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Latest Comments

  • Default

    this inspires me to do anything equal....

    13 hours ago
  • Default

    its a good idea.

    2 days ago
  • Default

    good idea, i like it. its different and time based.

    2 days ago
  • Default

    nice idea

    2 days ago
  • Default

    Sorry, but i cant get this script 1.5 to work! Neither as .cs in script folder and Visual Studio does not compile this as a dll because there is an error.
    There is a method in this script where is not defined what this method must do ->
    private void OnKeyUp(object sender, KeyEventArgs e);
    the semicolon at the end is wrong and without braces before.
    you need to delete the line and the defintion or change it to ->
    private void OnKeyUp(object sender, KeyEventArgs e){ } - without semicolon. This defines the method to do nothing.
    Key K kills any ped in 7 meters , but not the "BlackOps", "Zombies" or "Shepherd" if they are more distant. But the message is -> UI.ShowSubtitle("KILLING GUARDS (No witness')", 3000);

    2 days ago
  • Default

    @thegeek1122: Bodyguard is one of the easiest things, i need to laugh! how is the killrate per minute and how much spawns adnd respawns per minute in this bodyguard mods?
    i am not copying anything and try to make it different.

    7 days ago
  • Default

    @thegeek1122:The Game.Player.Character dont kill the cops! He's only spectator. Switch on your brain!

    7 days ago
  • Default

    @thegeek1122: any other question?

    7 days ago
  • Default

    the game has no garbadge collection for this :-) and the cops runout of the game!

    7 days ago
  • Default

    the same is with the quantity of kills. a few, nobody feels a differenece this, but a lot in a short time... just make a difference

    7 days ago