way. I am happily to say this mod is officially at 70-75% completion already.

    Here's what I discovered along the way, since the main mod in focus is the Rim116, which skylinegtrfreak has already worked on & made into a Sp add-on, I almost forgot about the very well detailed data he has already laid down for this defense system. So what I was able to figure out was, both my newly added script data & the mod add-on defense data could come together in a cooperative supportive manner to work as a single unit, thereby using vehicle defense data from skylinegtrfreak native game data sets & my scripts Ai ped operational data, which heavily relies on Ped combat attributes when operating inside the Patriot defense system.

    So it appears the only major modification I'll need editing is from the skylinegtrfreak Add-on data sets which mainly involves the weapon & handling.meta files to work in unison as a proper functional automated system alongside my Ai operating ped. I'll send you a beta copy of the Patriot defense mod in the coming weeks, so that way you could change the appropriate data values from the Addon mod meta files & update them accordingly as you see fit.

    6 days ago
  • 6aed96 img 1674512014348

    @MissySnowie Oh & one other intriguing question, is it possible to have a ground missile launch to intercept & target another airborn missile projectile in motion, heading towards any target?

    7 days ago
  • 6aed96 img 1674512014348

    @MissySnowie Thanks so much for this, I'll get the mod started in the coming weeks & may contact you again down the line when it reaches final testing stage.

    From there you can then send me the appropriate values for each of these parameters to begin the test trials, once I get them all incorporated within the code base.

    7 days ago
  • 6aed96 img 1674512014348

    @Omnitae The answer to this question is Yes, this can work with RDE although partly based on your question. Due to the way that mod was created, with multiple layers added & core editing of game meta files, the 'Airforce Intercept' mod would then not be able to configure properly within their extended Wanted level system.

    Besides, that mod doesn't actually use 8, 7 or even 10 wanted stars for dispatch scenario's, though it does use a natively created Six stars function, & from that it simply just changes shades of color to correspond to additional wanted level increases. Thats why this mod was only created to go along with the native natural workings of the GTA game engine & thus keeping stable for many years to come.

    7 days ago
  • 6aed96 img 1674512014348

    @HKH191 Awesome!

    @MissySnowie Quick question but what sorta of data fields would you need made available, when creating this missile launching mod? This would give me an idea of what I can begin setting up, coding wise.

    8 days ago
  • 6aed96 img 1674512014348

    @MedalofHonor22 Yeah so you gonna have to wait a while, as I really will need more time to thoroughly review the code base. Seems like adding a bit too much items to surprise users with newer set of features, may not pay off too well when persistent errors are popping up.

    Now interestingly enough I myself do not get these kind of errors when playing, so I must make sure its not related to the latest use of SHVDN, as this mod still supports the older regular SHVDN 3.5.

    Also your latest error doesn't seem to be related to the prior Heli seated error, but now focused on the Coast guard, is this correct?, or are you also getting Heli seated errors as well.

    8 days ago
  • 6aed96 img 1674512014348

    @MedalofHonor22 Oh I see, now which SHVDN are you on?

    It appears I may need to just do away with an experimental Rappeling feature I had coded in there, as this could be the sole reason the Helicopters are throwing this error, ahh well.

    8 days ago
  • 6aed96 img 1674512014348

    @MedalofHonor22 Thanks for reporting this, as I discovered there may have been a single line I forgot to remove.

    A fix has now been applied, please let me know if anything else shows up.

    9 days ago
  • 6aed96 img 1674512014348

    @MedalofHonor22 Please make sure you deleted the prior script completely including its ini, next clear all temporary game cache & then reapply new mod into scripts folder. Make sure any ini setting entries are valid as well.

    9 days ago